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Digital Survivor

Digital Survivor

Henrik 'WackyJacky101' Kjærulff · Henrik Kjærulff · Sep 1, 2026
Action Indie RPG
Delayed observation Observed
3
Last tracked
8
All-time peak
n/a
Δ 24h
Player count last observed
Live player data is temporarily unavailable; historical values remain visible for context.

Digital Survivor - Steam Charts & Historical Stats

A neon bullet-heaven roguelite about refusing deletion. Explore historical player activity and pricing for Digital Survivor. Player-count data was last observed Sep 27, 2026.

Price
$2.99
Genre
Action
Developer
Henrik 'WackyJacky101' Kjærulff

Digital Survivor player count and price summary

Current players
Unavailable
All-time peak
8
24-hour player change
Unavailable
Current US price
$2.99

Player count last observed . Values marked unavailable are not estimated.

Last Tracked Players

3
change unavailable (24h)

All-Time Peak

8
Sep 2026

Estimated Owners

0 .. 20,000
Estimate via SteamSpy

Game Insights

Buy Verdict

Watch — $2.99.

Decent deal at 0% off, but might drop further. Watch for better opportunities.

▲ ~3 days until next sale

Update Momentum

Moderate Updates — 0 patches in last 30 days.

0 patches and 13 news items in last 180 days.

▼ No recent patches
Player count

Activity Heatmap

UTC+0 (Your Timezone)
7
Peak Activity
2
Avg Activity
41
Active Hours
35%
Sample coverage
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Update Timeline

Steam News observations with inferred categories. CCU and review comparisons are associations, not proof of causation.

Source: Steam News
Freshness: fresh
Observed Sep 27, 2026 03:12 UTC
Meaningful updates
13
Last 365 days
Last meaningful update
1 days ago
Median cadence
1.5 days

[h2]New weekend challenge: SIZE MATTERS[/h2][list][*][p]Find it under [b]Live Leaderboards > CHALLENGE[/b] and press [b]ENTER CHALLENGE[/b]. [/p][/*][*][p]Everyone plays the same Kernel Knight in the DARKNET skin. Dash and shield are maxed from the start; you pick everything else…

Sep 25, 2026 at 13:47 UTC Community Announcements By WackyJacky101 medium update proxy (inferred) External source

[p]A new permanent progression system has arrived. Save Rebirth lets veteran survivors restart their current Seasonal save while retaining key endgame accomplishments. In exchange, every Rebirth permanently increases the power and progression speed of that save. [/p][h2]Save Rebi…

Sep 20, 2026 at 11:02 UTC Community Announcements By WackyJacky101 medium update proxy (inferred) External source

[p][i]Null Tide joins Digital Survivor with a new endgame run, permanent passive upgrades, exclusive relics, and a brutal new Extraction difficulty.[/i] [/p][h2]OUTRUN THE NULL TIDE[/h2][p]Defeat ROOT//PRIME to unlock Null Tide in the Game Mode menu. [/p][list][*][p]Fight through…

Sep 14, 2026 at 17:14 UTC Community Announcements By WackyJacky101 medium update proxy (inferred) External source

This update improves combat performance, reduces work while paused, lowers image-loading overhead, and makes progression, armor changes and season-pass checkout clearer. [h2]Performance: higher frame rates and steadier combat[/h2] Across four controlled stress-test comparisons, t…

Sep 12, 2026 at 08:08 UTC Community Announcements By WackyJacky101 large update proxy (inferred) External source

- Improved wall depth, textures and shading. Walls fade when your character is behind them. - Walk behind tall objects and cross low bases with a slight slowdown. - Sharper characters with lighting that better matches the environment. - Equipment specials now show cooldowns, acti…

Sep 11, 2026 at 06:38 UTC Community Announcements By WackyJacky101 medium update proxy (inferred) External source

NEW Weapon: Faultline

announcement

[p]Turn the ground around you into a constantly pulsing earthquake, cracking the arena and slowing enemies by 30% while dealing damage over time.[/p][p]Hold your ground to raise boulders that wait for nearby targets, then launch and shatter, damaging and pulling enemies inward. P…

Sep 09, 2026 at 08:02 UTC Community Announcements By WackyJacky101 small update proxy (inferred) External source

[h1]Inventory[/h1] -Folders now cost 50,000 Credits and can hold up to 50 items. -Items stored in folders no longer consume main inventory space. -Pets no longer consume inventory space and remain available through the PETS folder. -Inventory counters have been updated to reflect…

Sep 08, 2026 at 05:43 UTC Community Announcements By WackyJacky101 medium update proxy (inferred) External source

Optimized leaderboard responsiveness and reduced delay from up to several seconds to around 40ms.

