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Tidewrack

Tidewrack

OverLKD Studio · OverLKD Studio · Aug 31, 2026
Adventure Indie Simulation
Fresh observation Observed
0
Players now
30
All-time peak
▼ 100.0%
Δ 24h
Player count updated

Tidewrack - Steam Analytics & Details

Tidewrack maintains a yellow-rated player base with active ongoing development.

Total Players
0
Price
$9.99
Genre
Adventure
Developer
OverLKD Studio

Tidewrack player count and price summary

Current players
0
All-time peak
30
24-hour player change
-100%
Current US price
$9.99

Player count observed . Values marked unavailable are not estimated.

All-Time Peak

30
Sep 2026

Estimated Owners

0 .. 20,000
Estimate via SteamSpy

Game Insights

Buy Verdict

Wait — $9.99.

Wait for upcoming sale in ~0 days for potentially better pricing.

▬ ~0 days until next sale

Player Health

Declining — 4 daily average.

Player count down 80% over recent period.

▼ -80% trend

Multiplayer Viability

AtRisk — 0 CCU.

Population trend: Volatile. Finding matches may be harder.

▬ Volatile population

Update Momentum

Actively Updated — 15 patches in last 30 days.

18 patches and 18 news items in last 180 days. Latest patch effect size: 0.00.

▲ 15 patches this month
Player count

Activity Heatmap

UTC+0 (Your Timezone)
30
Peak Activity
8
Avg Activity
42
Active Hours
36%
Sample coverage
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11 players · 1 samples
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2 players · 1 samples
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2 players · 1 samples
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6 players · 1 samples
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8 players · 1 samples
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8 players · 1 samples
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Update Timeline

Steam News observations with inferred categories. CCU and review comparisons are associations, not proof of causation.

Source: Steam News
Freshness: stale
Observed Sep 29, 2026 09:18 UTC
Meaningful updates
18
Last 365 days
Last meaningful update
11 days ago
Median cadence
1 days

[h1]Co-op synchronization and controls[/h1] [list] [*]Save games can now be named from the main menu with the pencil button. The name persists after saving. [*]Guests can once again craft items reliably in quick succession and deposit them into shared storage. [*]Sails, rudders a…

Sep 18, 2026 at 07:56 UTC Community Announcements By Kiro small update proxy (inferred) External source
CCU association: Insufficient data Samples: 0 before, 0 after
Review association: Insufficient data Samples: 0 before, 0 after

Small Update

bug-fix

[b]Small Update[/b] [list] [*]Hunger and thirst now warn earlier and more clearly before becoming critical. [*]Hunger and thirst decrease slightly more slowly. [*]The upper stair landing no longer blocks the player. [*]Captured raider boats now move and steer more smoothly. [*]Ra…

Sep 14, 2026 at 12:51 UTC Community Announcements By Kiro small update proxy (inferred) External source
CCU association: Insufficient data Samples: 0 before, 0 after
Review association: Insufficient data Samples: 0 before, 0 after

[list] [*]Sails and rudders can now be controlled reliably by both players in co-op. [*]Raft movement is now synchronized much more smoothly for joining players. [*]Several synchronization issues affecting storage, building, crafting, repairs and power systems have been fixed. [/…

Sep 12, 2026 at 22:35 UTC Community Announcements By Kiro small update proxy (inferred) External source
CCU association: Insufficient data Samples: 0 before, 0 after
Review association: Insufficient data Samples: 0 before, 0 after

Station fixes

bug-fix

[list] [*]The Charcoal Kiln now opens only its own charcoal processing menu. [*]The Crucible Furnace now produces steel as intended and no longer shows forge recipes. [*]The Desalinator no longer opens the Solar Still. When powered, it automatically produces fresh water. [*]Dedic…

Sep 12, 2026 at 15:12 UTC Community Announcements By Kiro small update proxy (inferred) External source
CCU association: Insufficient data Samples: 0 before, 0 after
Review association: Insufficient data Samples: 0 before, 0 after

