Mimic Party
Mimic Party - Steam Charts & Historical Stats
A 1-5 player online voice party game. Explore historical player activity and pricing for Mimic Party. Player-count data was last observed Sep 27, 2026.
Mimic Party player count and price summary
- Current players
- Unavailable
- All-time peak
- 3,962
- 24-hour player change
- Unavailable
- Current US price
- $6.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 6 screenshots · 1 videos
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Trailer
Last Tracked Players
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Wait for upcoming sale in ~3 days for potentially better pricing.
Update Momentum
2 patches and 2 news items in last 180 days. Latest patch effect size: 0.00.
Activity Heatmap
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Latest News
NEW VERSUS MODE !
📝 Update100.000 COPIES SOLD !
📝 UpdatePrice History
System Requirements
- OS: Minimum System Requirements English Recommended Requirements (optional) English Windows: OS Version: Processor: Memory: 4000 MB Graphics: Network: Broadband internet connection DirectX Version: N/A Disk Space: MB Sound Card: VR Devices and Support: (?) See documentation Additional Notes: (?) OS Version: Processor: Memory: MB Graphics: Network: Broadband internet connection DirectX Version: N/A Disk Space: MB Sound Card: VR Devices and Support: (?) See documentation Additional Notes: (?) Release Dates
- Processor: Minimum System Requirements English Recommended Requirements (optional) English Windows: OS Version: Processor: Memory: 4000 MB Graphics: Network: Broadband internet connection DirectX Version: N/A Disk Space: MB Sound Card: VR Devices and Support: (?) See documentation Additional Notes: (?) OS Version: Processor: Memory: MB Graphics: Network: Broadband internet connection DirectX Version: N/A Disk Space: MB Sound Card: VR Devices and Support: (?) See documentation Additional Notes: (?) Release Dates
- Memory: 4000 MB RAM
- Graphics: Minimum System Requirements English Recommended Requirements (optional) English Windows: OS Version: Processor: Memory: 4000 MB Graphics: Network: Broadband internet connection DirectX Version: N/A Disk Space: MB Sound Card: VR Devices and Support: (?) See documentation Additional Notes: (?) OS Version: Processor: Memory: MB Graphics: Network: Broadband internet connection DirectX Version: N/A Disk Space: MB Sound Card: VR Devices and Support: (?) See documentation Additional Notes: (?) Release Dates
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 2000 MB available space
- Sound Card: DirectX compatible sound card — a microphone is REQUIRED to play
- Additional Notes: A microphone is required: the whole game is played with your voice. Online multiplayer only (2-5 players), permanent broadband connection required. Headphones are strongly recommended to keep the game audio out of your microphone.
Additional Information
Player-to-Price Ratio
Current Pricing
Additional Information
Developer Analytics
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About This Game
A 1-5 player online voice party game. You hear a sound, the whole table gets one shot to imitate it all at once, no turns. Your take is scored on pitch and rhythm, then the wheel decides who gets a bonus and whose take becomes a fart.
Detailed Description
Mimic Party
An online 1-5 player voice party game. You hear a sound. You get one shot to reproduce it with your own voice. A local AI grades how close you got melody, rhythm, attacks and then the wheel decides who walks away with a bonus and whose next take comes back saturated, echoing, or replaced by a fart.
FEATURES:
🎤 1-5 player online voice party game
🎧 One-shot takes - no retries, no undo, no mercy
🤖 Local AI scoring: melody, rhythm and attacks, not your voice
🎡A wheel between rounds: bonuses, multipliers, and sabotages to hand out
😈 Sabotages: saturation, echo, pitch shift, chopped audio or your take swapped for a fart
🗣️ In-game voice chat that goes quiet exactly when someone performs
🔊 Themed sound packs - animals, machines, voices, and more
🛠️ Steam Workshop: build and share your own sound packs
⏱️ 10 minutes per game
ONE SOUND. ONE SHOT.
Every round reveals a reference sound to the whole table at once. Everybody records on the same countdown, then the takes are played back one by one while the room reacts. There is no second attempt and no rehearsal - whatever came out of your mouth is what everyone hears.
WE DON'T CARE ABOUT YOUR VOICE
Scoring is built around what a human throat can actually reproduce: the shape of the melody, the rhythm, the attacks, whether you barked once or three times. Not your timbre. A deep voice and a high voice doing the same curve score the same, so nobody wins just because they got lucky with their vocal cords.
THE WHEEL DECIDES
Between rounds the wheel spins for everyone at once. It hands out points, multipliers and sabotages. Draw one and you choose your victim: their next take comes out saturated, echoing, chopped to pieces, or replaced outright by a garbage sound the whole table hears instead of their voice. It costs them points on top. And you find out who aimed at you only when your take plays.
THE ROOM GOES QUIET
Voice chat is always on except when it shouldn't be. The moment a take starts playing, the whole table is muted so everyone hears the same thing. The second it ends, the mics open again, right in time for the reaction. That half-second is the game.
BRING YOUR OWN NOISES
Sound packs are just content. Make one, publish it to the Steam Workshop in a couple of clicks, and subscribe to whatever the community comes up with. Everyone at the table needs the pack before a game can start - the lobby tells you exactly who is still downloading.
