LUDOCOR
LUDOCOR - Steam Charts & Historical Stats
Ludo meets the roguelite deckbuilder. Explore historical player activity and pricing for LUDOCOR. Player-count data was last observed Sep 27, 2026.
LUDOCOR player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- $11.11
Player count last observed . Values marked unavailable are not estimated.
Media gallery 5 screenshots · 1 videos
Screenshots
Videos
LUDOCOR — Gameplay Trailer
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Activity Heatmap
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Price History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit (1709+)
- Processor: Dual-core 2.0 GHz
- Memory: 4 GB RAM
- Graphics: Direct3D 12 capable (Intel UHD 620 or better)
- DirectX: Version 12
- Storage: 300 MB available space
- Additional Notes: A 2D game — runs comfortably on integrated graphics. Requires Direct3D 12 (Windows 10 version 1709 or newer).
- Requires a 64-bit processor and operating system
- OS: Windows 11 64-bit
- Processor: Quad-core 3.0 GHz
- Memory: 8 GB RAM
- Graphics: GTX 1050 / RX 560 or better
- DirectX: Version 12
- Storage: 300 MB available space
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
Ludo meets the roguelite deckbuilder. March 16 royal pawns around a corrupted cosmic board and bank your score before THE ROT flips your court Evil. Dive to Hell for double points, outrun a quota that never stops climbing, use your ults to defeat the evil on board . How deep does your run go?
Detailed Description
THE FAMILY BOARD GAME, CORRUPTED BY THE COSMOS.
LUDOCOR takes the board game you grew up with and drops it into a nebula where the dice chain, the pawns carry multipliers, and the board itself is trying to corrupt your court. It is an endless, score-chasing survival run: there is no final boss and no victory screen — only the question of how deep you can go before the numbers catch you.
SCORE LIVES ON YOUR PAWNS
Every pawn on the track earns Score = Mult x Steps x Aura, and the points stay ON the pawn — until you press CASH OUT and the whole board is swept clockwise into the bank, score crashing into the plaque chip by chip. Bank below the sprint quota and the run is over. Hold one more round for a bigger harvest... if the corruption lets you.
FOUR HOUSES, SIXTEEN SOULS
Hearts heal. Diamonds hasten. Spades hunt the Evil. Clubs cleanse. Aces, Kings, Queens and Jacks each play differently — and only a Jack can climb the home lane to vault the whole board's score into safety and go Alpha, doubling its Aura.
THE ULTS
Every pawn carries its house's ultimate. Walk half the ring with a vessel at least half full and its sigil lights: Clubs raise THE FLOOD, a crown of water that cleanses the corrupted where they stand. Spades call THE CULLING, green judgement that drains every Evil in the arc — and feeds on the strongest victim. Hearts pour themselves out, lifting every wounded soul on the board in one warm wave — the Spades refuse it. Diamonds summon THE CAVALCADE, lightning that hurls every ally but the Clubs a free die forward. Rank turns the dial — an Ace floods four tiles where a Jack floods one — and firing burns half the vessel: the Aura economy IS the cooldown.
THE ROT AND THE SWARM
A vial of corruption fills every round you hold the board, and every pawn you dare to move gambles against it. Flip, and your own soul turns Evil — and the Evil side MOVES: each round, half the corrupted pawns advance together on their own die, draining the life of everything they pass and growing stronger by exactly what they steal. Lose every soul and the run ends in Total Corruption.
DIVE TO HELL. RISE TO HEAVEN.
The board has floors. Every floor of Hell doubles again what a step is worth — x2, x4, x8 — while THE DOOM rolls for disintegration on every move: fail, and that soul is gone from the run forever. Heaven is a three-storey ladder where nothing can touch you and the upper storeys earn double and quadruple — but the sky charges rent: every storey rolls its GRACE each round, and when its number comes up, everyone on that storey falls. The way between floors is earned by walking — half a circle lights a pawn's descent, a full circle lights the climb. Sin is always closer.
TEMPT FATE AT THE BANDIT
A slot machine bolted to the board takes one coin per pull. Seven jackpots, one curse: three house triples buff their entire suit, the Spades' triple purges every corrupted soul on the board, the MULT triple electrifies your whole court, the COSMIC triple crowns your best pawn Alpha, and THE BANDIT DEALS fans out three free cards — keep one. The skulls feed THE ROT. The cabinet runs hot. One more pull.
BUILD YOUR HAND FROM 104 CARDS
Between sprints, spin the shop carousel: movement tricks, rot purges, evil control, portals, wards, insurance, engines. Cards are ammo — every buy counts, and hand slots themselves are on sale.
FEATURES
Endless push-your-luck runs: lethal quotas or Total Corruption end you
THE ULTS — four house ultimates (the Flood, the Culling, the Outpouring, the Cavalcade), armed by walking and paid for in Aura
104-card pool, buy-only shop economy, purchasable hand slots
THE SWARM: an evil side that scales with your recklessness
STRATA: a multi-floor cosmos — compounding Hell multipliers, a three-storey Heaven that charges rent
THE BANDIT slot machine: seven jackpots, one curse, and a temper
Chained dice (every 6 explodes), classic Ludo deploys and bumps — or fall back with THE RETREAT
A cash-out spectacle: the cosmos compresses, the board is swept, the score plaque takes a beating
Save & quit anytime — runs auto-save between rounds, CONTINUE from the title
Crunchy pixel art with music and every sound effect synthesized from code
Mouse-first design — one hand, one lever, no menus in your way