Breachline
Breachline - Steam Charts & Historical Stats
Hold the line in a neon sci-fi siege. Explore historical player activity and pricing for Breachline. Player-count data was last observed Sep 30, 2026.
Breachline player count and price summary
- Current players
- Unavailable
- All-time peak
- 1
- 24-hour player change
- Unavailable
- Current US price
- $6.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 5 screenshots · 1 videos
Screenshots
Videos
Breachline Gameplay Trailer
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Wait for upcoming sale in ~0 days for potentially better pricing.
Update Momentum
3 patches and 3 news items in last 180 days. Latest patch effect size: 0.00.
Activity Heatmap
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Latest News
Price History
System Requirements
- OS: Windows 10 64-bit
- Processor: Dual-core 2.0 GHz
- Memory: 4 GB RAM
- Graphics: Integrated GPU with WebGL 2.0 support
- DirectX: Version 11
- Storage: 700 MB available space
- OS: Windows 11 64-bit
- Processor: Quad-core 2.5 GHz
- Memory: 8 GB RAM
- Graphics: Dedicated GPU
- DirectX: Version 11
- Storage: 700 MB available space
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
Hold the line in a neon sci-fi siege. Deploy and upgrade 15 distinct towers, expose every enemy's weakness, and survive 50 escalating waves and relentless boss assaults. Every threat has a counter — find it before your base falls.
Detailed Description
DEFEND THE LINE
The swarm is coming in 50 escalating waves. Your base is the last thing standing between them and the breach. Place your towers, read the enemy, and adapt — or watch the line collapse.
15 TOWERS, 241 UPGRADES
This isn't a "build the same turret x10" defense. Every tower plays differently:
Laser & Plasma — precision damage and splash
Mortar & Salvo — area saturation and multi-target barrages
Arc Coil — chain lightning that jumps between packed enemies
Railgun — a line-piercing sniper that punches through columns
Flak Cannon — air-only burst fire that shreds the flyers ground turrets cannot reach
Pyro — stacking burn that hard-counters regenerators
EMP — strips shields and locks down tech
Acid — corrodes armor so everything else hits harder
Gravity Well — drags a whole column onto one point and pins it there for your splash towers
Scanner — reveals cloaked, burrowed and blinking units so every tower can hit them
Beacons — project damage / range / fire-rate auras that supercharge nearby towers
Pour 241 upgrade nodes across 16 trees into your favorites and reshape how they fight.
EVERY ENEMY HAS A COUNTER
14 enemy types and 6 multi-phase bosses, each built around a mechanic you must answer:
Armored, shielded, and self-healing units
Flyers that ignore ground-only turrets
Burrowers, cloakers and blink-teleporters that vanish from your sights
Splitters that multiply on death
Bosses that fortify mid-fight and grow their own health bar
Bring the wrong loadout and you stall. Bring the right answer — Scanner for the invisible, AA for the skies, Acid for the armored — and you cut through.
ONE TIGHT RUN
A full campaign is ~45 focused minutes: 50 waves, 10 boss encounters, real decisions every round. Calm, readable visuals even at 60-enemy swarm density. Easy to learn, brutal to master.
FEATURES
50-wave campaign across a 5-act difficulty curve
15 distinct towers with deep, branching upgrade trees
6 unique bosses with phase mechanics
Aura & synergy system — position towers to amplify each other
Per-type cost escalation that forces real economy choices
Fully offline — no account, no always-online