GRIDFALL
GRIDFALL - Steam Charts & Historical Stats
Meridian City, 2058. Explore historical player activity and pricing for GRIDFALL. Player-count data was last observed Sep 30, 2026.
GRIDFALL player count and price summary
- Current players
- Unavailable
- All-time peak
- 1
- 24-hour player change
- Unavailable
- Current US price
- $14.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 7 screenshots · 1 videos
Screenshots
Videos
GRIDFALL Gameplay Trailer
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Wait for upcoming sale in ~0 days for potentially better pricing.
Update Momentum
1 patches and 1 news items in last 180 days. Latest patch effect size: 0.00.
Activity Heatmap
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Price History
System Requirements
- OS: Windows 10 64-bit
- Processor: Dual-core x86-64, 2015 or newer (Core i3-6100 / Ryzen 3 1200 / Steam Deck APU class)
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 / GLES 3.0 capable with 2 GB VRAM (Intel Iris Xe / AMD Vega 8 / Steam Deck APU class)
- Storage: 500 MB available space
- Additional Notes: 1080p @ 60 fps on the Low preset. Steam Deck supported at 1280x800.
- OS: Windows 11 64-bit
- Processor: Quad-core, 2018 or newer (Ryzen 5 3600 / Core i5-9400 class)
- Memory: 8 GB RAM
- Graphics: GeForce RTX 3060 / RTX 4060 Laptop / Radeon RX 6600 class (8 GB VRAM)
- Storage: 500 MB available space
- Additional Notes: 1080p @ 60+ fps with every effect enabled; stronger cards drive 1440p-4K.
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
Meridian City, 2058. Magic came back; the megacorps never left. Take deniable contracts from bar-room fixers, jack into the Grid, and spend your pay on chrome or spellcraft — every implant burns the magic out of you. A neon-noir action-RPG about who killed your brother, and what it costs.
Detailed Description
GRIDFALL is a neon-noir open-world action-RPG in the classic 16-bit mold: real-time top-down street combat, karma-based advancement, hireable crew who take a cut, a hacking scene with its own geography, and a city that keeps moving whether you're watching or not.
WORK THE STREETS
- The contract loop — eight kinds of work (courier, escort, extraction, data theft, Grid runs, gang strikes, recovery, bodyguard) offered by fixers in bars and scaled to your reputation. Haggle the payout — the odds are on the button, and a critical failure withdraws the offer.
- Deliberate gunfights — every attack is a wind-up you commit to. Reflexes speed the trigger, Willpower steadies the spell, and enemies play by the same rules you do.
- A crew worth paying — hire named operatives out of bars, spend their karma, hand them your spare deck, install their chrome, and take direct control of any of them mid-fight. Hire a jacker and you can work Grid contracts without ever touching a deck yourself.
RUN THE GRID
- Jack in from terminals, comm booths, and locked doors into a fog-covered lattice of gates, hubs, and cores. Nothing on the Grid patrols — the countermeasures are guards at their posts, and the smart way past them is deception, not damage.
- Deceive, slip, or strike: pick your move as the trace probes race you to the exit. Crack corp cores for pay-data, cut site alarms from a relay, and jack out before the trace lands.
CHROME OR MAGIC — CHOOSE
- Cyberware is powerful and permanent, and every implant burns Attunement — the same pool that feeds your Focus and spell power. A full-chrome enforcer casts like a rock. A pure hexweaver bleeds in a gunfight. The build is the choice.
- Attuning to a totem is a skill, not a checkbox: invest in Wolf, Raven, or Serpent, re-attune when the job calls for it, and channel spells through a gauntlet instead of a gun hand.
A CITY THAT KEEPS ITS OWN HOURS
- Five districts strung on a monorail — rust-belt scrapyards, a neon market mile, corporate glass, a lawless fringe, and an island the money keeps quiet. Day and night change who's on the street; rain changes how it shines.
- Shoot a civilian or an Aegis Watch officer and the Heat follows you. Ghouls hold the sewers. Rumors point at work; work points at the story; the story points up.
- A six-chapter revenge arc with an epilogue that closes every door you opened — plus side arcs, a numbers station, and a city full of named faces who remember you.
OUT OF THE MACHINE
- Every sprite, portrait, tile, sound effect, and music loop is generated by code — no stock art, no asset packs. (The one file we didn't write is the UI font — Noto Sans, open-licensed.) The whole city comes out of the machine.
- Partial controller support, four languages (English, Español, Русский, 简体中文), three difficulties, and a full stack of graphics toggles.