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鉄道運行管理シミュレーターPro - Railway Dispatcher Pro -

Game overview

鉄道運行管理シミュレーターPro - Railway Dispatcher Pro -

From running one station to commanding the whole line. Sit at the CTC desk, read the train diagram, and untangle disruptions with holds, delayed departures, and turnbacks. Five lines, 22 scenarios, a Map Editor with Steam Workshop — and online co-op for up to four players.

Simulation Automobile Sim Time Management Immersive Sim 2D
Last tracked players
19
Recorded peak
38
24-hour change
Unavailable
Steam reviews
93.3% positive
15 reviews · via SteamSpy

Delayed observation · last tracked . Values marked unavailable are not estimated. Recorded peak is the highest player count observed by SteamIQHQ; earlier records may be outside our coverage.

About this game Read the full description

You are the dispatcher. From a desk overlooking the entire line, you keep dozens of trains running on time — Railway Dispatcher Pro is an operations-management simulator built around Centralized Traffic Control (CTC), the way real dispatchers run a railway.

The sister title to Railway Dispatcher: from working the signals of one station to commanding the whole line.

Dispatch Together — Online Co-op

Run the same line and the same timetable with up to four players on Steam. Split the stations between you, send pings to say "look here", and keep the whole line moving as a team. A morning rush too big for one dispatcher becomes manageable when you call it out together.

・Meet with a room code: create a room from "Co-op" on the title screen and share its six-digit room code — no need to be Steam friends. Steam invites work too, and you can join a room that is already in progress

・Split the work: the host assigns stations to players, and each station name takes that player's color on the map. Everyone's mouse cursor is shown with their name, so you can see who is watching where

・Call it out with pings: hold Q and click the map to send a ping with a quick message — "Look here", "I'll hold", "I'll set the route" and more — to everyone's screen

Co-op is played in Sandbox, on the built-in lines or on Steam Workshop lines (players who don't have the line can subscribe when they join). Anyone can operate levers, routes, holds, and timetable changes; the host controls game speed, incidents, and saving. Every player needs their own copy of the game. There is no in-game voice chat, so use Discord or similar alongside it.

Build Your Own Line — Map Editor and Steam Workshop

Choose "Map Editor" on the title screen to build a line from scratch. Place stations, connect them, and the signals, levers, and routes are laid out for you. Your line appears in Sandbox and the Timetable Builder, so you can go straight from building it to writing its timetable and dispatching it.

・Steam Workshop: publish your lines to the Workshop, and subscribe to lines other players have made — they appear in line selection. Workshop lines can be used for co-op rooms too

・Easy mode: four tools — Create Vehicle, Build Station, Connect Stations, and Connect Separate Tracks — are all you need. Pick a track layout to place a station; a few clicks lay the track, blocks, and signals between stations

・Advanced mode: place and edit track circuits, switches, levers, routes, and signals one by one. Switch modes at any time — both produce the same line

・Before saving, the to-do list flags anything left unfinished and takes you straight to it. Undo/redo (Ctrl+Z / Ctrl+Shift+Z) supported

You can build lines like those in the official maps, though some track layouts cannot be made (for example, loop lines whose start and end are the same station). Your work is not saved automatically — save often (F5). Please send bugs and requests via "Contact" in the manual.

The Whole Line at a Glance — CTC Dispatch

A CTC board shows every train, signal, and cleared route in real time. Where trains are bunching up, where delays are about to spread — the board tells you everything. Click a train to highlight the route it is about to take in orange.

Read the Diagram

The dispatcher's weapon is the train diagram. Planned paths, delay-adjusted predictions, and actual performance are drawn together, so you can see where trouble is heading before it arrives. Working between board and diagram to build your next move — that is the heart of dispatching.

Take Back the Flow — Real-Time Operations

Holds (including holding every train in one direction), delayed departures, extra stops, skipped stops, terminating short, turnbacks, relinked services. Every card you play is reflected on the diagram instantly. Which train goes first? Where do you turn back? There is no single right answer.

Trouble Strikes Without Warning — Incidents

A breakdown on the main line at the height of the morning rush. Speed restrictions in rain and wind. Power failures and fallen trees cutting a whole section out of service — the disruptions that hit real railways hit your board too. Rebuild the timetable before it collapses. You can also trigger incidents yourself from "Trigger Incident...", anywhere and any time.

Five Lines, 22 Disruptions

From a suburban railway to a downtown subway, an airport line, and a shinkansen — five lines with very different characters, each with scenarios based on the kinds of disruption real railways face. On the Steam Workshop you can also play lines made by other players.