Sep 07, 2026 at 13:28 UTC Community Announcements By WackyJacky101 small update proxy (inferred) External source

LEADERBOARD UPDATE

announcement

• Added unique leaderboard avatars for all 15 character skins. • Existing records will update to display each player’s currently equipped skin after they return to the game. • New records will permanently display the skin equipped when the record was set. • Improved initial leade…

Sep 05, 2026 at 19:55 UTC Community Announcements By WackyJacky101 small update proxy (inferred) External source

- The minimap now unlocks with the tactical overlay after completing the Guide Beacon mission. Updated mission and settings text to reflect this. - Compiler Rage now grants +3% total weapon damage per rank, up to +15%, multiplying existing damage bonuses. - Fixed the Reset Altar…

Sep 04, 2026 at 11:23 UTC Community Announcements By WackyJacky101 small update proxy (inferred) External source

Price History

Lowest Price
$2.99
Sep 2026 across all regions
Current Price
$2.99
US region
Price history across regions (last 30 days)

System Requirements

Platform Support
Windows
Windows Requirements
Minimum:
Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3 (2.4 GHz dual-core) / AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Integrated graphics with hardware acceleration (Intel HD 4000 / AMD equivalent), 720p
  • Storage: 4 GB available space
  • Sound Card: Any Windows-compatible audio device
  • Additional Notes: Fast-paced action with heavy particle and glow effects. A built-in High Performance mode lowers visual load on weaker hardware. Internet connection needed for online leaderboards and seasonal events; full single-player is playable offline.
Recommended:
Recommended:
  • OS: Windows 10 / 11 64-bit
  • Processor: Intel Core i5 (3.0 GHz quad-core) / AMD Ryzen 5
  • Memory: 8 GB RAM
  • Graphics: Dedicated GPU or modern integrated (Intel Iris Xe / AMD Radeon Vega), 1080p
  • Storage: 4 GB available space
  • Sound Card: Any Windows-compatible audio device
  • Additional Notes: Smooth 1080p at 60 FPS with all visual effects enabled.
Controller Support
full
Pricing
Paid Game
$2.99 (USD)

Additional Information

Categories
Single-player Full controller support Camera Comfort Custom Volume Controls Adjustable Difficulty DualShock Controller Support DualSense Controller Support Steam Cloud Family Sharing
Supported Languages
English

Player-to-Price Ratio

1
7-day avg players per $1 spent

Current Pricing

💰
$2.99
Regular Price

Additional Information

🇧🇷 DEJUS Rating
14
Brazilian rating
🇩🇪 Steam Germany
12
German classification
🆘 Support
🎁 Purchase Options
1
package options

Developer Analytics

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About This Game

A neon bullet-heaven roguelite about refusing deletion. Auto-fire through endless swarms, evolve your weapons into ultimate forms, then rewrite them with 111 mods. Raid a dungeon that punishes you for levelling up, climb a ladder with no top, and delete the machines running the grid.

Detailed Description

The network is dead. Its administrator is still running.

Long after the last humans went offline, the machine left in charge of the grid — ROOT//PRIME, The Last Administrator — reached one flawless, monstrous conclusion: anything it could not predict was a threat to a stable system. So it classified free will itself as corruption, and scheduled all of it for deletion.

You are the one process that refused deletion.. The garbage collector came for you. You refused to close.

ONE MORE RUN. ALWAYS ONE MORE RUN.

You move. Your weapons fire themselves. The swarm never stops coming.

