MASSFALL
MASSFALL - Steam Charts & Historical Stats
Weld physical parts onto the ball to change its shape, weight and bounce—even as pieces break off mid-run. Explore historical player activity and pricing for MASSFALL. Player-count data was last observed Sep 27, 2026.
MASSFALL player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- $4.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 12 screenshots · 2 videos
Screenshots
Videos
MASSFALL — Gameplay Trailer
MASSFALL — Creator Tools Trailer
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Update Momentum
3 patches and 3 news items in last 180 days. Latest patch effect size: 0.00.
Activity Heatmap
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Latest News
Update 1.1.0 — Boss Editor
📝 UpdateUpdate 1.0.2 — Editor caps raised
📝 UpdateUpdate 1.0.1
📝 UpdatePrice History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: 2 GHz dual-core processor
- Memory: 2048 MB RAM
- Graphics: Intel HD Graphics 630 or equivalent
- Storage: 250 MB available space
- Additional Notes: 1280×720 or higher display. XInput-compatible gamepad supported.
- Requires a 64-bit processor and operating system
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
Weld physical parts onto the ball to change its shape, weight and bounce—even as pieces break off mid-run. Descend through 99 pinball stages, build your own stages and courses, or bend the rules in MOD MODE. A physics-driven pinball roguelite where the ball is the build.
Detailed Description
BUILD THE BALL, NOT A STAT SHEET
In MASSFALL, upgrades are physical parts welded directly onto the ball. Up to 12 sockets let you change its silhouette, weight, center of mass and bounce instead of just raising stats. A hammer makes one side heavy, balloons slow the fall, and spikes turn one side into a harder-hitting point.
Parts also take damage. When one breaks off, the ball immediately loses that weight and shape, changing its balance and handling in the middle of a run. For nearly every part type, equipping as many copies as the current core can fit activates a full-set bonus.
DROP, NUDGE, BANK
Choose a drop point with a live trajectory preview, then descend through wells generated from a seed on every run. Nudges, slams and spin taps all consume limited mobility charges, but a held spin keeps going at no extra cost. Break gem nodes to restore charges, use wall launchers to bounce back upward, and turn a bad drop into another scoring pass.
RISK YOUR HEAT
Breaking nodes builds HEAT, but it is not SCORE until you bank it. Pass through golden bank rings to convert it into SCORE. Push for a larger payout, or cash out before a hit to the core reduces your unbanked HEAT.
DESCEND 99 STAGES
Descend through 25 zones built from nine base well themes. Along the way, special layouts and modifiers create climbing stages, wraparound arenas, loops and flooded sections. A boss awaits every fourth stage. Across the three difficulties, the roster spans 13 non-final boss archetypes, and one last machine waits at depth 99.
BUILD YOUR OWN WELLS
Build playable wells in the built-in STAGE EDITOR. Draw straight, polyline or freehand walls, place any of the game's 65 stage object types, adjust stage width and height, set gate requirements and music, then test the result instantly.
Tune individual objects where applicable, and draw motion paths that shuttle back and forth or loop around a route. Choose straight or curved movement and set the speed.
The COURSE EDITOR chains your stages, the game's bosses and freshly generated campaign-style stages into courses of up to 99 entries, with a test run from any entry. Starting core, parts and shop cadence come from your MOD preset. Share stages and courses as files — old share codes can still be imported from .txt files.
The BOSS EDITOR composes new bosses from the game's boss roster. Place up to 6 units in one arena, arrange their positions, link their fates (one falls, all fall) or fight each one down, and script changes at 5% HP steps — then pick the arena and waterline, and drop your creation into a course.
TUNE THE RULES
MOD MODE lets you reshape far more than difficulty. Tune dozens of parameters across physics, mobility, parts, shops, objects, hazards and bosses, with per-boss and per-hazard detail pages.
Save up to 12 named presets, replace game music with other tracks or your own MP3, OGG or WAV files, and share MOD rule settings as files. MOD runs keep their own scores while discoveries, milestones and unlocks continue to progress.
FEATURES
• 54 weldable parts, 14 cores, 13 synergies and 30 unlock milestones; nearly every part has a full-set bonus and damaged parts can shear off mid-run
• 99 stages across 25 zones, nine base well themes and 28 modifiers; a boss every fourth stage and a final machine at depth 99
• Stage Editor with all 65 stage object types, freeform walls, per-object tuning and motion paths
• Course Editor: chain custom stages, generated stages and bosses into courses of up to 99 entries, shared as files
• Boss Editor: compose bosses from the roster — up to 6 units, linked fates, 5%-step phase changes, arena and waterline picks
• MOD MODE with dozens of rule controls, per-boss/per-hazard tuning, up to 12 presets, file sharing and custom MP3/OGG/WAV music
• Easy, Normal and Hard; Daily 12-stage sprints; shareable seed codes; neon vector art and a reactive soundtrack that grows brighter and more powerful with your combo