steamiqhq
Log in ★ Watchlist
Liminal Protocol

Liminal Protocol

Rabbit House Games · Rabbit House Games · Jul 23, 2026
Action Adventure Indie Early Access
Delayed observation Observed
0
Last tracked
1
All-time peak
n/a
Δ 24h
Player count last observed
Live player data is temporarily unavailable; historical values remain visible for context.

Liminal Protocol - Steam Charts & Historical Stats

Climb out of a shifting liminal facility where reality changes by phase. Explore historical player activity and pricing for Liminal Protocol. Player-count data was last observed Sep 26, 2026.

Price
$3.99
Genre
Action
Developer
Rabbit House Games

Liminal Protocol player count and price summary

Current players
Unavailable
All-time peak
1
24-hour player change
Unavailable
Current US price
$3.99

Player count last observed . Values marked unavailable are not estimated.

All-Time Peak

1
Sep 2026

Estimated Owners

0 .. 20,000
Estimate via SteamSpy

Game Insights

Buy Verdict

Watch — $3.99.

Decent deal at 0% off, but might drop further. Watch for better opportunities.

▲ ~4 days until next sale
Player count

Activity Heatmap

UTC+0 (Your Timezone)
1
Peak Activity
0
Avg Activity
1
Active Hours
36%
Sample coverage
Less Active
More Active
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
Sun
Sunday 0:00
No samples
Sunday 1:00
0 players · 1 samples
Sunday 2:00
No samples
Sunday 3:00
No samples
Sunday 4:00
0 players · 1 samples
Sunday 5:00
No samples
Sunday 6:00
No samples
Sunday 7:00
0 players · 1 samples
Sunday 8:00
No samples
Sunday 9:00
No samples
Sunday 10:00
0 players · 1 samples
Sunday 11:00
No samples
Sunday 12:00
No samples
Sunday 13:00
0 players · 1 samples
Sunday 14:00
No samples
Sunday 15:00
No samples
Sunday 16:00
0 players · 1 samples
Sunday 17:00
No samples
Sunday 18:00
No samples
Sunday 19:00
0 players · 1 samples
Sunday 20:00
No samples
Sunday 21:00
No samples
Sunday 22:00
No samples
Sunday 23:00
0 players · 1 samples
Mon
Monday 0:00
No samples
Monday 1:00
No samples
Monday 2:00
0 players · 1 samples
Monday 3:00
No samples
Monday 4:00
No samples
Monday 5:00
0 players · 1 samples
Monday 6:00
No samples
Monday 7:00
No samples
Monday 8:00
0 players · 1 samples
Monday 9:00
No samples
Monday 10:00
0 players · 1 samples
Monday 11:00
No samples
Monday 12:00
No samples
Monday 13:00
No samples
Monday 14:00
0 players · 1 samples
Monday 15:00
No samples
Monday 16:00
No samples
Monday 17:00
0 players · 1 samples
Monday 18:00
No samples
Monday 19:00
No samples
Monday 20:00
0 players · 1 samples
Monday 21:00
No samples
Monday 22:00
No samples
Monday 23:00
No samples
Tue
Tuesday 0:00
0 players · 1 samples
Tuesday 1:00
No samples
Tuesday 2:00
No samples
Tuesday 3:00
0 players · 1 samples
Tuesday 4:00
No samples
Tuesday 5:00
No samples
Tuesday 6:00
0 players · 1 samples
Tuesday 7:00
No samples
Tuesday 8:00
0 players · 1 samples
Tuesday 9:00
No samples
Tuesday 10:00
No samples
Tuesday 11:00
0 players · 1 samples
Tuesday 12:00
No samples
Tuesday 13:00
No samples
Tuesday 14:00
No samples
Tuesday 15:00
0 players · 1 samples
Tuesday 16:00
No samples
Tuesday 17:00
No samples
Tuesday 18:00
0 players · 1 samples
Tuesday 19:00
No samples
Tuesday 20:00
No samples
Tuesday 21:00
0 players · 1 samples
Tuesday 22:00
No samples
Tuesday 23:00
No samples
Wed
Wednesday 0:00
No samples
Wednesday 1:00
0 players · 1 samples
Wednesday 2:00
No samples
Wednesday 3:00
No samples
Wednesday 4:00
0 players · 1 samples
Wednesday 5:00
No samples