[h1]Tidewrack Update, September 11, 2026[/h1][p] This update expands island building and improves dedicated servers, multiplayer groups, inventories, PvP, and persistent world storage. [/p][h2]Dedicated Servers and Multiplayer[/h2][p] [/p][list][*][p]Every player receives their o…

Sep 11, 2026 at 17:25 UTC Community Announcements By Kiro large update proxy (inferred) External source
CCU association: Insufficient data Samples: 0 before, 0 after
Review association: Insufficient data Samples: 0 before, 0 after

[h1]PvP, Save Safety and Dedicated Server Fixes[/h1] Today we fixed several issues affecting PvP, respawning, loot, groups, save games, and dedicated servers. [h2]PvP Death and Loot[/h2] [list] [*]PvP deaths now show the correct cause instead of a generic death at sea message. [*…

Sep 10, 2026 at 19:33 UTC Community Announcements By Kiro medium update proxy (inferred) External source
CCU association: Insufficient data Samples: 0 before, 0 after
Review association: Insufficient data Samples: 0 before, 0 after

[h1]Building and island bases[/h1] [list] [*]The regular Q build catalog now works on rafts and islands. Foundations, walls, doors, stairs, upper floors, workstations, chests, planters, beds and campfires use the same items and recipes on land as they do on a raft. [*]Foundations…

Sep 09, 2026 at 20:50 UTC Community Announcements By Kiro medium update proxy (inferred) External source
CCU association: Insufficient data Samples: 0 before, 0 after
Review association: Insufficient data Samples: 0 before, 0 after

[h1]Islands and Dedicated Servers[/h1] This update adds coastal regions to explore and more freedom to build on land. [h2]New islands[/h2] [list] [*]Discover Green Bay, Split Atoll, and Overgrown Coast. [*]Recover a wreck part in Green Bay and choose whether to repair the old pie…

Sep 08, 2026 at 21:06 UTC Community Announcements By Kiro medium update proxy (inferred) External source
CCU association: Insufficient data Samples: 0 before, 0 after
Review association: Insufficient data Samples: 0 before, 0 after

[h2]A first look at what's coming to Tidewrack[/h2][p] We´re working on new islands with more to explore, places to return to, and stories to discover along the shore. Here's a first look straight from the current development build. [b]Dedicated servers are also in development, s…

Sep 08, 2026 at 14:23 UTC Community Announcements By Kiro medium update proxy (inferred) External source

[list] [*][b]Co-op sleep:[/b] The night now skips only when every player is ready at a bed. A message shows the ready count. Move away or use the bed again to cancel. A bed has one space; a bunk bed has two. [*][b]A shared morning:[/b] Time advances and players recover together.…

Sep 08, 2026 at 10:17 UTC Community Announcements By Kiro small update proxy (inferred) External source

Price History

Lowest Price
$6.99
Sep 2026 across all regions
Current Price
$9.99
US region
Price history across regions (last 30 days)

System Requirements

Platform Support
Windows
Windows Requirements
Minimum:
Minimum:
  • OS: Windows 10 64-Bit
  • Processor: Intel Core i5-4460 or AMD FX-8350
  • Memory: 4 GB RAM
  • Graphics: Direct3D-12- 2 GB VRAM or Vulkan
  • Storage: 2 GB available space
Recommended:
Recommended:
  • OS: Windows 11 64-Bit
  • Processor: Six-Core, 3,0 GHz
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1060 6 GB or Radeon RX 580 or Vulkan
  • Storage: 5 GB available space
Pricing
Paid Game
$9.99 (USD)

Additional Information

Categories
Single-player Multi-player PvP Online PvP Co-op Online Co-op Steam Achievements Custom Volume Controls Playable without Timed Input Save Anytime Steam Cloud Family Sharing
Supported Languages
German, English, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Russian, French, Korean, Traditional Chinese, Polish, Thai, Turkish, Ukrainian, Italian
Official Website
https://overlkd.com

