HALFTIME Manager
HALFTIME Manager - Steam Charts & Historical Stats
Take charge of a club, pick your lineup, and experience every matchday as a TV broadcast: 2D pitch, live ticker, halftime locker room. Explore historical player activity and pricing for HALFTIME Manager. Player-count data was last observed Sep 26, 2026.
HALFTIME Manager player count and price summary
- Current players
- Unavailable
- All-time peak
- 3
- 24-hour player change
- Unavailable
- Current US price
- $14.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 7 screenshots · 2 videos
Screenshots
Videos
HALFTIME Manager Launch Trailer
HALFTIME Manager Launch Trailer
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Wait for upcoming sale in ~4 days for potentially better pricing.
Update Momentum
19 patches and 19 news items in last 180 days. Latest patch effect size: 0.00.
Activity Heatmap
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Latest News
HALFTIME Manager 1.2.0
📝 UpdateHALFTIME Manager 1.1.7
📝 UpdateHALFTIME Manager 1.1.3
📝 UpdateHALFTIME Manager 1.1.2
📝 UpdateHALFTIME Manager 1.1.0
📝 UpdateHALFTIME Manager 1.0.22
📝 UpdateHALFTIME Manager 1.0.20 + 1.0.21
📝 UpdateHALFTIME Manager 1.0.19
📝 UpdateHALFTIME Manager 1.0.18
📝 UpdateHALFTIME Manager 1.0.17
📝 UpdatePrice History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 11 64-bit
- Processor: Dual-core 2.0 GHz (Intel Core i3 / AMD equivalent)
- Memory: 4 GB RAM
- Graphics: Integrated graphics with hardware acceleration (Intel HD 4000 / equivalent)
- Storage: 1 GB available space
- Sound Card: Any
- Additional Notes:
- Requires a 64-bit processor and operating system
- OS: Windows 11 64-bit
- Processor: Quad-core 2.5 GHz or better
- Memory: 8 GB RAM
- Graphics: Any dedicated or modern integrated GPU
- Storage: 2 GB available space
- Sound Card: Any
- OS: Ubuntu 22.04 64-bit oder neuer (glibc 2.34+), SteamOS 3
- Processor: Dual-core 2.0 GHz (Intel Core i3 / AMD equivalent)
- Memory: 4 GB RAM
- Graphics: Integrated graphics with hardware acceleration (Intel HD 4000 / equivalent)
- Storage: 1 GB available space
- Sound Card: Any
- OS: Ubuntu 22.04 64-bit oder neuer (glibc 2.34+), SteamOS 3
- Processor: Quad-core 2.5 GHz or better
- Memory: 8 GB RAM
- Graphics: Any dedicated or modern integrated GPU
- Storage: 2 GB available space
- Sound Card: Any
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
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About This Game
Take charge of a club, pick your lineup, and experience every matchday as a TV broadcast: 2D pitch, live ticker, halftime locker room. Six game worlds from Europe to Oceania, up to 3,054 clubs, 29 languages. Your decisions matter, not luck.
Detailed Description
Your Club. Your Tactics. Your Football Story.
A classic football manager that does none of the work for you. You take charge of a club, pick the lineup, fine-tune the tactics, and build it up over the years. Every matchday plays out as a compact TV broadcast: 2D pitch, commentary, live ticker, real stats. And at halftime, you're in the locker room.
The Whole Football World
Six game worlds - from the six major leagues for a quick start to all of Europe with 52 countries and 3,054 clubs. Plus South America, North America, Asia with Oceania, and Africa.
128 countries bring their own names, sponsors, pitchside ads, and club naming conventions. In Vietnam a club is called CLB, in the Maghreb RC, in Peru FBC. No country sounds like the next.
Up to four tiers with promotion and relegation, plus domestic cups, continental cups, and national teams that come to poach your best players.
Matchday
Live direction on the pitch - highlights instead of a wall of stats, with commentary, a ticker, and real numbers: possession, xG, shots, corners.
Weather, crowd, ball - from sunshine to snowfall, stands that react with the game, and a ball that actually rolls.
The halftime locker room - team talk, tactical changes, substitutions. And when it gets tight, mid-match too.
16 formations, mentality, pressing, and playing style, all adjustable from the touchline at any time. Or skip ahead if the opponent isn't worth your time.
The Club
Your stadium, stand by stand - rows, tiers, roofing, plus twelve upgrades from floodlights to the beer stand to the training ground.
The money - main and secondary sponsors, ticket prices, season tickets, fan bond, and members. Price it too high, and the stands stay empty.
Marketing and fan shop - twelve campaigns, your own warehouse, and orders you'll actually have to sell.
Loans from lenders in your own country, with credit score, term, and rate.
A board that sets you a season objective, watches how you do, and eventually runs out of patience.
The Players
Weekly training with five sessions, for the whole squad or individual groups. If your plan is no good, you'll find out on Monday.
Youth Academy - sign talents, track them through three performance tests, and decide in the end: promote them or let them go.
13 special traits, from the poacher to the tireless runner, and development that plays out over a whole career instead of two summers.
Transfer market with fees, signing bonuses, loans, free transfers, pre-contracts - and agents who take a cut everywhere.
And If That's Not Enough
Build your own world - leagues, tiers, clubs, squads, crests, and sponsors, all in the editor.
Steam Workshop - share your world or grab someone else's.
Crest builder, custom sponsor logos, custom thumbnails.
And Also
29 languages.
Local multiplayer - up to four managers on the same computer, each with their own color, and the interface switches along with them.
Five difficulty levels and an interface you can scale from 70% to 200%.
15 achievements and cloud saves.
To Be Honest
The clubs, players, and crests are fictional. The league structures aren't: how many tiers a country has, how many sections, how its cup works - that's rebuilt for real. And the simulation doesn't secretly roll dice: the same save gives the same result. If you get relegated, it was on you.