SIX SECOND SHADOW
SIX SECOND SHADOW - Steam Charts & Historical Stats
A neon precision platformer where every room lasts six seconds — and your own shadow chases you, repeating your moves one second behind. Explore historical player activity and pricing for SIX SECOND SHADOW. Player-count data was last observed Sep 29, 2026.
SIX SECOND SHADOW player count and price summary
- Current players
- Unavailable
- All-time peak
- 29
- 24-hour player change
- Unavailable
- Current US price
- $4.90
Player count last observed . Values marked unavailable are not estimated.
Media gallery 8 screenshots · 1 videos
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Last Tracked Players
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Price History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Dual-core 2.0 GHz
- Graphics: Any GPU with DirectX 11 support
- Additional Notes: 2 GB RAM, 300 MB available disk space
- Requires a 64-bit processor and operating system
Additional Information
Player-to-Price Ratio
Current Pricing
Additional Information
Developer Analytics
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About This Game
A neon precision platformer where every room lasts six seconds — and your own shadow chases you, repeating your moves one second behind. 90 verified rooms plus ESCAPE: ten long maps with no clock and no way back. Outrun yourself.
Detailed Description
SIX SECOND SHADOW is a lightning-fast precision platformer set in a neon-soaked night city. Every room gives you just six seconds on the clock. Grab time crystals to stretch the timer, dodge saws, lasers and spikes, ride wind columns, bounce off springs — and never stop moving, because your own shadow is hunting you down.
FEATURES
- 90 handcrafted rooms — every single one hand-checked end to end, so there are no impossible jumps. Ever.
- The Shadow: a dark copy of yourself replaying your moves with a one-second delay. Standing still is death. Outrun yourself.
- A six-second timer, stretched by time crystals scattered along the route.
- ESCAPE mode — unlocked after the campaign. Ten maps up to 158 screens wide, no timer at all: just you, the exit, and a shadow half a second behind. No collectibles, no detours, no way back — every step backwards is a step into yourself.
- Dash, springs, wind columns, moving platforms, crumbling blocks, teleporters, keys and locked doors, saws, presses and timed lasers.
- A difficulty curve tuned by data: rooms are ordered by measured completion times — from a gentle warm-up to finger-twisting finales.
- Infinite lives. Death is instant, retry is even faster.
- Arcade mode: endless procedurally generated rooms and a score chase.
- 8 unlockable character skins.
- A story told in two pieces: why the city sells time, and what waits behind the last door.
- Full localization: English, French, German, Spanish, Russian and Simplified Chinese.
Every room is a door-to-door sprint: get in, grab what you can, get out — before the clock runs dry or your shadow catches up.