Wednesday 6:00
No samples
Wednesday 7:00
0 players · 1 samples
Wednesday 8:00
No samples
Wednesday 9:00
No samples
Wednesday 10:00
0 players · 1 samples
Wednesday 11:00
No samples
Wednesday 12:00
No samples
Wednesday 13:00
No samples
Wednesday 14:00
0 players · 1 samples
Wednesday 15:00
No samples
Wednesday 16:00
No samples
Wednesday 17:00
No samples
Wednesday 18:00
No samples
Wednesday 19:00
0 players · 1 samples
Wednesday 20:00
No samples
Wednesday 21:00
No samples
Wednesday 22:00
No samples
Wednesday 23:00
0 players · 1 samples
Thu
Thursday 0:00
No samples
Thursday 1:00
No samples
Thursday 2:00
0 players · 1 samples
Thursday 3:00
No samples
Thursday 4:00
No samples
Thursday 5:00
0 players · 1 samples
Thursday 6:00
No samples
Thursday 7:00
No samples
Thursday 8:00
0 players · 1 samples
Thursday 9:00
No samples
Thursday 10:00
No samples
Thursday 11:00
0 players · 1 samples
Thursday 12:00
No samples
Thursday 13:00
No samples
Thursday 14:00
No samples
Thursday 15:00
0 players · 1 samples
Thursday 16:00
No samples
Thursday 17:00
0 players · 1 samples
Thursday 18:00
0 players · 1 samples
Thursday 19:00
No samples
Thursday 20:00
No samples
Thursday 21:00
0 players · 1 samples
Thursday 22:00
0 players · 1 samples
Thursday 23:00
No samples
Fri
Friday 0:00
1 players · 1 samples
Friday 1:00
0 players · 1 samples
Friday 2:00
No samples
Friday 3:00
0 players · 1 samples
Friday 4:00
0 players · 1 samples
Friday 5:00
No samples
Friday 6:00
0 players · 1 samples
Friday 7:00
0 players · 1 samples
Friday 8:00
No samples
Friday 9:00
0 players · 1 samples
Friday 10:00
0 players · 1 samples
Friday 11:00
No samples
Friday 12:00
0 players · 1 samples
Friday 13:00
0 players · 1 samples
Friday 14:00
No samples
Friday 15:00
No samples
Friday 16:00
0 players · 2 samples
Friday 17:00
No samples
Friday 18:00
No samples
Friday 19:00
0 players · 1 samples
Friday 20:00
0 players · 1 samples
Friday 21:00
No samples
Friday 22:00
No samples
Friday 23:00
0 players · 2 samples
Sat 📍
Saturday 0:00
No samples
Saturday 1:00
No samples
Saturday 2:00
No samples
Saturday 3:00
0 players · 1 samples
Saturday 4:00
No samples
Saturday 5:00
No samples
Saturday 6:00
0 players · 1 samples
Saturday 7:00
No samples
Saturday 8:00
No samples
Saturday 9:00
0 players · 1 samples
Saturday 10:00
No samples
Saturday 11:00
No samples
Saturday 12:00
0 players · 1 samples
Saturday 13:00
No samples
Saturday 14:00
No samples
Saturday 15:00
0 players · 1 samples
Saturday 16:00
No samples
Saturday 17:00
No samples
Saturday 18:00
0 players · 1 samples
Saturday 19:00
No samples
Saturday 20:00
No samples
Saturday 21:00
0 players · 1 samples
Saturday 22:00
No samples
Saturday 23:00
No samples

Price History

Lowest Price
$3.99
Sep 2026 across all regions
Current Price
$3.99
US region
Price history across regions (last 30 days)

System Requirements

Platform Support
Windows
Windows Requirements
Minimum:
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit) or newer
  • Processor: Dual Core 2.0 GHz or equivalent
  • Memory: 4096 MB RAM
  • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon R9 280X or better (WebGL 2.0 compatible GPU)
  • Network: Broadband Internet connection
  • Storage: 500 MB available space
  • Sound Card: Standard audio output device
  • Additional Notes: Requires a 64-bit operating system and a WebGL 2.0 compatible graphics card
Recommended:
Recommended:
  • Requires a 64-bit processor and operating system
Pricing
Paid Game
$3.99 (USD)

