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Embers of War

Game overview

Embers of War

The Tang is gone and you run a mercenary company that fights for whoever pays. Real-time-with-pause tactics on a sixteen-lane field. Spears hold, cavalry charges, crossbows go through armour, and when the enemy breaks you hire the rest. Every man has a name and a temper. When he dies he stays dead.

Tactical RPG Real Time Tactics Roguelite Perma Death Strategy RPG
Last tracked players
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1
24-hour change
Unavailable

Delayed observation · last tracked . Values marked unavailable are not estimated. Recorded peak is the highest player count observed by SteamIQHQ; earlier records may be outside our coverage.

About this game Read the full description

What this is

The Tang dynasty has collapsed. Over the next fifteen years northern China goes through five more, and emperors change faster than the horses at the relay stations. You run a mercenary company in the middle of it. Whoever pays, you fight for. Nobody asks what the war is about. Nobody would answer.

Seven theatres, seven factions, each with its own problem to solve. Bandits bring numbers. The Liang bring a shield wall and heavy crossbows behind it. The Shatuo hit both flanks with cavalry. Youzhou's armoured infantry will grind through you without bothering to charge. Chu fields rattan armour and poisoned arrows, the Khitan ride in and ride out, and the Southern Han have elephants. Pick a road north. Take contracts, fight, resupply in town, recruit, buy gear, and eventually reach the Black Banner's camp. The main line takes about two hours. Then you start again on a different road, with different contracts, different enemy formations, and different people picked up along the way. Dead soldiers do not come back. Neither does your save.

How battles work

Real time, pause whenever you like. The field is sixteen lanes wide and nine deep. Some battles have a rocky hill across the middle, some leave only a narrow corridor on each flank wide enough for horses. You decide which lane each unit holds and when it moves.

You get seven unit types of your own. Shield-bearers stand in front and take it. Spearmen brace against cavalry. Archers shoot. Crossbowmen shoot through armour. Horsemen charge. The ballista reaches across the field. Drummers keep everyone else from running. Anything else you want, you pick up on the battlefield: when enemy morale breaks they rout, and routed men can be recruited on the spot. The man who was trying to kill you yesterday draws your pay today. Nobody in this century finds that strange.

Hitting the enemy head-on is usually how you lose. Winning means finding the gap in their line and going through it before the flanks close.

The men

Every soldier has a name, a background, a temperament and a nickname. Deserters, debtors, farmers who enlisted because the alternative was starving. Survivors level up, levelling gives you points to spend, and at certain levels each man picks a path. Two spear companies can end up doing very different jobs: one braces and counters cavalry, the other strikes first on contact. At night in camp they talk to you. Sometimes it is useful. Mostly it is about the food.

Contracts let you raise the stakes by betting on a specific veteran to finish the job alive. Win the bet and the pay goes up. Lose it and his name goes on the roll of the fallen, and there is one less share to pay out. The books balance. The man is gone.

If you would rather not command every fight yourself, send a detachment out on commission and read the report when it comes back, if it comes back. You can also leave men to garrison a holding for income. Holdings get attacked now and then, and you decide whether to go.

From deserter to military governor

Rank is bought. There is no other way to get it this century. You climb from squad leader one grade at a time, and at every grade a Black Banner army is standing in the road. That banner flattened your old camp once. Now you grind your way back up to it. The last battle puts you in front of the man himself, and whether you take him depends on how many men and how much money you managed to keep. If neither is enough, at least the roll of the fallen will be impressive.

Other things

  • Researched Five Dynasties setting. Unit designations, theatres and faction tactics are drawn from the sources. The research will not help you win

  • Ink-wash art, animated cutscenes on the main line

  • Single-player. No multiplayer. Nobody is coming to help

  • About two hours per run, built to be replayed

The ash is not cold yet. There is one breath left in it. One breath is enough to raise an army.

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System requirements Windows

Windows

Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Dual-core 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3 compatible (Intel HD 4000 or better)
  • Storage: 1 GB available space
  • Additional Notes: Requires OpenGL 3.3 support.

Recommended

Recommended:
  • OS: Windows 10 / 11 64-bit
  • Processor: Quad-core 2.5 GHz
  • Memory: 8 GB RAM
  • Graphics: Any dedicated GPU (GTX 1050 / RX 560 or better)
  • Storage: 1 GB available space
Game details Languages, features & support
Publisher
Lazycat Interactive
Brazilian rating
14
Steam Germany rating
16
Content warning
Set during the civil wars of China's Five Dynasties period (10th century). Contains war violence described in text, including blood, wounds, death and the permanent loss of your soldiers; an in-game roll of the fallen; scenes of soldiers drinking; a dice-gambling event played with in-game currency only; oblique text references to famine and cannibalism; and period-accurate ethnic insults spoken by enemy factions. Battles are rendered as stylised ink-wash silhouettes with no gore imagery. No nudity or sexual content, no real-money transactions.
Achievements
24
Controller support
full
Features
Single-player, Steam Achievements, Full controller support, Custom Volume Controls, Playable without Timed Input, DualShock Controller Support, Save Anytime, Steam Input API Support, Subtitle Options, Steam Cloud, Family Sharing
Languages
English, Simplified Chinese*, Traditional Chinese*
*languages with full audio support

View demo on Steam ?Playable demo observed on the US Steam page

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Genre Benchmarks

Player Count Top 25%
Value Ratio Top 18%

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Frequently Asked Questions

What is the recorded Steam price for Embers of War?
The last observed Steam price for Embers of War is $5.99. Check Steam for current pricing and availability.
What genre is Embers of War?
Embers of War is a Indie, RPG, Strategy game.
Who developed Embers of War?
Embers of War was developed by Lazycat Interactive and published by Lazycat Interactive.
What platforms does Embers of War support?
Available on Steam for Windows.

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