Fantasy Grounds - Pathfinder 2 RPG - Pathfinder Scenario 4.10 - Arclords Abode
Fantasy Grounds - Pathfinder 2 RPG - Pathfinder Scenario 4.10 - Arclords Abode - Steam Charts & Historical Stats
Arclord's Abode is a Pathfinder Society Scenario designed for 1st- through 4th-level characters. Explore historical player activity and pricing for Fantasy Grounds - Pathfinder 2 RPG - Pathfinder Scenario 4.10 - Arclords Abode. A current player-count observation is unavailable.
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About This Game
Arclord's Abode is a Pathfinder Society Scenario designed for 1st- through 4th-level characters. It is a ready-to-run module for the Fantasy Grounds VTT.
Detailed Description
Pathfinder 2.0 RPG - Pathfinder Scenario 4.10 - Arclords Abode
A Pathfinder Society Scenario designed for 1st- through 4th-level characters.
A talkative skull with glowing eyes was among the many wonders that recently turned up in the Pathfinder Society's vaults. Thanks to the Society's efforts in the magic-rich city of Quantium, the skull has rediscovered her identity as an influential wizard and magical researcher, whose spirit came to reside in her bony body after a magical mishap. She had been attempting to ritually protect herself from dangerous forces, and while her efforts did allow her to evade her pursuers for a time, they also left her true name in tatters. Can the Pathfinder Society help her piece together the mysteries waiting in her magical home before these forces return to steal her secrets?
This adventure is the second part of the two-part Skull & Scroll metaplot arc in the Year of Boundless Wonder, which began with Pathfinder Society Scenario #4-05: The Arclord who Never Was.
Written by Isis Wozniakowska
Scenario tags: Metaplot (Boundless Wonder), Faction (Envoy's Alliance, Vigilant Seal)
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
All maps resized and set up with a preset grid to make combats easy to manage
Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
All the images and handouts from the book available to share with your players as you need them