Tidewrack
Tidewrack - Steam Analytics & Details
Tidewrack maintains a yellow-rated player base with active ongoing development.
Tidewrack player count and price summary
- Current players
- 0
- All-time peak
- 30
- 24-hour player change
- -100%
- Current US price
- $9.99
Player count observed . Values marked unavailable are not estimated.
Media gallery 14 screenshots · 1 videos
Screenshots
Videos
Trailer
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Wait for upcoming sale in ~0 days for potentially better pricing.
Player Health
Player count down 80% over recent period.
Multiplayer Viability
Population trend: Volatile. Finding matches may be harder.
Update Momentum
18 patches and 18 news items in last 180 days. Latest patch effect size: 0.00.
Activity Heatmap
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Update Timeline
Steam News observations with inferred categories. CCU and review comparisons are associations, not proof of causation.
Co-op synchronization and controls
performance[h1]Co-op synchronization and controls[/h1] [list] [*]Save games can now be named from the main menu with the pencil button. The name persists after saving. [*]Guests can once again craft items reliably in quick succession and deposit them into shared storage. [*]Sails, rudders a…
Small Update
bug-fix[b]Small Update[/b] [list] [*]Hunger and thirst now warn earlier and more clearly before becoming critical. [*]Hunger and thirst decrease slightly more slowly. [*]The upper stair landing no longer blocks the player. [*]Captured raider boats now move and steer more smoothly. [*]Ra…
[list] [*]Sails and rudders can now be controlled reliably by both players in co-op. [*]Raft movement is now synchronized much more smoothly for joining players. [*]Several synchronization issues affecting storage, building, crafting, repairs and power systems have been fixed. [/…
Station fixes
bug-fix[list] [*]The Charcoal Kiln now opens only its own charcoal processing menu. [*]The Crucible Furnace now produces steel as intended and no longer shows forge recipes. [*]The Desalinator no longer opens the Solar Still. When powered, it automatically produces fresh water. [*]Dedic…
[h1]Tidewrack Update, September 11, 2026[/h1][p] This update expands island building and improves dedicated servers, multiplayer groups, inventories, PvP, and persistent world storage. [/p][h2]Dedicated Servers and Multiplayer[/h2][p] [/p][list][*][p]Every player receives their o…
[h1]PvP, Save Safety and Dedicated Server Fixes[/h1] Today we fixed several issues affecting PvP, respawning, loot, groups, save games, and dedicated servers. [h2]PvP Death and Loot[/h2] [list] [*]PvP deaths now show the correct cause instead of a generic death at sea message. [*…
[h1]Building and island bases[/h1] [list] [*]The regular Q build catalog now works on rafts and islands. Foundations, walls, doors, stairs, upper floors, workstations, chests, planters, beds and campfires use the same items and recipes on land as they do on a raft. [*]Foundations…
Islands and Dedicated Servers (Beta)
announcement[h1]Islands and Dedicated Servers[/h1] This update adds coastal regions to explore and more freedom to build on land. [h2]New islands[/h2] [list] [*]Discover Green Bay, Split Atoll, and Overgrown Coast. [*]Recover a wreck part in Green Bay and choose whether to repair the old pie…
[h2]A first look at what's coming to Tidewrack[/h2][p] We´re working on new islands with more to explore, places to return to, and stories to discover along the shore. Here's a first look straight from the current development build. [b]Dedicated servers are also in development, s…
[list] [*][b]Co-op sleep:[/b] The night now skips only when every player is ready at a bed. A message shows the ready count. Move away or use the bed again to cancel. A bed has one space; a bunk bed has two. [*][b]A shared morning:[/b] Time advances and players recover together.…
Price History
System Requirements
- OS: Windows 10 64-Bit
- Processor: Intel Core i5-4460 or AMD FX-8350
- Memory: 4 GB RAM
- Graphics: Direct3D-12- 2 GB VRAM or Vulkan
- Storage: 2 GB available space
- OS: Windows 11 64-Bit
- Processor: Six-Core, 3,0 GHz
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1060 6 GB or Radeon RX 580 or Vulkan
- Storage: 5 GB available space
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
A few logs, one harpoon, no land in sight. Pull driftwood from the sea and build your raft into a floating town, on your own or with friends you invite straight from Steam. Dive to the ocean floor. Raiders come at night, sharks circle, and somewhere out there, a leviathan is waiting.
Detailed Description
You wake up lashed to a few logs. No land. No boat. No memory of how you got here. Just water, in every direction.
Then a plank drifts past. You've got a harpoon. And from here on, the story is yours to write.
You're alone, until you're not
Gather wood. Fish. Don't die of thirst. You can do all of that by yourself, or you can bring someone in. Friends come straight out of your Steam list: you pick a name, and a moment later they're standing on your raft. No server to rent, no ports to open, no IP address to type out.
The host brings the world. Start a fresh one, or open the save you've been building on for weeks. Everyone ends up in the same ocean and sees the same thing: every plank, every storm, every shark.
Everyone carries their own backpack, so handing something over means dropping it in the raft's store for the other one to take out, the way you'd pass a crate along the deck.
The deep doesn't play by your rules
There's a whole world under your raft. Reefs. Wrecks. Fish flashing in the dark. But your air runs out before you've seen it all, and without goggles, everything blurs into murk anyway. Whatever you miss on the first dive is still waiting for you on the second.
Everything changes when the sun goes down
Boats come at night. Raiders hack through your walls while you sleep, or don't sleep, because you're standing watch instead. A shark circles your deck, patient, like it knows it just has to wait. A storm tears at everything you've built. And when your battery bank runs dry, the lights go out first, right when you need them most.
Wood burns. A fire arrow catches in your deck, your walls, your sails, and the only thing that stops it is a bucket of seawater. It works the other way round as well: hit a raider boat while it's still out on the water and it never arrives. From a watchtower you spot it early enough to try.
There's an answer, if you can find it
26 research nodes give you the tools to actually survive, not just hang on. Debris fields drift by on the horizon. Miss them, and they're gone for good. And somewhere in between, scattered across 24 message-in-a-bottle fragments, is the answer to the one question that's been nagging you since you woke up on those logs: why did the world drown in the first place?
At the end of it all, something is waiting. Bigger than your raft. Bigger than anything you've seen so far. The leviathan.