A typical run lasts 5 to 25 minutes. You level up in the middle of the flood and pick from three cards — or spend tokens to skip the roll entirely and take exactly the upgrade your build needs. Loot powerful rewards, earn character XP and permanent upgrades, and grow stronger after every run.

If you've played a roguelike game as this before, you already know the first thirty seconds. You don't know the rest.

BUILD IT, THEN BREAK IT

  • 22 weapons and signature abilities plus 30 passive modules, levelled up card by card. Over 30 million mathematically possible loadouts before you touch anything else.

  • 22 hidden synergies. Certain weapon-and-module pairs do something the tooltips never mention. Freeze a pack solid, set it on fire, and your fire damage doubles. Drop a spinning saw blade into a black hole and it grinds through everything the singularity catches.

  • Every weapon evolves. Max one out, hold the right module, and it transforms into an ultimate form.

  • Then it evolves again. Three one-use altars are hidden in every arena. Feed one and your ultimate opens a second, ten-rank upgrade path that ends in a completely different weapon — not just a bigger number, a new mechanic.

REWRITE WHAT YOUR WEAPONS ACTUALLY DO

Most games let you buff a weapon. This one lets you rewrite it.

Deep in the endgame you start recovering 111 weapon mods. Each weapon takes three at a time: one that changes what happens on hit, one that reshapes the projectile — its size, reach, count — and one that rewrites when the weapon fires at all. Bolt a freeze onto a flamethrower. Give a single-shot cannon five extra projectiles. Make every hit echo itself at 150% damage.

That's over 168,000 fully-modded weapon builds, and the rarest mods only exist at the very bottom of the hardest mode in the game.

There's a catch. A modded weapon stops counting for those 20 synergies — it's running your code now, not the game's. Strip the mods back out and the synergies come back. Choosing between a weapon you rewrote and a weapon that plays well with others is the deepest decision here.

TWO ENDGAMES. THEY WANT DIFFERENT THINGS FROM YOU.

Defeat the first endgame boss to unlock the Code Abyss. Defeat the second to unlock the Event Horizon

THE CODE ABYSS — a dungeon that punishes you for getting stronger

Procedurally generated: rooms, corridors, sealed halls, hidden vaults, and fog over everything you haven't walked yet. Three floors down, then out again — if you can find the way out.

  • Level up and the dungeon levels with you. Every upgrade you accept raises an instability meter, and every enemy in the building scales with it. Taking an ultimate spikes it hard. Walking away from a fight you started spikes it harder. This is the one mode where refusing an upgrade can be the correct play.

  • 11 difficulty tiers, starting at the hardest setting the normal game has and climbing to one where Legendary loot is the floor. Each attempt costs a key you earned somewhere else.

  • Something is asleep on the bottom floor. Wake it and you have five minutes. It has twelve times a boss's health, sweeping lasers, charges, freezes and a gravity pull that drags you in. Kill it and it drops the mods you came for.

  • Loot isn't lying on the ground here — it's inside things. Coffers, capsules, terminals, urns, vaults. You have to actually explore before the dungeon gives you anything at all.

THE EVENT HORIZON — an endless ladder with no floor

An arena with nothing in it. No terrain, no cover, nothing to hide behind — just you, deep space, and several hundred things trying to reach you. Fifteen minutes on the clock.

  • The ladder has no top. Clear your current level and it permanently advances. Then it does it again. There is no final level, only the one you couldn't finish.

  • The arena is hunting you too. The edge of the world collapses inward and drags you toward it. Meteors fall on a schedule you can watch coming, and delete most of the horde on impact — or a third of you.

  • Then it hands you something ridiculous. Thirty seconds where every hit explodes. Or every hit spawns a black hole. Or your fire rate triples. Or every single hit is a critical.

  • Weapons evolve for free here. No altars, no conditions. The mode is built to be broken.

  • It pays out the best gear in the game, including five character-specific armor sets whose bonuses change how that survivor fundamentally plays.

THE LOOT KEEPS THE LIGHTS ON

  • 250+ named items across 8 gear slots and 8 rarity tiers — Common up through Legendary and Mythic, then three tiers above that most players will never see.