Additional Information

Categories
Single-player Multi-player Co-op Online Co-op Steam Achievements Adjustable Text Size Color Alternatives Custom Volume Controls #category_playable_at_your_own_pace Playable without Timed Input Steam Cloud Steam Leaderboards Family Sharing
Supported Languages
English

Current Pricing

💰
$3.99
Regular Price

Additional Information

🏆 Achievements
7
total achievements
Featured:
Neural Link Established
Frequency Calibrated
🇧🇷 DEJUS Rating
10
Brazilian rating
🇩🇪 Steam Germany
12
German classification
📦 DLC Available
1
downloadable content
🆘 Support
🎁 Purchase Options
1
package options

Developer Analytics

Loading competitors...

About This Game

Climb out of a shifting liminal facility where reality changes by phase. Calibrate unstable nodes, manage light and sanity, evade distinct anomalous threats, and reach extraction alone or with your crew.

Detailed Description

STATUS BRIEFING (LP-MAN-1993-S7)

At 14:22 EST on June 18, 1993, the carrier-wave reactor beneath Sector 7 entered critical resonance.

The facility was not destroyed. It ceased to persist as ordinary matter—surviving as an unstable spatial lattice of steel, signals, memories, and monospaced coordinates.

The incident also ruptured the dimensional boundary surrounding the reactor. The resulting breach, designated RIFT-01, overlaps Sector 7 with fragments of incompatible realities. Foreign organisms, impossible corridors, and physical laws that do not belong here are entering through the tear.

Insertion places you at the bottom—the original containment ring, poured directly around the sampling point, older than every drawing that references it. Every level above it was added later, wider and further out, and the security thickens the whole way up.

Project your neural pattern into the lattice through the experimental T-Link system. Synchronize the Transmit Nodes, recover what remains of Sector 7, and climb to extraction before the breach rewrites your identity.

Do not let Sector 7 become an exit.

OPERATIONAL PROTOCOLS

Consensus Link — Steam P2P Co-op:

Host private sessions or join public lobbies with up to four Operators. Coordinate Node calibration, track hostile signals, share resources, and keep the team connected while Sector 7 rearranges around you.

Solo Protocol — Contracts and Persistent Progression:

Undertake evidence-recovery operations, decrypt extraction passcodes, and complete escalating contracts. Earn persistent experience and credits, configure a limited T-Link loadout, purchase upgrades, and acquire emergency supplies from support CRTs.

Infinitum Protocol — Endless Containment:

Enter continuously recompiled sectors and recover the required Data Cores before structural stability reaches zero. Each successive sector increases threat pressure, environmental interference, and the possibility that the next corridor no longer belongs to Sector 7.

CONTAINMENT SYSTEMS

Dimensional Phasing:

Shift between Stable Reality and the corrupted ASCII Void. Security bulkheads remain solid in Stable Reality but lose collision in the Void, opening routes while exposing you to greater instability.

Transmit Node Calibration:

Locate and synchronize the Nodes required to force local coordinates into temporary agreement. Each successful calibration brings extraction closer—and places additional stress elsewhere in the facility.

Carrier Flashlight:

Your flashlight stabilizes perception and pushes back the darkness, but its carrier signal can expose your position or provoke certain entities. Sometimes the correct choice is to turn it off.

Sanity and Identity Coherence:

SANITY represents how much of your original neural checksum the T-Link can still verify. Darkness, hostile contact, dimensional contamination, and foreign memories degrade that identity. At zero coherence, the system reports only: PURGED.

Psychic Aegis:

A sacrificial cognitive barrier absorbs most incoming pattern damage. Once exhausted, your unprotected neural signal takes the full impact.

Sub-space Decoys:

Deploy false carrier signatures to draw compatible threats away from your position and create a brief escape route.

DOCUMENTED THREATS

ANOM-01 — Red Static:

An observation-reactive waveform organism. Direct observation slows it almost to a halt. Turn away, and it unfolds into a high-speed pursuit.

S-DRN-02 — Stalker:

A corrupted Agency security drone operating under hostile containment directives. It is unaffected by observation and hunts through line-of-sight and carrier traces.

EXT-03 — The Mourner:

A pale external humanoid that remains passive until the T-Link resolves its face. Recognition triggers a short agitation period followed by an extreme-speed pursuit.

