Sealed
Sealed - Steam Charts & Historical Stats
A black-site facility has lost containment. Explore historical player activity and pricing for Sealed. Player-count data was last observed Sep 26, 2026.
Sealed player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
Player count last observed . Values marked unavailable are not estimated.
Media gallery 6 screenshots · 1 videos
Screenshots
Videos
Sealed Release Trailer
Game Insights
Update Momentum
3 patches and 3 news items in last 180 days. Latest patch effect size: 0.00.
Activity Heatmap
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Latest News
1.2 - Overhaul Update #2
📝 Update1.12 - Overhaul Update #1.5
📝 Update1.1 - Overhaul Update #1
📝 UpdateSystem Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i3-4130 / AMD FX-4300
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4600 or any WebGL 2 / OpenGL 3.3-capable GPU, 1 GB VRAM
- DirectX: Version 11
- Storage: 2 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10/11
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 (2 GB+ VRAM) or newer
- DirectX: Version 12
- Storage: 4 GB available space
Additional Information
*languages with full audio support
Additional Information
Developer Analytics
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About This Game
A black-site facility has lost containment. The abominations inside are awake and hunting, and you're the last one out. Eliminate every hostile, break the lockdown, and reach extraction. Deal with them, or get dealt with.
Detailed Description
WELCOME TO SEALED
A black-site facility has lost containment.
The abominations built inside are faster than you, stronger than you, and no longer controlled. You're the last one out.
Nobody is coming for you. The doors are sealed. Clear the site, break the
lockdown, and get out.
NO TWO LEVELS ARE THE SAME
In Sealed, every level is fresh every single run: corridors, rooms, cover,
hazards, and every hostile in them. You will never memorize a route or camp a
known choke point.
Your objective never changes: neutralize every hostile and reach the glowing
extraction beacon. What changes is what's standing between you and the door.
THERE AREN’T JUST ENEMIES TO DEAL WITH
Some sectors lock extraction behind an additional objective, so you're forced
back out into the facility instead of just running for the exit:
Generators — stand beside each offline unit and power it up. Once the red light turns green, you’re good to go.
Keycard — the access card is stashed in a far room in a glass box. Get it.
Wall panels — three separate panels; activate every one and you’re off.
Extraction code — recover three code fragments scattered across the site, then enter the code at the door.
THE THINGS THEY BUILT
Six archetypes, each with vastly different abilities:
Shambler — a rotted brute. Slow, relentless, hits like a truck.
Spitter — hangs back at range and punishes you for standing still.
Crawler — fast, fragile, and right behind you.
Behemoth — a walking wall. You’ll need that shotgun.
Bloater — sprints at you and detonates. Kill it before it kills you.
The Guardian — a towering abomination that fights at every range. Eliminate it, and extraction is clear.
YOUR LOADOUT
Pipe Wrench — not so great far away, but hits hard at close distance.
Pistol — semi-auto pistol, great in a pinch or when sneaking by.
Assault Rifle — traditional full-auto rifle, makes great work of common enemies.
Shotgun — huge damage up close, but feels like a mouse’s cough when far away.
MUSIC THAT WATCHES
The soundtrack isn't a traditional playlist; it's generated live and reacts to your run. It
sits low while you're stalking an enemy, and amps up as things get dire. When it gets loud, you’ll already know why.