  • 50 enchants to roll and re-roll onto your gear, plus 23 socketable upgrade chips and 20 gems.

  • 11 full armor sets with real set bonuses, not just matching colours.

  • 30 relics, each with an ability nothing else in the game has and three random stats drawn from twenty. The longest chase here.

  • Crack loot cases on a three-reel machine, socket, enchant, and watch your gear score climb. It's that kind of game.

FIVE SURVIVORS. FIVE WAYS TO REFUSE DELETION.

  • NOVA RUNNER — glass cannon. The fastest thing on the grid and the easiest to kill. Stays alive by never standing still.

  • KERNEL KNIGHT — the wall. Carries only two weapons, but gets six ability slots instead of four. Runs a shield that recharges off the damage aimed at it, then discharges into a chain of dashes.

  • HEX WITCH — support caster. Two weapons and two battlefield casts, chosen before the run from five, that bend the whole fight around her.

  • ARCHIVE GHOST — time manipulator. Record yourself, recall yourself, and fight alongside your own duplicate while everything else runs slow.

  • VEX.E — blade dancer. Found crouched in a room deep in the dungeon. Tears a hurricane of enemies into orbit and bleeds them out.

MORE THAN SURVIVAL

  • TWO FINAL BOSSES — the first is a genuine raid: four phases of memory puzzles, positioning tests and an arena that shrinks around you. The second cuts your stats to a tenth, switches your weapons off entirely, and makes you tear its cores out by hand. Real fights, not damage sponges.

  • EXTRACTION — a heist mode. Break into the vault where everything you lost is stored, clear five guarded camps, take what you can carry, then stand still for seven seconds while everything left alive converges on you. Die on the way out and leave parts of your haul behind.

  • MODIFIERS — arm them before you deploy to push a level past its own timer, or triple the threat curve on endless runs. More danger, better payout.

  • THE GRID IS NOISY — runs derail. Containment breaches open, vaults go up for grabs, convoys cut across the map, strongholds power up, portals tear themselves open, colossal serpents come through the scenery, and rare things spawn that most players never see. You seldom finish a run the way you started it.

SEASONS, LEADERBOARDS AND A STORY WORTH DIGGING FOR

  • 2-month seasons with a fresh seasonal character and a level playing field. Your permanent progress stays yours forever.

  • Endgame leaderboards — the real competition starts where the campaign ends. Every mode is ranked, every season resets the field, and a permanent Hall of Fame keeps the players who defined each one.

  • Deep account progression — 11 attributes across 345 ranks, five prestige tiers, and a level cap that eventually stops existing.

  • 140+ achievements across combat, extraction, loot, weapon mastery and story.

  • A buried storyline — the operator who died writing a rescue script she never got to run, and the reason every survivor who ever beat the administrator became the next one.

BUILT BY ONE PERSON. BALANCED BY THE COMMUNITY.

Digital Survivor is hand-built by a solo developer and patched relentlessly. Most balance changes come straight from player feedback and anonymous gameplay statistics. Join the Discord, argue about builds, and watch your argument ship in next week's patch notes.

Steam features: full controller support with remappable bindings and native Xbox, PlayStation and Nintendo glyphs · link up with a friend over Steam and watch each other's runs and loot live · Cloud saves · 3 local save slots · reduced-flash and high-contrast accessibility options · a movable, resizable HUD.

Frequently Asked Questions

Is Digital Survivor worth buying right now?
Watch — $2.99. Decent deal at 0% off, but might drop further. Watch for better opportunities.
When does Digital Survivor go on sale?
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Is Digital Survivor still getting updates?
Moderate Updates — 0 patches in last 30 days. 0 patches and 13 news items in last 180 days.
Is Digital Survivor free to play?
Digital Survivor costs $2.99 on Steam.
What genre is Digital Survivor?
Digital Survivor is a Action, Indie, RPG game.
Who developed Digital Survivor?
Digital Survivor was developed by Henrik 'WackyJacky101' Kjærulff and published by Henrik Kjærulff.
What platforms does Digital Survivor support?
Available on Steam for Windows.