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Depths of Providence

Depths of Providence

Ryan Lutz · Ryan Lutz · Aug 11, 2026
Indie RPG
Delayed observation Observed
1
Last tracked
5
All-time peak
n/a
Δ 24h
Player count last observed
Live player data is temporarily unavailable; historical values remain visible for context.

Depths of Providence - Steam Charts & Historical Stats

Depths of Providence is a turn-based roguelike JRPG through 100 procedurally generated floors. Explore historical player activity and pricing for Depths of Providence. Player-count data was last observed Sep 26, 2026.

Price
$2.99
Genre
Indie
Developer
Ryan Lutz

Depths of Providence player count and price summary

Current players
Unavailable
All-time peak
5
24-hour player change
Unavailable
Current US price
$2.99

Player count last observed . Values marked unavailable are not estimated.

Last Tracked Players

1
change unavailable (24h)

All-Time Peak

5
Sep 2026

Estimated Owners

0 .. 20,000
Estimate via SteamSpy

Game Insights

Buy Verdict

Wait — $2.99.

Wait for upcoming sale in ~4 days for potentially better pricing.

▲ ~4 days until next sale
Player count

Activity Heatmap

UTC+0 (Your Timezone)
4
Peak Activity
1
Avg Activity
36
Active Hours
36%
Sample coverage
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Sun
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2 players · 1 samples
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4 players · 1 samples
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0 players · 1 samples
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1 players · 1 samples
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3 players · 1 samples
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1 players · 1 samples
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Sunday 19:00
3 players · 1 samples
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Sunday 23:00
1 players · 1 samples
Mon
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3 players · 1 samples
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3 players · 1 samples
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2 players · 1 samples
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1 players · 1 samples
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1 players · 1 samples
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Monday 17:00
2 players · 1 samples
Monday 18:00
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Monday 19:00
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Monday 20:00
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Monday 21:00
4 players · 1 samples
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Tue
Tuesday 0:00
1 players · 1 samples
Tuesday 1:00
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Tuesday 3:00
0 players · 1 samples
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Tuesday 6:00
1 players · 1 samples
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1 players · 1 samples
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Tuesday 11:00
0 players · 1 samples
Tuesday 12:00
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Tuesday 15:00
0 players · 1 samples
Tuesday 16:00
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Tuesday 18:00
0 players · 1 samples
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0 players · 1 samples
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Wed
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0 players · 1 samples
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0 players · 1 samples
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0 players · 1 samples
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0 players · 1 samples
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0 players · 1 samples
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1 players · 1 samples
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Wednesday 23:00
1 players · 1 samples
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Thursday 0:00
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0 players · 1 samples
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0 players · 1 samples
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0 players · 1 samples
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1 players · 1 samples
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3 players · 1 samples
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1 players · 1 samples
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1 players · 1 samples
Thursday 22:00
1 players · 1 samples
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Friday 0:00
1 players · 1 samples
Friday 1:00
1 players · 1 samples
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Friday 3:00
1 players · 1 samples
Friday 4:00
0 players · 1 samples
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Friday 6:00
0 players · 1 samples
Friday 7:00
0 players · 1 samples
Friday 8:00
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Friday 9:00
0 players · 1 samples
Friday 10:00
0 players · 1 samples
Friday 11:00
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Friday 12:00
0 players · 1 samples
Friday 13:00
0 players · 1 samples
Friday 14:00
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Friday 15:00
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Friday 16:00
2 players · 2 samples
Friday 17:00
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Friday 18:00
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Friday 19:00
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Friday 20:00
2 players · 2 samples
Friday 21:00
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Friday 23:00
3 players · 2 samples
Sat 📍
Saturday 0:00
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0 players · 1 samples
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1 players · 1 samples
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1 players · 1 samples
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3 players · 1 samples
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2 players · 1 samples
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Price History

Lowest Price
$2.99
Sep 2026 across all regions
Current Price
$2.99
US region
Price history across regions (last 30 days)

System Requirements

Platform Support
Windows macOS Linux
Windows Requirements
Minimum:
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Dual-core x64, 1.6 GHz
  • Memory: 4 GB RAM
  • Graphics: Integrated graphics with hardware acceleration (Intel HD 4000 / equivalent)
  • DirectX: Version 11
  • Storage: 500 MB available space
Recommended:
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 (64-bit)
  • Processor: Quad-core x64, 2.0 GHz+
  • Memory: 8 GB RAM
  • Graphics: Any dedicated or modern integrated GPU
  • DirectX: Version 11
  • Storage: 500 MB available space
macOS Requirements
Minimum:
Minimum:
  • OS: macOS 12 Montery
  • Processor: Apple Silicon (M1+) or 64-bit Intel Core
  • Memory: 4 GB RAM
  • Graphics: Metal-capable GPU (any Apple Silicon or 2012+ Intel Mac)
  • Storage: 500 MB available space
Recommended:
Recommended:
  • OS: macOS 13 Ventura or newer
  • Processor: Apple Silicon (M1+)
  • Memory: 8 GB RAM
  • Graphics: Apple Silicon integrated GPU
  • Storage: 500 MB available space
Linux Requirements
Minimum:
Minimum:
  • OS: Ubuntu 20.04 LTS (64-bit) / SteamOS 3
  • Processor: Dual-core x64, 1.6 GHz
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3 / Vulkan-capable GPU (Mesa drivers)
  • Storage: 500 MB available space
Recommended:
Recommended:
  • OS: Ubuntu 22.04 LTS or newer / SteamOS 3
  • Processor: Quad-core x64, 2.0 GHz+ (Steam Deck class)
  • Memory: 8 GB RAM
  • Graphics: Any dedicated or modern integrated GPU
  • Storage: 500 MB available space
Controller Support
full
Pricing
Paid Game
$2.99 (USD)

