The Quiet Below
The Quiet Below - Steam Charts & Historical Stats
Turn-based ASCII roguelike RPG. Explore historical player activity and pricing for The Quiet Below. Player-count data was last observed Sep 27, 2026.
The Quiet Below player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- $8.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 6 screenshots · 1 videos
Screenshots
Videos
Game Footage
Game Insights
Buy Verdict
Wait for upcoming sale in ~3 days for potentially better pricing.
Activity Heatmap
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Price History
System Requirements
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
- Memory: 4 GB RAM
- Graphics: Intel UHD 620 or NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X
- DirectX: Version 11
- Storage: 500 MB available space
- OS: Windows 11 (64-bit)
- Processor: Intel Core i5-8400 / AMD Ryzen 5 3600
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1060 6GB / AMD RX 580
- DirectX: Version 11
- Storage: 1 GB available space
$8.99 $7.91
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
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About This Game
Turn-based ASCII roguelike RPG. You are a freelance guild adventurer in a dark-fantasy world: take contracts, buy and sell gear, craft supplies, travel between towns and dungeons, and descend into procedural depths to claim heart cores. Console-first clarity and gear-driven progression
Detailed Description
Roadmap
Here is the brief description of what is already somewhat there and what is planned for future:
Career progression — Guild ranks, contracts, regional boards
Procedural world — Regions, towns, dungeons, markets, travel
Tactical combat — Weapons, enemy AI, techniques, status effects
Dungeons & endgame — Multi-floor dungeons, Palace victory
Gear & crafting — Upgrades, recipes, weapon mastery
Coming next or in progress
Smarter enemies — Distinct roles, more mutations, telegraphed behaviors
Career record — Run stats, reputation, contract chains
Memorable world — Town identities, named NPCs, rumors, consequences (still testing)
Long-term
More content — Gear, recipes, weapon techniques
Replayability (subject to change) — Run modifiers, more meaningful character backgrounds
Controller support
Localization
About the Game
The Quiet Below is a turn-based, ASCII roguelike RPG with a dark-fantasy heart. You are not the chosen one. You are a freelance adventurer with a guild badge, a little gold, and just enough nerve to take work that saner people refuse.
The world is procedurally generated from a single seed: six regions, each with towns, dungeons, resource nodes, wandering merchants, and an old darkness waiting below. Your life is contracts. Your power is your gear.
Core Gameplay
Guild life — Start at a guild town, take regional contracts, earn rank XP, and climb from D to S through promotion quests.
Contracts and travel — Suppression, scouting, and delivery contracts send you across the overworld and into specific dungeons. Walk to save gold, pay for a faster road, or gather regional materials along the way.
The surface — Buy supplies, repair and upgrade gear, sell loot on the consignment market, craft potions and items, rest at the inn, and decide which contract is worth the risk.
The depths — Dungeons have several procedural floors with doors, fog of war, and shortcuts. Scout ahead, sneak past unaware enemies, open caches, and survive the champion on floor five. Claim enough heart cores and the Palace in the capital offers an ending.
Combat — Turn-based melee and ranged combat with weapon mechanics: cleave, backstab, lifesteal, thorns, bleed, burn, and thrust. Noise and awareness matter — enemies hunt by sight and sound, and you can slip past them while they are unaware. Master a weapon class to unlock techniques: cleaves, parries, volleys, poison strikes, piercing bolts, and more, each on its own cooldown.
Enemies — Foes come in grades and archetypes with distinct AI: aggressive, coward, ranged, pack, patrol, defender, charger, and support. Packs howl, surround, and retreat together. Mutations twist them further — volatile, mirror, stone skin, vampiric, phasing, corrosive, and more — so no two dungeons feel quite the same.
Economy — Local markets have their own demand. Dumping ore crashes its price; selling the right gear at the right time pays for your next delve.
ASCII, console-first — All visuals are ASCII. Clarity before decoration. No pixel art, no 3D — just a clean terminal-style view into the dark.
About the Game
The Quiet Below is a turn-based, ASCII roguelike RPG with a dark-fantasy heart. You are not the chosen one. You are a freelance adventurer with a guild badge, a little gold, and just enough nerve to take work that saner people refuse.
The world is procedurally generated from a single seed: six regions, each with towns, dungeons, resource nodes, wandering merchants, and an old darkness waiting below. Your life is contracts. Your power is your gear.
Core Gameplay
Guild life — Start at a guild town, take regional contracts, earn rank XP, and climb from D to S through promotion quests.
Contracts and travel — Suppression, scouting, and delivery contracts send you across the overworld and into specific dungeons. Walk to save gold, pay for a faster road, or gather regional materials along the way.
The surface — Buy supplies, repair and upgrade gear, sell loot on the consignment market, craft potions and items, rest at the inn, and decide which contract is worth the risk.
The depths — Dungeons have several procedural floors with doors, fog of war, and shortcuts. Scout ahead, sneak past unaware enemies, open caches, and survive the champion on floor five. Claim enough heart cores and the Palace in the capital offers an ending.
Combat — Turn-based melee and ranged combat with weapon mechanics: cleave, backstab, lifesteal, thorns, bleed, burn, and thrust. Noise and awareness matter — enemies hunt by sight and sound, and you can slip past them while they are unaware. Master a weapon class to unlock techniques: cleaves, parries, volleys, poison strikes, piercing bolts, and more, each on its own cooldown.
Enemies — Foes come in grades and archetypes with distinct AI: aggressive, coward, ranged, pack, patrol, defender, charger, and support. Packs howl, surround, and retreat together. Mutations twist them further — volatile, mirror, stone skin, vampiric, phasing, corrosive, and more — so no two dungeons feel quite the same.
Economy — Local markets have their own demand. Dumping ore crashes its price; selling the right gear at the right time pays for your next delve.
ASCII, console-first — All visuals are ASCII. Clarity before decoration. No pixel art, no 3D — just a clean terminal-style view into the dark.