Splimbo City
Splimbo City - Steam Analytics & Details
In Splimbo City, fight clubs are legal and you came to become the best fighter there. Explore pricing history and player statistics for Splimbo City.
Splimbo City player count and price summary
- Current players
- 0
- All-time peak
- Unavailable
- 24-hour player change
- 0%
- Current US price
- Price unavailable
Player count observed . Values marked unavailable are not estimated.
Media gallery 22 screenshots · 1 videos
Screenshots
Videos
Splimbo City - Early Access Trailer
System Requirements
- OS: Vista
- Processor: i5
- Graphics: GTX 1050
- Storage: 5000 MB available space
- Storage: 10000 MB available space
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
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About This Game
In Splimbo City, fight clubs are legal and you came to become the best fighter there.
Detailed Description
In Splimbo City, fight clubs are legal and you came to become the best fighter there.
Splimbo City was created by billionaire Michael Splimbo to be a city of fight clubs, but there are darker secrets underneath it all.
Live a Double Life
Balance the grind of day to day work or fight everyone in the city to level up your skills
Fight Your Way Up
Battle in a turn-based combat system with a full leveling and ability progression. Unlock moves like Dodge, Counter, Heavy Punch, Headbutt, and more. Battle tougher and tougher enemies or pick on the little guys.
Explore an Open World
Explore several districts that all have different stuff to do. Fish and live off the land down in Splimbo Lake, explore suburban life in South Splimbo, or live among the grimy chaos of North Splimbo and other districts.
Build Your Life (or Ruin It)
Manage your inventory and equipment, upgrade your apartment, and earn money through jobs and side hustles, all while a karma system tracks the consequences, from petty crime to becoming a menace.
Uncover the Truth
Nothing in Splimbo City is what it seems. Fight your way through the underground scene and start pulling threads that connect it all to something much bigger and darker.