EXT-04 — The Gaoler:

A corroded phasing entity that moves through solid barriers and leaves spatial decay behind it. Contact transfers Operators into the Black Annex—a lightless ten-by-ten prison-space whose walls reconfigure every five seconds. Your flashlight does not function there and UPLINK replaces normal coherence telemetry. Reaching the Escape Node forces a return to Sector 7. If UPLINK reaches zero, the Agency loses the projection.

EXT-05 — The Specter:

A partially resolved organism that stalks most aggressively in darkness. Direct flashlight exposure collapses its local waveform and displaces it elsewhere in the lattice.

EXT-06 — The Banshee:

An acoustic-resonance entity that remains docile until illuminated. Striking it with the flashlight begins a signal cascade followed by a violent pursuit.

ECHO-07 — Lost Operator Echo:

Residual human-shaped signals encountered inside the Black Annex. Whether they are trapped Operators, discarded copies, stolen memories, or deliberate bait remains unknown.

RED EDITION — TERMINAL EVENT RECORDING

An optional recording mode. With it enabled, losing coherence is no longer a fade to a receipt—the T-Link holds the connection open and records what takes you.

Six documented threats, six authored sequences. Every one has its own camera, its own key lighting, its own audio cue and its own held final frame, staged for the anomaly that killed you: the Red Static unfolding, the Stalker's clamps, the Mourner's recognition, the Specter resolving out of the dark, the Banshee's cascade, the Gaoler taking you through the wall. Losing UPLINK inside the Black Annex is recorded too, and that one has no killer in it at all.

Three intensity levels. Off keeps every camera move and cut and emits nothing else. Standard is the default. Max is the full record. The setting is yours alone—it is never sent to the other Operators in your session, so a crew can run four different intensities without agreeing on one.

What comes apart on screen is a T-Link render, not a body. You are watching a neural pattern hemorrhage.

TRANSIT AND EXTRACTION

Movement between levels is authored, not a cut. Each climb hands the camera off, names the stratum you are entering, and puts you back in first person facing the floor you arrived on.

Extraction is authored too. Reaching the surface hatch is the rarest outcome in the archive, and the site files it as a containment failure: the route out did not exist until an Operator used it.

CUSTOM RETRO TECHNOLOGY

GPU-Accelerated 3D ASCII Engine:

Explore a fully three-dimensional world rendered through a monospaced character grid. Dynamic lighting, shadows, depth shading, volumetric effects, and environmental distortion are calculated in real time using WebGL 2.

Procedural Volumetric Entities:

Anomalies, remote Operators, and critical devices are constructed dynamically as animated 3D meshes assembled from geometric primitives and skeletal point chains—not flat, pre-rendered sprites. The same system stages the Red Edition sequences, so a finisher is real geometry lit in real time, not a canned clip.

Procedural Sector Generation:

Floor layouts, sealed routes, environmental hazards, evidence, resources, and hostile placements are generated from seeded systems, making every containment run different.

Reactive Environments:

Navigate unstable lighting, rupture fields, electrical discharges, corrosion, pitch-black zones, signal interference, and structural conditions that change how threats track and pursue you.

Procedural Audio and Synth:

A custom audio engine produces calibration signals, environmental machinery, adaptive heartbeats, anomaly cues, and vintage synthesizer-driven MIDI music.

STEAM INTEGRATION

Steam Multiplayer:

Public matchmaking, private sessions, invitations, and peer-to-peer cooperative play for up to four Operators.

Steam Achievements:

Earn recognition for successful extractions, Node calibration milestones, evidence recovery, survival challenges, and specialized approaches.

Steam Cloud:

Synchronize persistent progression, protocol saves, and display preferences between supported devices.

Steam Leaderboards:

Compare containment scores, completed floors, survival performance, and Solo Protocol results with other Operators.

Frequently Asked Questions

Is Liminal Protocol worth buying right now?
Watch — $3.99. Decent deal at 0% off, but might drop further. Watch for better opportunities.
When does Liminal Protocol go on sale?
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Is Liminal Protocol free to play?
Liminal Protocol costs $3.99 on Steam.
What genre is Liminal Protocol?
Liminal Protocol is a Action, Adventure, Indie, Early Access game.
Who developed Liminal Protocol?
Liminal Protocol was developed by Rabbit House Games and published by Rabbit House Games.
What platforms does Liminal Protocol support?
Available on Steam for Windows.