Game overview
Gee, Tea, Eh, Seven? Demo
In a single night, your father's boba tea empire AND family were taken out by rivals. Take revenge as Seven, the tragic sole survivor. Build up your power base by brewing the best drinks and retaking the town... or, you know, by kneecapping the competition through sabotage, subterfuge and violence.
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About this game Read the full description
Step into the demo world of Gee, Tea, Eh, Seven, an upcoming open-world bubble tea chain management simulator... with a bit of crime, thievery, guns, and carjacking. Leave behind the trappings of your stores any time to advance your upstart brand's growing presence -- through all means available to you, including sabotaging rival outlets, disrupting deliveries, and, uh, incapacitating staff. The demo includes about an hour of playtime and gives you a taste of starting out your own business, growing your capabilities, and FREE REIN IN THE CITY! It also exposes you to this solo developer's horrific voice acting and motion capture - you've been warned!
Do note that the demo content isn't representative of the finished products - there will be FAR more things clamouring for your attention and actual activity in all the districts on full release :)
Whether you choose to grow your dominance through hard work and mastery, or ruthlessness and violence, don't feel bad for the competition. After all, it is they who struck the first blow, and laid low your father's sprawling boba team empire and over ten of your family members in one single, fateful stroke.
REVENGE IS A CUP OF BUBBLE TEA, BEST SERVED COLD
As Seven, the protagonist and sole survivor of your family, your goals are clear: first amass enough influence, wealth, and muscle -- then attempt to uncover the identity of your family's aggressors, and exact your sweet revenge. Or deliver them to justice and a fair trial. Your call. I'm not your father.
PICK THE JUST DESSERTS
In this demo, you can expect to experience some of the full game's mechanics, such as:
A fully-functioning customer/NPC system with persistent, roaming customers, loyalty levels, and preference matching
The first tier of the bubble tea brewing mechanics - just the tip of the iceberg!
Managing stock, going grocery shopping, handing out flyers! Don't worry, one day you'll hire for these, too
Automation and employee systems WILL become a core part of gameplay - you'll get a taste :)
Vehicles that you can hijack off the road. Do note this may turn the drivers and law enforcement aggressive!
Fun weapons, ranging from BICYCLES and FISH! to good old fisticuffs. Want to try the fun stuff, like brewing unlockable grenades? Stay tuned for the full game! (There's a helicopter if you can find one :))
TRUE, FULL day/night cycles, with future updates possibly including SEASONS!
BECOME PART OF OUR STORY
Join our community (Discord, ideally!) or reach out on any platform to start a conversation if you wish to chat! Pls join it's just me and 20 bots ._. You would probably end up shaping how the game - and even franchise, for this is what I intend to do for the rest of my life (however much I have left of it!).
We will eventually also do fun stuff like record fictional radio shows to play on vehicles, put your funny audio recordings in (bonus points if you suit an existing NPC), etc, and maybe even get the chance to work alongside qualified (and paid professionals). You'll be credited, of course.
Additional scope for the full game
We've got a tight timeline to hit and want a presentable standard of gameplay and polish. That said, the goal is:
A sprawling city with (eventually) five distinct zones
Fully working traffic and pedestrian systems, including the ability to enter (and maybe race...) a variety of vehicles
A farming and resource system you can specialise into. Fishing? Maybe...
Narrative arc that spans at least 12 core missions
An initial 10 sidequests with meaningful rewards to advance or modify gameplay (and not just 1% crit rate)
Satisfying progression both in combat ability and expansion (or should we say restoration...) of your empire
Full Steam Achievement integration encouraging multiple playstyles for replayability
Comedic, sometimes nostalgic callout moments, but let's not forget...
Hopefully some touching / thought-provoking moments
The ability to prioritize (and conversely deprioritize) gameplay elements that you may not like (combat-focused vs simulation-focused)
Hopefully some 20 hours of gameplay EXCLUDING the endgame and open-world scenarios
Key polish areas
The screenshots and artwork you see right now are not indicative of the final product. We intend to dedicate the entirety of later months to polishing, meaning we're pushing really hard to improve and perfect the gameplay aspects early.
Optimization to perform on a wider variety of rigs. Playtest stage will help a LOT with this!
Lighting and color-grading - The day/night cycles have made this doubly (or quadruply) tricky - but we are always iterating!
