Bots to Mars
Bots to Mars - Steam Charts & Historical Stats
Idle empire parody: hire Optimax bots, launch rockets, and terraform whole solar systems. Explore historical player activity and pricing for Bots to Mars. Player-count data was last observed Sep 27, 2026.
Bots to Mars player count and price summary
- Current players
- Unavailable
- All-time peak
- 1
- 24-hour player change
- Unavailable
- Current US price
- $4.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 5 screenshots · 1 videos
Screenshots
Videos
Bots to Mars
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Update Momentum
2 patches and 2 news items in last 180 days. Latest patch effect size: 0.00.
Activity Heatmap
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Update Timeline
Steam News observations with inferred categories. CCU and review comparisons are associations, not proof of causation.
Bots to Mars v1.0.0 — Terraforming Worlds
announcementBots to Mars has reached v1.0.0! This update makes every colony’s transformation more visible, strategic, and rewarding while preserving existing saves and the core idle-clicker progression. [h2]Terraforming that grows with your colony[/h2] [list] [*]Planet surfaces now develop c…
Bots to Mars v0.9.19 adds more life to your colony while keeping the original 16-bit sprite artwork and game balance. [h2]Pixel animation[/h2] [list] [*]Owned bots now move through stepped idle poses. [*]Added hovering rockets, blinking status lights, and square exhaust particles…
Price History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: dual-core 2.0 GHz
- Memory: 4 GB RAM
- Graphics: DirectX 11 compatible
- DirectX: Version 11
- Storage: 1 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64.bit
- Processor: Quad-core 2.5 GHz
- Memory: 8 GB RAM
- Graphics: Dedicated Gpu
- DirectX: Version 11
- Storage: 1 GB available space
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
Idle empire parody: hire Optimax bots, launch rockets, and terraform whole solar systems. Multi-world campaign, hidden synergies, secret machine-world path, living 3D planets, and cozy-chaotic Cookie Clicker energy.
Detailed Description
Build a ridiculous space empire—one bot, rocket, and planet at a time
Idle empire parody meets cozy-chaotic progression. Hire Optimax bots, launch rockets, and terraform whole solar systems while your multi-world campaign spirals into increasingly absurd scale. If you love the loop of Cookie Clicker-style growth, clever automation, and “wait… that combo just broke everything” moments, this is your next obsession.
What you do
You run an empire that starts small and refuses to stay that way. Recruit Optimax bots to automate production and expansion. Fire rockets to push farther into space. Terraform planets and, eventually, entire solar systems. Every upgrade, hire, and launch feeds the same addictive cycle: do a little, unlock a lot, then watch the numbers—and the worlds—explode.
This is an idle empire-building game first: strong passive progress, active planning when you want it, and constant reasons to come back for “just one more” synergy.
Grow across worlds, not just meters
Progress isn’t a single endless bar. You’re on a multi-world campaign where each stage opens new systems, new pressure, and new ways to specialize. Expand your reach, retool your bot workforce, and turn raw industrial chaos into a polished (or gloriously unhinged) interplanetary machine.
Living 3D planets make that growth feel tangible. You’re not only reading stats—you’re watching worlds change as your empire digs in, industrializes, and remakes them.
Hidden synergies and a secret machine-world path
The obvious upgrades are only half the fun. Buried in the systems are hidden synergies: odd pairings, delayed payoffs, and “I didn’t know that stacked” discoveries that rewire your whole strategy.
And then there’s the secret machine-world path—a deeper route for players who dig, experiment, and refuse to play the safe line. Chase efficiency, chase weirdness, or chase both. The empire doesn’t care how tasteful your choices are, only that they scale.
Cozy chaos, serious scale
The tone is parody with a soft landing: approachable, playful, and a little unhinged, without needing a spreadsheet personality to enjoy it. Drop in for a few active decisions, then let Optimax bots and automation carry the grind. Come back later to a bigger map, better rockets, more terraforming power, and new combos begging to be abused.
Expect:
[*] Idle / incremental empire progression with active moments that matter
[*] Optimax bots to hire, assign, and automate your rise
[*] Rockets, expansion, and full solar-system terraforming goals
[*] A multi-world campaign structure instead of a single flat loop
[*] Hidden synergies that reward curiosity and experimentation
[*] A secret machine-world path for deeper, stranger progression
[*] Living 3D planets that visualize your conquest and conversion
[*] Cozy-chaotic Cookie Clicker energy with space-empire absurdity
Who it’s for
Perfect if you want an idle game with personality, a parody empire fantasy that doesn’t take itself too seriously, and enough systems under the hood to keep theory-crafters and chill clickers both happy. Build bots. Launch rockets. Terraform everything in sight. Then find the combo that makes the solar system politely give up.
Your empire is waiting. Optimax already printed the onboarding pamphlet. It may be slightly on fire.