Dead Man's Gulch
Dead Man's Gulch - Steam Charts & Historical Stats
A Western tower defense. Explore historical player activity and pricing for Dead Man's Gulch. Player-count data was last observed Sep 26, 2026.
Dead Man's Gulch player count and price summary
- Current players
- Unavailable
- All-time peak
- 1
- 24-hour player change
- Unavailable
- Current US price
- $1.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 6 screenshots · 1 videos
Screenshots
Videos
Gameplay Trailer
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Wait for upcoming sale in ~4 days for potentially better pricing.
Activity Heatmap
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Price History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Dual-core, 2 GHz
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3 compatible, integrated graphics sufficient
- Storage: 100 MB available space
- Sound Card: Any
- Requires a 64-bit processor and operating system
$1.99 $1.39
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
A Western tower defense. Build houses, post Cowboys in and on the windows and rooftops, arm them, and hold the street against ever stronger hordes of walking dead. Every run ends, but the "Fortitude" you earn buys permanent upgrades, so the next night starts a little less hopeless.
Detailed Description
What you do
- Place cowboys along the street which defend the town
- Spend gold mid-fight on more men, better guns, and new buildings
- Level up during a run and pick a skill card each time, Tier1 - Tier3 Skills
- Bank Fortitude every run — win or lose — and spend it on permanent upgrades
- Come back stronger and hold out longer than last time. Constant progression
Keep them out of town.
Zombies come up the road to Dead Man's Gulch in one continuous wave that never stops growing. The settlers can't fight. Your cowboys can — so put them where they'll do the most good and keep them supplied.
Hour one is a handful of shamblers. By the small hours there are hundreds on the street at once, and the things that arrive then take a magazine each.
Build the town, then hold it
- Raise twelve buildings along the street, each with its own firing positions
- Arm your men from a pistol up to a Sharps buffalo rifle — and dynamite, when a pistol will no longer do
- Call in cavalry, and when the purse allows it, build the Gatling emplacement
- Seven kinds of dead walk this road, from the shamblers of the first hour to what arrives after midnight
Lose, learn, ride again
Every run ends. What you learned does not. Fortitude carries over into a ledger of permanent upgrades — more gold, skills, and new weapons — so the next night starts a little less hopeless than the last.
- Real progression from run to run
- Progress saves itself
- English, German and Spanish
A note from the developer
I'm one person, and this is my first published game.I've played tower defense for years, and I love the idea of progress that carries across runs. Dead Man's Gulch is my attempt to put both in one game.
I built it in my spare time. If you play it and something feels off, tell me — I read everything and want to make this the best it can be.
— Matthias, Off the Clock Hermit