Game feel - feedback should be visceral or satisfying depending on which pillar of gameplay you're pursuing at the moment. Some days are for chilling, others for smackin', right?
Community feedback - Avid fans of both genres - open-world and simulator (and even cozy) will have invaluable feedback we NEED. Be sure to wishlist and hop into our Discord and/or Reddit channels to have your say, and to check in on the project status!
POLICY ON USAGE OF GENAI ASSETS
As tempting as it has been, we're standing our ground on this. Every single voice, artwork and asset in the game will be human-driven. Even if it does open it up to looking a bit more dated, a bit rougher, a bit less polished than what is genuinely very scary, good-looking GenAI products flooding asset marketplaces. I grew up a beneficiary of humans pouring their creative souls into what they loved. I really trust in us gamers to be able to appreciate the effort channeled into something. And so, while the edges of this game are indubitably going to be rough (I'm just one guy...!), please afford us a little wiggle room on account of us refusing to use GenAI art!
(E.g. our current Steam page capsule was me painstakingly capturing in-engine moments and then slapping some cheesy filters via my phone's inbuilt camera app and cobbling it together in amateur free editing software. That blender part in the top left? Literally something you can buy on Amazon, lol. Hardly professional - we'll do another pass closer to launch.)
I'm building up a capable roster of international talent for voices, etc, and am doing my own homebrew mocap + voices. We'll take the long way around; that's a guarantee. Even our SIGNATURE FONT was purchased after a custom contract negotiated with an Indonesian guy who's been churning them out for near a decade. That said, the line in the marketplace is becoming increasingly blurred, so if you spot something you know for sure is GenAI (creator account, etc), contact us and we'll track it down and put in the work to weed it out. Most of the assets so far are from 2021-2023, predating all this stuff, so I hope that's good news, and/or come from legit 3D artists with a history of quality work!
(P.S. At some point we may even open community inclusions (voicelines, guests on radio shows, MUSIC) and some of these may be paid opportunities. Maybe later in the year once the core game is solid :))
THE COMPANION APP - COMING SOON TO ANDROID AND iOS (hopefully!)We're developing a really crazy experience where your smartphone can interact with the game through a companion app! More information to come soon. It'll be fun as heck and a throwback to old times! It only works with your local network and never touches your actual internet -- i.e. you can use it totally offline - it just communicates with your computer through UDP. No logins, accounts or whatever required.. I'm just not that kind of guy.
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System requirements Windows
Windows
Minimum
Minimum:- OS: Windows 10 (64-bit)
- Processor: Intel Core i5-12400F or Ryzen 5 5600
- Memory: 16 GB RAM
- Graphics: NVIDIA RTX A400 4GB or AMD RX 6400
- DirectX: Version 11
- Storage: 10 GB available space
- Sound Card: Any 5.1 or similar onboard sound
- Additional Notes: NO internet connection required; OPTIONAL leaderboard or user-generated submission systems may require connectivity. SSD highly recommended.
Recommended
Recommended:- OS: Windows 10 (64-bit) or Windows 11 (64-bit)
- Processor: Intel Core i3-14100F, AMD Ryzen 5 7500F, or later
- Memory: 32 GB RAM
- Graphics: 8GB NVIDIA GeForce RTX 3000 series or 8GB AMD RX 6000+
- DirectX: Version 11
- Storage: 10 GB available space
- Sound Card: Any 5.1 or similar onboard sound
- Additional Notes: SSD highly recommended. NO internet connection required; OPTIONAL leaderboard or user-generated submission systems may require connectivity.
Game details Languages, features & support
- Publisher
- Team Moo
- Brazilian rating
- 14
- Steam Germany rating
- 16
- Content warning
- While a business simulator at heart, the open world nature of the game mean that certain story elements and missions may present the player with an opportunity to engage in acts of violence or in defiance of fictional law enforcement. Progression through honorable means or less-violent means (pushing enemies into the water or running away) are certainly ways to complete the game. In fact, you really shouldn't harm civilians - they're your customers!
- Achievements
- 26
- Controller support
- partial
- Features
- Single-player, Game demo, Adjustable Text Size, Camera Comfort, Custom Volume Controls, Adjustable Difficulty, Playable without Timed Input, Save Anytime, Stereo Sound, Subtitle Options, Surround Sound, Partial Controller Support
- Languages
- English*
*languages with full audio support - Website
- Official website ↗
- Support
- [email protected] Support site ↗
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