Seraph's Kiss
Seraph's Kiss - Steam Charts & Historical Stats
Winchester, 1906. Explore historical player activity and pricing for Seraph's Kiss. Player-count data was last observed Sep 27, 2026.
Seraph's Kiss player count and price summary
- Current players
- Unavailable
- All-time peak
- 1
- 24-hour player change
- Unavailable
- Current US price
- $7.04
Player count last observed . Values marked unavailable are not estimated.
Media gallery 8 screenshots · 1 videos
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Gameplay
All-Time Peak
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Game Insights
Buy Verdict
Wait for upcoming sale in ~3 days for potentially better pricing.
Activity Heatmap
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Price History
System Requirements
- Requires a 64-bit processor and operating system
- OS: 10
- Memory: 4 GB RAM
- DirectX: Version 11
- Storage: 2 GB available space
- Requires a 64-bit processor and operating system
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
Winchester, 1906. Arabella Ravencroft is dead, and nine suspects are trapped inside a mansion. You are Inspector Hartwell. Combine clues to forge facts, break their lies, and solve the case. The story doesn't unlock with keys or puzzles. It unlocks through what you can prove.
Detailed Description
RAVENCROFT MANSION, 15 DECEMBER 1906
Arabella Ravencroft died during a power blackout with nine people in the room. The roads are closed. You are Inspector Lucian Hartwell, and nobody can leave until the snow clears.
DEDUCTION MECHANIC
Every conversation offers clues. Those that fit together, combine into facts; and facts are the only thing that will progress the story. Confront the right person with the right fact and their story cracks, giving you new clues to work with.
The mansion doesn't unlock through keys or inventory puzzles. It unlocks through what you can prove.
NINE SUSPECTS
A lawyer who answers every question fully and yet tells you nothing. A doctor whose hands shake before the body is even found. A painter who arrived the evening of the murder, lying about how he got there. A groundskeeper who ties up guests, and five more waiting their turn to lie to you.
All nine of them have the means and the motive to kill.
THE DETECTIVE IS ALSO THE CASE
Inspector Hartwell arrives at the mansion carrying something. Eleven years, a scar and a pocket watch he opens too often. Before the case is closed, the mansion will bring all of it to the surface.
MAKING THIS GAME
This is a solo project that I created in 3 years. Seraph's Kiss was originally a book. I wrote it, didn't publish it so I decided to make it a game. The second book is in progress: 1909 in a monastery, Lucian Hartwell again as the Inspector.
FEATURES
A single, hand-written mystery.
Clue-combination system with a full evidence board, timeline and personal notes.
Nine suspects with distinct voices, backstories, and reasons to kill.
Top-down 3D point-&-click in a fully explorable mansion.
Roughly 5 hours of gameplay.