・Suburban railway (Kyujo-mae – Sendai – Hiyoridai, 13 stations, ★1): single-track passing loops and rapid/local connections. 5 scenarios

・Boso Peninsula railway (Chiba – Anegasaki – Hatsudensho-mae and a branch, 20 stations, ★2): a main line and a branch, with overtakes at passing stations. 5 scenarios

・Downtown subway (Hiyoshi – Yokohama – Kamiooka, 25 stations, ★2): trains to and from Yokohama every two and a half minutes in the morning rush. 5 scenarios

・Airport line (Sapporo – New Chitose Airport – Lake Shikotsu Onsen, 30 stations, ★3): subway through-running, quadruple track, and single track on one line; 732 trains on weekdays. 5 scenarios

・Japan Sea Shinkansen (Kanazawa – Shin-Aomori – Sapporo, 28 stations, ★2): trains at 275 km/h, protected by two-aspect red/green ATC signals. 2 scenarios

Graded by Objectives

Each scenario sets objectives — keep the final delay under X minutes, never strand a train between stations, run at least N departures in a direction — tracked live on screen as you play. Same disruption, different dispatching, different results.

Start Any Time of Day — Sandbox

Pick a line and a timetable, then start from the first train or from any hour of the day. Practice just the evening rush, or watch the late-night return to the depot — no waiting through hours at high speed.

Write Your Own Timetable — Timetable Builder

Design every train path yourself: dwell times, passing loops, turnback operations. Watching hundreds of trains run to a timetable you wrote is a joy like no other.

Easy to Start, Deep to Master

No railway knowledge required. Five tutorials walk you from the basics up to advanced station control, with a red on-screen guide frame pointing at exactly what to press next. When you are ready, take on harder lines and scenarios.

What's Included

・Lines: 5 (all fictional) with 9 timetables

・22 scenarios + 5 tutorials

・Sandbox (choose your start time, trigger incidents freely)

・Timetable Builder

・Map Editor and Steam Workshop (map sharing)

・Online co-op (up to 4 players, Sandbox)

・Languages: Japanese, English, Simplified Chinese, Traditional Chinese, Korean, German, Indonesian

・Platforms: Windows and macOS

After Release

We will keep updating the game after release — adding lines and scenarios, and improving the Map Editor.

Streaming & Videos

Streaming, videos, clips, and monetization are all welcome — no prior permission needed. All revenue is yours. Members-only streams are fine too.

Player activity

Concurrent players over the last 48 hours.

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Price history

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System requirements Windows · macOS

Windows

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5 / AMD Ryzen 5
  • Memory: 4096 MB RAM
  • Graphics: DirectX 11 capable GPU (integrated graphics OK, Intel UHD Graphics or better)
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Additional Notes: A display resolution of 1920×1080 or higher is recommended due to the information-dense overhead dispatch view. Diagram and command windows can be moved to a second display, so a dual-monitor setup is recommended.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

macOS

Minimum

Minimum:
  • OS: macOS 12 (Monterey) 以降
  • Processor: Apple シリコン(M1 以降)または Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: Metal 対応
  • Storage: 1 GB available space

Recommended

Recommended:
    Game details Languages, features & support
    Publisher
    たでぃまる
    Brazilian rating
    l
    Steam Germany rating
    0
    Features
    Single-player, Multi-player, Co-op, Online Co-op, Steam Workshop, Camera Comfort, Mouse Only Option, #category_playable_at_your_own_pace, Playable without Timed Input, Save Anytime, Steam Cloud, Family Sharing
    Languages
    Japanese, English, German, Indonesian, Simplified Chinese, Traditional Chinese, Korean
    More analysis Activity patterns, updates & developer tools

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    Developer Analytics

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    Frequently Asked Questions

    What is the recorded Steam price for 鉄道運行管理シミュレーターPro - Railway Dispatcher Pro -?
    The last observed Steam price for 鉄道運行管理シミュレーターPro - Railway Dispatcher Pro - is $29.99. Check Steam for current pricing and availability.
    What genre is 鉄道運行管理シミュレーターPro - Railway Dispatcher Pro -?
    鉄道運行管理シミュレーターPro - Railway Dispatcher Pro - is a Simulation game.
    Who developed 鉄道運行管理シミュレーターPro - Railway Dispatcher Pro -?
    鉄道運行管理シミュレーターPro - Railway Dispatcher Pro - was developed by たでぃまる and published by たでぃまる.
    What platforms does 鉄道運行管理シミュレーターPro - Railway Dispatcher Pro - support?
    Available on Steam for Windows, macOS.

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