Game overview
The Art of Fight
The Art of Fight is the fastest-paced multiplayer shooter in VR.It uses a game-changing locomotion method that avoids motion sickness allowing unparalleled 4v4 competitive battles online or against configurable bots.
- Last tracked players
- 0
- All-time peak
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- 24-hour change
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- Steam reviews
- 67% positive 358 reviews · via SteamSpy
Delayed observation · last tracked . Values marked unavailable are not estimated.
About this game Read the full description
The Art of Fight is the fastest-paced multiplayer shooter in VR.
It uses a game-changing locomotion method that avoids motion sickness, allowing unparalleled 4v4 competitive battles online or against configurable bots.
Being fond of virtual reality, we wanted to create a world dedicated to VR philosophy. Science-fiction and VR are full of good storylines revolving around firefights. We strongly inspired ourselves from the universes of Matrix and Avalone to create our very own world.
About the gameplay:
Each game is divided into 10 rounds (the winner is the first to get to 6; the game can also end with a draw at 5). Each round lasts 2 minutes with 40 seconds extra time when an objective is being disputed. For each new round, players receive money to buy new gear (firearms, weapons, grenades, bulletproof vests, etc.). Survivors keep the gear they bought for the next round. One of the teams' objective is to carry a virus to the infection zones. The opposing team has to recover the object before the first team is able to carry out its mission. The game is made to be as realistic as possible when it comes to weapon control. For example, you will need to reload your firearms yourselves (don’t forget to bring as many magazines on you as possible) and to properly aim.
For this project, we have developed a brand new natural motion technique. This technique is based on the observation that when we walk our hands often move in the opposite direction of our feet. The player can “catch” the air by clicking on the “menu” button of the controllers and “pull” or “push” their body in the intended direction. This allows the player to move in an intuitive and comfortable manner (and prevents motion sickness) while being fast and agile and, most importantly, without ever ruining the immersion.
For the most sensitive people, it is possible to display a “comfort capsule” which surrounds the player during fast moves. This way, the player will not suffer from nausea as they will have the impression of being inside a cockpit, thus providing their brain fixed reference points to rely on.
The game is also designed to be compatible with the majority of VR motion interfaces, such as 3D treadmills and other feet controllers.
VR is a revolutionary technology and we want to create a FPS that shows exactly that. All your feedback is welcome and we will take it into account while proceeding with the game development.
It uses a game-changing locomotion method that avoids motion sickness, allowing unparalleled 4v4 competitive battles online or against configurable bots.
Being fond of virtual reality, we wanted to create a world dedicated to VR philosophy. Science-fiction and VR are full of good storylines revolving around firefights. We strongly inspired ourselves from the universes of Matrix and Avalone to create our very own world.
About the gameplay:
Each game is divided into 10 rounds (the winner is the first to get to 6; the game can also end with a draw at 5). Each round lasts 2 minutes with 40 seconds extra time when an objective is being disputed. For each new round, players receive money to buy new gear (firearms, weapons, grenades, bulletproof vests, etc.). Survivors keep the gear they bought for the next round. One of the teams' objective is to carry a virus to the infection zones. The opposing team has to recover the object before the first team is able to carry out its mission. The game is made to be as realistic as possible when it comes to weapon control. For example, you will need to reload your firearms yourselves (don’t forget to bring as many magazines on you as possible) and to properly aim.
For this project, we have developed a brand new natural motion technique. This technique is based on the observation that when we walk our hands often move in the opposite direction of our feet. The player can “catch” the air by clicking on the “menu” button of the controllers and “pull” or “push” their body in the intended direction. This allows the player to move in an intuitive and comfortable manner (and prevents motion sickness) while being fast and agile and, most importantly, without ever ruining the immersion.
For the most sensitive people, it is possible to display a “comfort capsule” which surrounds the player during fast moves. This way, the player will not suffer from nausea as they will have the impression of being inside a cockpit, thus providing their brain fixed reference points to rely on.
The game is also designed to be compatible with the majority of VR motion interfaces, such as 3D treadmills and other feet controllers.
VR is a revolutionary technology and we want to create a FPS that shows exactly that. All your feedback is welcome and we will take it into account while proceeding with the game development.
Media gallery 13 screenshots · 0 videos
Screenshots
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System requirements Windows
Windows
Minimum
Minimum:- OS: Windows
- Processor: i5
- Graphics: GTX 970
- VR Support: SteamVR or Oculus PC. Standing or Room Scale
Recommended
Recommended:- OS: Windows 10
- Processor: i7
- Graphics: GTX 1070
Game details Languages, features & support
- Publisher
- raptor lab
- Achievements
- 35
- Features
- Multi-player, PvP, Online PvP, Co-op, Online Co-op, Steam Achievements, Tracked Controller Support, VR Only, Family Sharing
- Languages
- English*
*languages with full audio support - Website
- Official website ↗
- Support
- [email protected] Support site ↗
Compatibility & accessibility Steam Deck, controllers & access features
Can I Play This?
Steam declarations and Valve's Steam Deck compatibility result. Missing data is shown as unknown, never unsupported.
Native Steam builds
Windows: unknown
macOS: unknown
Linux: unknown
Steam Deck
unsupported
Valve compatibility test
Input
Controller support: unknown
Structured language support (1)
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | Yes | Yes | Yes |
Steam store page
fresh · checked 2026-10-09
PCGamingWiki technical notes
External link only; SteamIQHQ does not ingest PCGamingWiki content.
More analysis Activity patterns, updates & developer tools
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Developer Analytics
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Frequently Asked Questions
Is The Art of Fight free to play?
Yes, The Art of Fight is free to play on Steam.
What genre is The Art of Fight?
The Art of Fight is a Action, Indie game.
Who developed The Art of Fight?
The Art of Fight was developed by raptor lab and published by raptor lab.
What platforms does The Art of Fight support?
Available on Steam for Windows.
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