Autodelve
Autodelve - Steam Charts & Historical Stats
A watch-it-happen roguelike meets a deep incremental. Explore historical player activity and pricing for Autodelve. Player-count data was last observed Sep 26, 2026.
Autodelve player count and price summary
- Current players
- Unavailable
- All-time peak
- 6
- 24-hour player change
- Unavailable
- Current US price
- $1.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 7 screenshots · 1 videos
Screenshots
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trailer1
Last Tracked Players
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Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Update Momentum
5 patches and 5 news items in last 180 days. Latest patch effect size: 0.00.
Activity Heatmap
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Latest News
Villfell is out now on Steam
📝 UpdateUpdate 1.3.0 — Ascension
📝 UpdateUpdate 1.2.0 — The Great Abyss
📝 UpdateAutodelve 1.1.0 Update
📝 UpdatePrice History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: Intel Core i3
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics
- DirectX: Version 11
- Storage: 512 MB available space
- Requires a 64-bit processor and operating system
- OS: Windows 11
Additional Information
Player-to-Price Ratio
Current Pricing
Additional Information
Developer Analytics
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About This Game
A watch-it-happen roguelike meets a deep incremental. Your challengers dive, fight, and fall on their own — you spend their legacy to make the next generation stronger, and send up to six delving at once. Idle progress worthy of a second monitor.
Detailed Description
Autodelve is a roguelike you don't play — you preside over it. Challengers descend, fight, and eventually fall on their own. What you command isn't a sword swing but a legacy that compounds across generations: send a challenger in, and let their death carry the next one deeper — for 50, 100 hours.
■ Watch, plan, grow
Exploration, combat, and leveling are fully automatic. Your job is to set the strategy, spend the resources, and watch the numbers climb. Busy? Leave it running — your challengers keep delving on their own.
■ Five stacking layers of growth
Every death carries back Essence and Legacy Points to invest across five systems: Permanent Upgrades, Legacy Upgrades, Camp facilities, Alchemy, and Research. Prestige isn't a loss — it's acceleration. The systems unlock gradually, so it starts simple and unfolds over dozens of hours; they feed one another, and your Depth and clear speed never stop rising.
■ Up to six in parallel × a real party system
Grow your Camp to field more challengers, and up to six dungeons run on screen at once. Each challenger can bring Companions — independent combat units: Warrior, Archer, Scout, Guardian. Your loadout changes how the fight plays out.
■ Alchemy and the Research Lab
Collect reagents that differ by depth band and brew them into permanent buffs; filling the collection is one more reason to dive deeper. In the Research Lab, a real-time research tree is always advancing — research and offline income keep moving even while the game is closed.
■ Look back through the numbers
The Stats tab lays out lifetime record cards and line/bar graphs. Watching your own growth curve is a treat for anyone who loves the numbers.
■ To the bottom of the Abyss — and beyond
Rack up Depth, strike down the Lord of the Abyss, and reach the True Ending. But the dark runs deeper still: a boss that returns every 50 Depth, looping biomes, and restriction Challenges that rank you by how deep you get. Endless by design.
■ Built for a second monitor
Full offline progress — your Camp and Research keep working while it's closed. 20 achievements, 7 languages, and a minimalist look built entirely from geometric shapes. A game to keep growing beside your work or your videos.