Sweepers Luck
Sweepers Luck - Steam Charts & Historical Stats
A Minesweeper roguelike about greed. Explore historical player activity and pricing for Sweepers Luck. Player-count data was last observed Sep 29, 2026.
Sweepers Luck player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
Player count last observed . Values marked unavailable are not estimated.
Media gallery 5 screenshots · 1 videos
Screenshots
Videos
Sweepers Luck Trailer 1
System Requirements
- OS: Windows 10 64-bit
- Processor: Dual-core x86-64, 2.0 GHz (Intel Core i3-4130 / AMD FX-6300)
- Memory: 4 GB RAM
- Graphics: Vulkan 1.0 compatible with 1 GB VRAM — NVIDIA GeForce GTX 650, AMD Radeon HD 7750, or Intel HD Graphics 520
- Storage: 250 MB available space
- Sound Card: Any
- OS: Windows 10/11 64-bit
- Processor: Quad-core x86-64 (Intel Core i5-8400 / AMD Ryzen 3 1200)
- Memory: 8 GB RAM
- Graphics: Vulkan 1.2 compatible with 2 GB VRAM — NVIDIA GeForce GTX 1050, AMD Radeon RX 560, or newer integrated graphics
- Storage: 250 MB available space
- Sound Card: Any
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
A Minesweeper roguelike about greed. Deduce which tiles are safe, then bet on the ones worth taking — scoring them as poker hands, stacking sticker combos, and pushing your luck one tile too far. The board always plays fair. You won't.
Detailed Description
It is Minesweeper, but you are not trying to clear the board. You are trying to hit
a score before you run out of Sweeps.
The unit of play is not the click. It is the Slip.
Bet on the tiles you can prove
Deduction tells you which tiles are safe. That is the easy part. Load up to five of
them onto a Slip, commit with SWEEP, and the numbers you uncover score together as a
poker hand — multiplied by the shape they made on the grid, and by how many you dared
to load.
One Bust anywhere in the Slip and the hand pays no multiplier. So the real question is
never "which tile is safe." It is "which safe tile is worth taking."
Or push it one tile further
Clear a Slip and you are offered a choice: bank the payout, or PUSH — turn one more
tile blind and rescore everything. The multipliers climb past anything a normal Slip
can reach. Bust on a push and the entire payout is gone.
Build something broken
100 Lucky Stickers. 35 single-use Tokens. 25 permanent board upgrades.
Stickers fire strictly left to right, so a x3 in the last slot is worth far more than
the same sticker in the first. Rearranging your build IS the build. Watch the chain
resolve one sticker at a time and learn exactly what you have made.
The board always plays fair
Every board is generated so it can be solved by reasoning alone. You should never have
to guess, and a Bust only ever reveals itself — one mistake never turns a solvable
board into a coin flip. If a board looks impossible, there is a deduction you have not
spotted yet.
Runs that do not stop
There is no win screen. Tickets keep coming and the target keeps multiplying, so a
build that stops growing gets left behind. Bosses arrive to change the rules for a
Ticket. Routes fork the run. Every run — win or lose — pays out Credits toward
permanent hand upgrades, Charms that change how the next run starts, and Stakes that
make it harder.
Features
100 Lucky Stickers, 35 Tokens and 25 board upgrades to build with
Enhanced tiles — Foil, Holo, Glass, Gold, Locked, Twin and Rotten
Endless runs with Bosses, branching Routes and difficulty Stakes
Run seeds, and an autosave that picks up at the Ticket you left on
Full controller support, built with handhelds in mind
Original soundtrack
Reduce motion, high contrast, and a frame cap for battery life