Game overview
In Celebration of Violence
A fantasy action roguelike of exploration and murder. Live, kill, die, improve, live again.
- Last tracked players
- 2
- All-time peak
- 3
- 24-hour change
- Unavailable
- Steam reviews
- 87.3% positive 496 reviews · via SteamSpy
Delayed observation · last tracked . Values marked unavailable are not estimated.
About this game Read the full description
In Celebration of Violence is a fantasy action roguelike of exploration and murder. The methodical combat requires that you plan your attacks, dodges, blocks, and parries while considering your opponents and the environment. Death is permanent but you can improve your stats and purchase items to aid future lives. And if things get too tough then up to four local friends can grab controllers and aid the hero as player-controlled monsters, zombies, and bandits.

Before I do all the marketing stuff below I want to get the basics out of the way. This is like if The Binding of Isaac and Dark Souls got smushed together. And Rogue Legacy is is there too. And Hammerwatch. The combat is weighty and deliberate, the story is vague and largely nonexistent. A successful run through one of the branching paths could take three hours.
In Celebration of Violence is meticulously unclear. The most you get are the basic controls. All other items, secrets, and mechanics are up to you to decipher. It is difficult, and much of the challenge comes from figuring out the systems at play. Thanks for the interest, I hope you get a chance to play :)

Large, procedurally generated and interconnected lands range from plains, to swamps, to cities, to dungeons. These lands offer multiple paths to reach the variety of final bosses. Dungeons are a dangerous but rewarding risk. In dungeons you will have to move slowly and be on the lookout for traps and secrets while searching for the exit.
Elements interact with each other and the environment. Fire reacts to the temperature, weather, and any flammable objects, especially people. Electricity will arc towards entities and is especially dangerous around water. The chances of rain or snow adjust organically to the area’s climate and can become both a hindrance and an advantage.
The shrines of multiple gods litter the land. Players can choose to pray to shrines they come across to receive a variety of favors, bonuses, and items. One must choose carefully though; every god has a different price and some become displeased when their rival is the subject of worship. Some gods may also become angered by actions the player takes while adventuring, such as destroying foliage or killing civilians.

Scores of weapons, items, spells, and mementos are scattered throughout the world to find. One may acquire a powerful enchanted ballista early into one life, only for the next to yield nothing more than a couple of wooden clubs.
Mementos represent objects remembered from past lives and change the rules of gameplay. You may discover a memento that summons spiders from enemy corpses, improves your stats while on fire, or reverses the effects of death.
There are multiple paths to victory. One could be nimble and stealthy, charge in waving a hammer, raise an army of undead, harness a variety of spells, manipulate enemies into traps or flames, amass resources to acquire the most powerful items, or simply play it safe with a sword and a shield. The various characters simply offer different starting points, every decision is your own.

No life is predetermined for success. The cheery graphics disguise a brutal and unyielding experience. Unforeseen obstacles will need to be dealt with in real time and even a regular enemy will be deadly if you’re not careful. To reach the end, players will need to demonstrate that they are able to consistently overcome these obstacles. Failure can halt or even reverse progress.
As you accumulate experience, discover schematics, and defeat bosses you can become permanently better prepared to tackle future challenges. The choices and advantages a player has at the beginning of a playthrough will dramatically increase as they play. New characters, items, and bonuses are unlocked in ways that are only hinted at during gameplay.

Before I do all the marketing stuff below I want to get the basics out of the way. This is like if The Binding of Isaac and Dark Souls got smushed together. And Rogue Legacy is is there too. And Hammerwatch. The combat is weighty and deliberate, the story is vague and largely nonexistent. A successful run through one of the branching paths could take three hours.
In Celebration of Violence is meticulously unclear. The most you get are the basic controls. All other items, secrets, and mechanics are up to you to decipher. It is difficult, and much of the challenge comes from figuring out the systems at play. Thanks for the interest, I hope you get a chance to play :)

Large, procedurally generated and interconnected lands range from plains, to swamps, to cities, to dungeons. These lands offer multiple paths to reach the variety of final bosses. Dungeons are a dangerous but rewarding risk. In dungeons you will have to move slowly and be on the lookout for traps and secrets while searching for the exit.
Elements interact with each other and the environment. Fire reacts to the temperature, weather, and any flammable objects, especially people. Electricity will arc towards entities and is especially dangerous around water. The chances of rain or snow adjust organically to the area’s climate and can become both a hindrance and an advantage.
The shrines of multiple gods litter the land. Players can choose to pray to shrines they come across to receive a variety of favors, bonuses, and items. One must choose carefully though; every god has a different price and some become displeased when their rival is the subject of worship. Some gods may also become angered by actions the player takes while adventuring, such as destroying foliage or killing civilians.

