Game overview
Magnyard
A management and automation game built like a tower defense: the assault is a queue of trucks, the turrets are shredders. Build an automated recycling yard, equip your drones, and swallow waves of waste that only get heavier. One jammed queue and the yard shuts down.
- Last tracked players
- 0
- All-time peak
- Unavailable
- 24-hour change
- Unavailable
Delayed observation · last tracked . Values marked unavailable are not estimated.
About this game Read the full description
Build an automated recycling yard, equip your drones, and swallow waves of waste that only get heavier.
The trucks come whatever happens, and none of them can be turned away. Scrap, rubble, e-waste, batteries: everything they dump in your yard has to be sorted, shredded and sold before the next one pulls up.
Your drones rip a wreck off the ground with a magnet and drop it down the hopper, the shredder spits metal, the conveyors load the warehouse, the selling takes care of itself.
Then the next wave is announced, heavier. You don't lose by running out of money: you lose when the queue blocks the access lane and the yard shuts down.
Shred or Sink.
THE YARD
Lay out the intake zone, the shredder, a warehouse and the drone hangar, then grow the line: depollution plant, crusher, dismantler, compost shredder, battery neutraliser.
Six waste families arrive as the waves go by, scrap, drums and tyres, rubble, e-waste, green waste, batteries. Each one needs its machine and the right drone tool: magnet, clamshell bucket or grapple.
Conveyors link every machine to a warehouse, which sells on its own. Let one fill up and everything behind it stops.
THE PRESSURE
Trucks queue on the access lane and none of them can be turned away. Four bays: if the queue stays blocked for twelve seconds, the yard shuts down.
Every five waves a heavy convoy is announced a wave ahead : a wrecked car, a bus shell, a digger, a plane wreck, and your drones strip it where it lands.
Overdrive doubles a machine's throughput for fifteen seconds. Do it three times in a row and it breaks down at the worst possible moment.
BETWEEN WAVES, BETWEEN RUNS
Every wave you clear deals three cards and you keep one: technologies, grants, contracts, and pacts that trade a sharp bonus for a cost you accept.
A run lasts twenty waves, then carries on in endless mode. The debrief shows exactly where it broke, wave by wave.
Reputation unlocks new sites, starting kits and six difficulty levels that stack their constraints. The finds album and the achievements carry over from run to run.
GOOD TO KNOW
Mouse only. The interface needs at least 880 px of width, there is no mobile version.
Media gallery 6 screenshots · 0 videos
Screenshots
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Concurrent players over the last 48 hours.
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Last 30 days ? prices in the selected region?s currency.
System requirements Windows · Linux
Windows
Minimum
Minimum:- OS: Windows 10 64 bits
- Processor: 64-bit dual-core processor, 2 GHz
- Memory: 4 GB RAM
- Graphics: Integrated graphics with WebGL 2 / Direct3D 11 support
- DirectX: Version 11
- Storage: 1 GB available space
Linux
Minimum
Minimum:- OS: Ubuntu 22.04 LTS 64-bit, or a distribution with glibc 2.25 or later and GTK 3
- Processor: 64-bit dual-core processor, 2 GHz
- Memory: 4 GB RAM
- Graphics: WebGL 2 and OpenGL 3.3 capable graphics with 1 GB of video memory
- Storage: 1 GB available space
Game details Languages, features & support
- Publisher
- Bakogame
- Brazilian rating
- l
- Steam Germany rating
- 0
- Achievements
- 39
- Features
- Single-player, Steam Achievements, Custom Volume Controls, Mouse Only Option, Playable without Timed Input, Save Anytime, Touch Only Option, Steam Cloud, Family Sharing
- Languages
- English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian
- Website
- Official website ↗
- Support
- [email protected]
View demo on Steam ?Demo download was not observed on the US Steam page
More analysis Activity patterns, updates & developer tools
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Buy Verdict
Not the best time to buy. Price could improve with future sales.
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