Additional Information

Categories
Single-player Steam Achievements Full controller support Custom Volume Controls Keyboard Only Option Mouse Only Option #category_playable_at_your_own_pace Playable without Timed Input DualShock Controller Support DualShock Controller Support DualSense Controller Support DualSense Controller Support Save Anytime Steam Cloud Steam Leaderboards Family Sharing
Supported Languages
English*
*languages with full audio support

Player-to-Price Ratio

0.33
7-day avg players per $1 spent

Current Pricing

💰
$2.99
Regular Price

Additional Information

🏆 Achievements
20
total achievements
Featured:
Lovely Loot
Persistent Power
🇧🇷 DEJUS Rating
6
Brazilian rating
🇩🇪 Steam Germany
6
German classification
🆘 Support
🎁 Purchase Options
1
package options

Developer Analytics

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About This Game

Depths of Providence is a turn-based roguelike JRPG through 100 procedurally generated floors. Your party enters at level 1 with empty pockets. Fight down through instant-death depths and escape with rare loot before you lose it all. Bank blue-chest relics forever and climb the daily leaderboard.

Detailed Description

Descend. Loot. Escape — or lose it all.

Depths of Providence is a roguelike JRPG inspired by the Ancient Cave of Lufia II. Every run drops your four-hero party at floor 1, level 1, with nothing but the relics you've banked from previous descents. One hundred procedurally generated floors stand between you and the Guardian of the Depths. What you carry out is yours forever, but only if you make it out.

Every run is a gamble. Red chests hold run-only gear, consumables, and spell scrolls to keep you alive right now. Blue chests hold rare named equipment; escape with them and they're banked in your vault forever, ready at the start of every future run. Somewhere on floors 15–24, a single glowing Providence chest lets you end the run from anywhere and keep everything you've found. Cash out early and bank little, or push deeper and risk it all. Die, and everything you found this run is gone.

The deep floors are unfair on purpose. Instant-death gazes, petrification, and full-party nukes await the greedy. Death wards, white magic, and knowing when to run are the difference between a full vault and an empty one. Every tenth floor a mini-boss guards the stairs, and floor 100 belongs to Chrono-Lord Aiful himself: slay him and your haul is banked and forged into a super-blue, a relic with a unique, randomly generated affix all your own.

Secrets run deeper still. Rumor speaks of eight Ancient Key shards scattered through blue chests. Complete the key and bring it to the cave's depths, and something older opens

Compete on the Daily. Everyone descends the same seeded cave each day. Same floors, same chests, same formations, and races for depth on a global leaderboard. Every run is replay-verified, so the board is real.

Features:

  • 100 procedurally generated floors with escalating, deliberately punishing depths

  • Persistent vault: bank rare blue-chest relics across every future run

  • The Providence mechanic: a genuine risk/reward "cash out or push on" decision every run

  • Turn-based JRPG battle with classes, spells, elemental affinities, and 11 equipment slots

  • Two fully supported art modes, 8-bit style or 16-bit style

  • Named super-blue relics forged with unique procedural affixes

  • Hidden Ancient Key questline and an unlockable custom Party Builder

  • Daily seeded runs with a global, replay-verified leaderboard

  • Full controller support, Steam Deck ready

A Personal Note from the Developer:

The above is all accurate, but it's ostensibly the typical marketing hype one might read for a game. I wanted to tell you the brutally honest truth about why I made this game, and why I think you might enjoy it. I really enjoy JRPG's. My biggest complaint about them has always been that they're too easy. Some might have moments that are challenging, others may start a bit difficult but pretty soon the player just stat checks everything and it's a snooze. The game I always have wanted is a turn based JRPG with a high skill cap, near infinite replayability, and a competitive aspect. That game, as far as I am aware, does not exist, so I set out to make it.

The story mode of the game is cool. One basically tries to go as deep as possible to acquire as many powerful blue chest items as they can before they escape the Depths via Providence. There's real tension between pushing deeper or getting out with what you can. The player is not supposed to make it to floor 100 on the first run. I think this mode is fun, but it isn't really the primary mode I built this game for, though if you are someone who loves meta-progression, stacking mountains of obscenely powerful items, then you might love this mode forever.

The other mode is the daily challenge run. This run has no meta-progression. You start from level 1 on floor 1 with no skills and no banked items. You and everyone else face the same procedurally generated Depths on any given day; same enemy formations, same chest contents, same skill drops, and same blue chest items. This mode is fine-tuned with increased blue chest occurrence such that with near perfect play, and a little bit of luck, a player might hope to make it deep, but the overwhelming majority of players will probably die off at floor 20-something. There's a daily leaderboard to track who makes it the deepest on any given day and there's server side replay validation of every submitted run so that players can be assured of fair play. This mode is why I built this game, and I promise to always tune this to be fiendishly difficult so that if you can pull off a deep run, it'll be something to really be proud of.

Anyway, I truly hope you enjoy this game as much as I do. I'm honestly not expecting huge commercial success from this endeavor; I just want to share my work with others in the hopes that some of you might enjoy the game as much as I do. My heartfelt thanks for considering purchasing my game.

Frequently Asked Questions

Is Depths of Providence worth buying right now?
Wait — $2.99. Wait for upcoming sale in ~4 days for potentially better pricing.
When does Depths of Providence go on sale?
Wait for upcoming sale in ~4 days for potentially better pricing.
Is Depths of Providence free to play?
Depths of Providence costs $2.99 on Steam.
What genre is Depths of Providence?
Depths of Providence is a Indie, RPG game.
Who developed Depths of Providence?
Depths of Providence was developed by Ryan Lutz and published by Ryan Lutz.
What platforms does Depths of Providence support?
Available on Steam for Windows, macOS, Linux.