Indoor Football Manager 2
Indoor Football Manager 2 - Steam Charts & Historical Stats
Draw your own plays, then watch them work. Explore historical player activity and pricing for Indoor Football Manager 2. Player-count data was last observed Sep 27, 2026.
Indoor Football Manager 2 player count and price summary
- Current players
- Unavailable
- All-time peak
- 1
- 24-hour player change
- Unavailable
- Current US price
- $19.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 8 screenshots · 1 videos
Screenshots
Videos
IFM2 Trailer
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Update Momentum
0 patches and 7 news items in last 180 days.
Activity Heatmap
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Update Timeline
Steam News observations with inferred categories. CCU and review comparisons are associations, not proof of causation.
v2.1.2 Patch Notes
bug-fix[h1][b]v2.1.2[/b][/h1][h2][b]Improved[/b][/h2][list][*][p][b]The game's install is about 180 MB smaller.[/b] It was carrying a second, unused copy of code the game already includes.[/p][/*][*][p][b]Opponent prep scouts the coordinators now, not the franchise.[/b] It shows what th…
v2.1.1 Patch Notes
content[h2][b]v2.1.1[/b] [/h2][h3][b]Improved[/b][/h3][list][*][p][b]Franchise all-time leaderboards.[/b] History's Career Stats tab has a team filter covering every club that ever existed, contracted ones included. Pick a team with [b]Career Total[/b] for its all-time leaders - countin…
Becoming the GM - v2.1.0
bug-fix[h1]v2.1.0[/h1][p]The biggest update since launch. The short version:[/p][p][/p][list][*][p][b]Career Mode[/b] — a coaching or playing career across seasons, with a boss and real job security.[/p][/*][*][p][b]This Week[/b] — practice, squad conversations, injury calls and opponen…
Achievements
announcement[p]You all may have noticed the 81 new achievements added to the store page. These are not currently achievable. They will be once the first major update (v2.1.0) is released some time this month. [/p][p]Also, please be aware achievements will NOT be backfilled. They will only be…
Patch notes for v2.0.9
bug-fix[h3]Fixed[/h3] [list] [*]Fixed a bug that could permanently stall a franchise. If you started a game and left it without finishing — quitting back to the league, closing the game, or a crash — that game could get stuck partway through: [b]Play Game[/b] disappeared for it, it coul…
Patch notes for v2.0.8 hotfix
bug-fix[h2]v2.0.8[/h2] [h1]Fixed[/h1] [list] [*][b]Fixed leagues becoming permanently unplayable because of roster compliance.[/b] Games could refuse to simulate with a [i]"Some games failed to simulate due to compliance issues"[/i] message listing teams short at a position — and retryi…
IFM2 Post-Launch Roadmap
content[p]Hi indoor football managers! [/p][p]I am currently planning some post-launch game updates and wanted to share my roadmap. [/p][p][b]"Becoming the GM" (v2.1.0)[/b][/p][list][*][p]Career Mode[/p][list][*][p]Create-a-GM[/p][/*][*][p]Owner expectations[/p][/*][*][p]Experience Poin…
Price History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit or later
- Processor: Intel Core i3 (4th Gen) or AMD equivalent
- Memory: 4 GB RAM
- Graphics: Integrated Graphics (Intel HD 4000 or equivalent)
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: DirectX compatible sound card
- Additional Notes: Internet connection required for multiplayer league sync; not required for single-player.
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit or later
- Processor: Intel Core i3 (4th Gen) or AMD equivalent
- Memory: 8 GB RAM
- Graphics: Integrated Graphics (Intel HD 4000 or equivalent)
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: DirectX compatible sound card
- Additional Notes: SSD recommended for faster load times; Internet connection required for multiplayer league sync; not required for single-player.
- OS: macOS 11+
- Processor: Apple M1 or Intel Core M
- Memory: 4 GB RAM
- Graphics: Integrated graphics (Apple Silicon / Intel HD or equivalent)
- Storage: 1 GB available space
- Sound Card: Built-in audio
- Additional Notes: Internet connection required for multiplayer league sync; not required for single-player.
- OS: macOS 11+
- Processor: Apple M1 or Intel Core M
- Memory: 8 GB RAM
- Graphics: Integrated graphics (Apple Silicon / Intel HD or equivalent)
- Storage: 1 GB available space
- Sound Card: Built-in audio
- Additional Notes: SSD recommended for faster load times; Internet connection required for multiplayer league sync; not required for single-player.