Current Pricing

💰
$9.99
Regular Price
Historical low: $6.99 (Sep 2026)

Additional Information

🏆 Achievements
37
total achievements
Featured:
First Catch
Dry Deck
🇧🇷 DEJUS Rating
10
Brazilian rating
🇩🇪 Steam Germany
12
German classification
📦 DLC Available
1
downloadable content
🆘 Support
🎁 Purchase Options
1
package options

Developer Analytics

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About This Game

A few logs, one harpoon, no land in sight. Pull driftwood from the sea and build your raft into a floating town, on your own or with friends you invite straight from Steam. Dive to the ocean floor. Raiders come at night, sharks circle, and somewhere out there, a leviathan is waiting.

Detailed Description

You wake up lashed to a few logs. No land. No boat. No memory of how you got here. Just water, in every direction.

Then a plank drifts past. You've got a harpoon. And from here on, the story is yours to write.

You're alone, until you're not

Gather wood. Fish. Don't die of thirst. You can do all of that by yourself, or you can bring someone in. Friends come straight out of your Steam list: you pick a name, and a moment later they're standing on your raft. No server to rent, no ports to open, no IP address to type out.

The host brings the world. Start a fresh one, or open the save you've been building on for weeks. Everyone ends up in the same ocean and sees the same thing: every plank, every storm, every shark.

Everyone carries their own backpack, so handing something over means dropping it in the raft's store for the other one to take out, the way you'd pass a crate along the deck.

The deep doesn't play by your rules

There's a whole world under your raft. Reefs. Wrecks. Fish flashing in the dark. But your air runs out before you've seen it all, and without goggles, everything blurs into murk anyway. Whatever you miss on the first dive is still waiting for you on the second.

Everything changes when the sun goes down

Boats come at night. Raiders hack through your walls while you sleep, or don't sleep, because you're standing watch instead. A shark circles your deck, patient, like it knows it just has to wait. A storm tears at everything you've built. And when your battery bank runs dry, the lights go out first, right when you need them most.

Wood burns. A fire arrow catches in your deck, your walls, your sails, and the only thing that stops it is a bucket of seawater. It works the other way round as well: hit a raider boat while it's still out on the water and it never arrives. From a watchtower you spot it early enough to try.

There's an answer, if you can find it

26 research nodes give you the tools to actually survive, not just hang on. Debris fields drift by on the horizon. Miss them, and they're gone for good. And somewhere in between, scattered across 24 message-in-a-bottle fragments, is the answer to the one question that's been nagging you since you woke up on those logs: why did the world drown in the first place?

At the end of it all, something is waiting. Bigger than your raft. Bigger than anything you've seen so far. The leviathan.

Frequently Asked Questions

Is Tidewrack worth buying right now?
Wait — $9.99. Wait for upcoming sale in ~0 days for potentially better pricing.
When does Tidewrack go on sale?
Wait for upcoming sale in ~0 days for potentially better pricing.
How many people play Tidewrack?
Declining — 4 daily average. Player count down 80% over recent period.
Is Tidewrack multiplayer dead?
AtRisk — 0 CCU. Population trend: Volatile. Finding matches may be harder.
Is Tidewrack still getting updates?
Actively Updated — 15 patches in last 30 days. 18 patches and 18 news items in last 180 days. Latest patch effect size: 0.00.
How many players are currently playing Tidewrack?
0 players are currently in-game on Steam.
Is Tidewrack free to play?
Tidewrack costs $9.99 on Steam.
What genre is Tidewrack?
Tidewrack is a Adventure, Indie, Simulation game.
Who developed Tidewrack?
Tidewrack was developed by OverLKD Studio and published by OverLKD Studio.
What platforms does Tidewrack support?
Available on Steam for Windows.