Sid Meier's Civilization® VII: Elizabeth I Pack
Sid Meier's Civilization® VII: Elizabeth I Pack - Steam Charts & Historical Stats
The leader Elizabeth I is now available in Sid Meier's Civilization® VII as part of the Hall of History Collection DLC! Explore historical player activity and pricing for Sid Meier's Civilization® VII: Elizabeth I Pack. A current player-count observation is unavailable.
Sid Meier's Civilization® VII: Elizabeth I Pack player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
No current player-count observation is available; unavailable values are not estimated.
Media gallery 1 screenshots · 1 videos
Screenshots
Videos
Launch - Elizabeth I - ESRB - EN
System Requirements
- Requires a 64-bit processor and operating system
- Requires a 64-bit processor and operating system
- Requires an Apple processor
- Requires an Apple processor
Additional Information
*languages with full audio support
Pricing Information
Additional Information
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About This Game
The leader Elizabeth I is now available in Sid Meier's Civilization® VII as part of the Hall of History Collection DLC!
Detailed Description
The leader Elizabeth I is now available in Sid Meier's Civilization® VII!*
Queen Elizabeth I, the last of the Tudors, reigned over England for 44 years. Under her rule, England went from a small, insignificant country to a major player on the world stage, decimating Spain's armada and founding early settlements in North America. Her English privateers dominated the seas, her merchants laid the foundation of the East India Company, and her policies created room for Shakespeare and the other great English playwrights. She was a monarch, a queen, a woman who refused to be limited by the expectations of her time.
Attributes: Cultural, Economic
Unique Ability - Royal Monopoly: Unlimited Trade Route Range. When you found a Settlement on a different Continent than your Capital, receive a Great Work. Increased Movement to Naval Units, Embarked Settlers, and Embarked Merchants. Merchants and Settlers have reduced training costs. Decreased Combat Strength per Age to Land Combat Units.
Agenda - Trade Agreement: Increase Relationship with civilizations that have more Trade Routes than you. Decrease Relationship with civilizations that have as many or fewer Trade Routes than you.
*This content is included with the Hall of History Collection DLC. If you own the Hall of History Collection, then you already own this content. Terms apply.