Scores of weapons, items, spells, and mementos are scattered throughout the world to find. One may acquire a powerful enchanted ballista early into one life, only for the next to yield nothing more than a couple of wooden clubs.
Mementos represent objects remembered from past lives and change the rules of gameplay. You may discover a memento that summons spiders from enemy corpses, improves your stats while on fire, or reverses the effects of death.
There are multiple paths to victory. One could be nimble and stealthy, charge in waving a hammer, raise an army of undead, harness a variety of spells, manipulate enemies into traps or flames, amass resources to acquire the most powerful items, or simply play it safe with a sword and a shield. The various characters simply offer different starting points, every decision is your own.

No life is predetermined for success. The cheery graphics disguise a brutal and unyielding experience. Unforeseen obstacles will need to be dealt with in real time and even a regular enemy will be deadly if you’re not careful. To reach the end, players will need to demonstrate that they are able to consistently overcome these obstacles. Failure can halt or even reverse progress.
As you accumulate experience, discover schematics, and defeat bosses you can become permanently better prepared to tackle future challenges. The choices and advantages a player has at the beginning of a playthrough will dramatically increase as they play. New characters, items, and bonuses are unlocked in ways that are only hinted at during gameplay.
Media gallery 10 screenshots · 0 videos
Screenshots
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Player activity
Concurrent players over the last 48 hours.
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System requirements Windows · macOS · Linux
Windows
Minimum
Minimum:- OS: 7
- Processor: Athlon II X3 @ 3.20GHz
- Memory: 2 GB RAM
- Graphics: AMD Radeon HD 5570
- Storage: 350 MB available space
- Sound Card: Nay!
- Additional Notes: It requires more than you'd think. I suck at optimization.
Recommended
Recommended:- OS: 10
- Memory: 4 GB RAM
- Storage: 350 MB available space
- Sound Card: The most expensive one.
macOS
Minimum
Minimum:- OS: 10.9
- Processor: 1.6GHz Intel Core i5
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 6000
- Storage: 350 MB available space
Linux
Minimum
Minimum:- OS: Tested on Ubuntu 16 only
- Processor: Athlon II X3 @ 3.20GHz
- Memory: 2 GB RAM
- Graphics: AMD Radeon HD 5570
- Storage: 350 MB available space
Game details Languages, features & support
- Publisher
- Julian Edison
- Brazilian rating
- 18
- Steam Germany rating
- 18
- Content warning
- Low resolution bloody violence
- Achievements
- 86
- Controller support
- partial
- Features
- Single-player, Steam Achievements, Steam Trading Cards, Partial Controller Support, Steam Cloud, Steam Leaderboards, Family Sharing
- Languages
- English
- Website
- Official website ↗
- Support
- [email protected] Support site ↗
Compatibility & accessibility Steam Deck, controllers & access features
Can I Play This?
Steam declarations and Valve's Steam Deck compatibility result. Missing data is shown as unknown, never unsupported.
Native Steam builds
Windows: unknown
macOS: unknown
Linux: unknown
Steam Deck
unknown
Valve compatibility test
Input
Controller support: unknown
Structured language support (1)
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | Yes | No | No |
Steam store page
fresh · checked 2026-10-09
PCGamingWiki technical notes
External link only; SteamIQHQ does not ingest PCGamingWiki content.
More analysis Activity patterns, updates & developer tools
Game Insights
Buy Verdict
Wait — $7.99.
Not the best time to buy. Price could improve with future sales.
▲
~24 days until next sale
Value Score
Fair Value — 70th percentile.
Price-to-player ratio ranks in the 70th percentile. Priced as Market at $7.99.
▬
Market pricing tier
Genre Benchmarks
Player Count
Top 31%
Value Ratio
Top 30%
Activity Heatmap
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Peak Activity
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Avg Activity
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Developer Analytics
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Frequently Asked Questions
Is In Celebration of Violence worth buying right now?
Wait — $7.99. Not the best time to buy. Price could improve with future sales.
When does In Celebration of Violence go on sale?
Not the best time to buy. Price could improve with future sales.
Is In Celebration of Violence free to play?
In Celebration of Violence costs $7.99 on Steam.
What genre is In Celebration of Violence?
In Celebration of Violence is a Action, Adventure, Indie, RPG game.
Who developed In Celebration of Violence?
In Celebration of Violence was developed by Julian Edison and published by Julian Edison.
What platforms does In Celebration of Violence support?
Available on Steam for Windows, macOS, Linux.
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