Sid Meier's Civilization® VII: Gauls Pack
Sid Meier's Civilization® VII: Gauls Pack - Steam Charts & Historical Stats
The Gauls civilization is now available in Sid Meier's Civilization® VII as part of the Hall of History Collection DLC! Explore historical player activity and pricing for Sid Meier's Civilization® VII: Gauls Pack. A current player-count observation is unavailable.
Sid Meier's Civilization® VII: Gauls Pack player count and price summary
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Media gallery 1 screenshots · 1 videos
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Civilization VII - Gauls - EN - ESRB
System Requirements
- Requires a 64-bit processor and operating system
- Requires a 64-bit processor and operating system
- Requires an Apple processor
- Requires an Apple processor
Additional Information
*languages with full audio support
Pricing Information
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About This Game
The Gauls civilization is now available in Sid Meier's Civilization® VII as part of the Hall of History Collection DLC!
Detailed Description
The Gauls civilization is now available in Sid Meier's Civilization® VII!*
In the Iron Age, the Celtic tribes of Gaul dotted the hilltops of western Europe with their walled settlements. In nearby groves, the druids led their rituals to the gods of nature. Within the towns, famed smiths created brilliant works of gold and silver. Rich and prosperous, Gallic tribes expanded to the lands of their neighbors, most famously, the Romans. In 390 BCE, the Gauls sacked Rome, becoming the most feared of Rome's enemies for centuries. Eventually united under their chieftain Vercingetorix, the Gauls offered fierce resistance to Rome's imperial ambitions, forever leaving their mark on history.
Attributes: Economic, Expansionist
Unique Ability - Favor of Cernunnos:
• Tier 1, Antiquity Age (Apex): Increased Production in Settlements if there is not another Gaul-founded Settlement’s City Center within a set number of tiles. Increased Gold if your Settlement’s City Center is within a set number of tiles from another civilization’s border. Towns can purchase Fortification Buildings regardless of Town Focus.
• Tier 2, Exploration Age: Further increased Production in Settlements if there is not another Gaul-founded Settlement’s City Center within a set number of tiles. Further increased Gold if your Settlement’s City Center is within a set number of tiles from another civilization’s border. Towns can purchase Fortification Buildings regardless of Town Focus.
• Tier 3, Modern Age: Even further increased Production in Settlements if there is not another Gaul-founded Settlement’s City Center within a set number of tiles. Increased GDP per turn if your Settlement’s City Center is within a set number of tiles from another civilization’s border. Towns can purchase Fortification Buildings regardless of Town Focus.
Unique Civilian Unit: Druid (Unique Settler Unit)
Unique Military Unit: Gaisatai (Unique Infantry Unit)
Associated Wonder: Vix
*This content is included with the Hall of History Collection DLC. If you own the Hall of History Collection, then you already own this content. Terms apply.