- OS: Ubuntu 20.04 64-bit or later (SteamOS 3+ compatible)
- Processor: Intel Core i3 (4th Gen) or AMD equivalent
- Memory: 4 GB RAM
- Graphics: Integrated graphics with OpenGL 3.3 support
- Storage: 1 GB available space
- Sound Card: ALSA or PulseAudio compatible sound card
- Additional Notes: Requires FUSE to run the AppImage (install libfuse2 on Ubuntu 22.04+). Internet connection required for multiplayer league sync; not required for single-player.
- OS: Ubuntu 20.04 64-bit or later (SteamOS 3+ compatible)
- Processor: Intel Core i3 (4th Gen) or AMD equivalent
- Memory: 8 GB RAM
- Graphics: Integrated graphics with OpenGL 3.3 support
- Storage: 1 GB available space
- Sound Card: ALSA or PulseAudio compatible sound card
- Additional Notes: Requires FUSE to run the AppImage (install libfuse2 on Ubuntu 22.04+). Internet connection required for multiplayer league sync; not required for single-player.
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
Draw your own plays, then watch them work. An 8-on-8 indoor football management sim — design a playbook, build a roster nobody else wanted, and turn a broke arena team into a dynasty. Solo or with friends. No account, no server.
Detailed Description
Most football management games hand you a playbook. This one hands you a pen.
Indoor Football Manager 2 is an 8-on-8 indoor football sim where you run the front office and the sideline. Draw your own plays route by route, install them, and watch your team run them on a live field. Then build a roster around them — out of the guys nobody else wanted.
You draw the plays
A visual designer for offense and defense. Set the formation, drag the routes, assign the blocking, give every defender a job. Your plays go straight into the simulation engine and get called in real games — by you, or by a coordinator who has his own opinions about them.
Nothing else in this genre lets you do this.
Football off the walls
Indoor football is its own sport, and this is its ruleset — not outdoor football squeezed into a smaller box.
A 50-yard field, eight players a side, and dasher boards instead of sidelines
Narrow 10×10 uprights that turn every field goal into an actual decision
Drop kicks, rouges, and deuces
25-man rosters, where one injury changes everything
It's fast, it's high-scoring, and there is nowhere to hide.
Players pick you for reasons money can't buy
There's no salary cap here, because there isn't one in this sport. Everybody earns the same. So free agents sign for everything else: playing time, a chance to win, the city, your reputation, who else is already on the roster, and whether they believe you.
Every player carries six personality traits, and they're always reading you. Promise a rookie a starting job to get him in the door and he'll remember it in Week 9, when he's still holding a clipboard.
Run the whole building
Hire a head coach and two coordinators, each with rated attributes and schemes they genuinely prefer — run an offense your OC hates and you'll watch it show up in the execution. Poach a rival's coordinator. Promote from within. Fire someone and live with it.
Then run the business. Arena upgrades, three tiers of ticket pricing, concession prices, attendance that responds both to winning and to what you charge, and a cash balance that follows you from season to season.
Call it yourself, or sim the season
Play a game down by down — coin toss, play calls, fourth-down decisions, onside kicks — and watch it unfold on a live animated field. Or sim the week. Or sim the whole season in a single click. It's the same engine either way, so the box score always means the same thing.
Decades of history
Every season gets archived. League records that remember whoever held them before you. A Hall of Fame with thresholds you set yourself. Weekly and annual awards, all-league teams, full career stat lines, all-time standings, head-to-head records against every franchise, and a news feed reporting all of it as it happens.
Ten seasons in, your league has a past.
Build the league you want
6 to 36 teams. Your conferences, your divisions, your playoff format
Drafting is optional — run a snake or linear draft, or skip it entirely and build through street free agents
More than 20 rules you can switch on or off: injuries, fatigue, trading, retirements, finances, coach poaching, the Hall of Fame
Edit anything — players, coaches, teams, the league structure itself
Sandbox mode, if you'd rather run the whole league than one team
Play with friends
Multiplayer runs on files. The commissioner exports a league file, everyone else imports it — by file or with a join code — plays their week, and sends a team file back. No accounts, no subscriptions, no matchmaking, no waiting on anyone's servers. Your league is a file you own, and it works just as well passed around a group chat.
Quality of life
Restore points before anything scary. A searchable help center built into the game — hit Ctrl+K from anywhere. Light and dark themes. Your save is a file on your disk, and it's yours.