In The Vroms In Clones
In The Vroms In Clones - Steam Charts & Historical Stats
A police officer finds himself trapped in a strange cycle upon arriving at the station. Explore historical player activity and pricing for In The Vroms In Clones. Player-count data was last observed Sep 29, 2026.
In The Vroms In Clones player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
Player count last observed . Values marked unavailable are not estimated.
Media gallery 5 screenshots · 3 videos
Screenshots
Videos
In The Vroms In Clones Trailer
music
desenvolvedor
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Quad-core Intel or AMD, 2.5 GHz or faster
- Memory: 16 GB RAM
- Graphics: , NVIDIA GTX 1060 or AMD RX 580)
- DirectX: Version 11
- Storage: 5 MB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10 (version 1909 or later) or Windows 11 (64-bit)
- Memory: 32 GB RAM
- Graphics: NVIDIA RTX 3060 or AMD RX 6700 XT)
- Storage: 5 MB available space
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
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About This Game
A police officer finds himself trapped in a strange cycle upon arriving at the station. Rooms, conversations, and events repeat endlessly. Whenever he walks through a door, he returns to the same spot.
Detailed Description
A police officer finds himself trapped in a strange cycle upon arriving at the station. Rooms, conversations, and events repeat endlessly. Every time he walks through a door, he returns to the same spot, encountering subtle anomalies in reality. His challenge is to unravel the mystery behind the cycle and find a way to escape the infinite loop. Designed as a casual distraction, the game features horror elements, character dialogue, music, and mild jump scares. It does not feature intentional horror sequences or interactive enemies; the main focus is spotting differences in the environment across repeated iterations—essentially a "spot the difference" game. The game hints at a story unfolding within the setting, but since it is a loop, this narrative thread never progresses and simply repeats itself; the priority remains identifying environmental variations.
Gameplay involves walking, jumping, and interacting with notes and doors in the environment; it can be played using only a mouse and keyboard. Although developed by a Brazilian, the game is entirely in English, featuring both voice acting and subtitles.
