Tabletop Simulator - Tiny Epic Quest
Tabletop Simulator - Tiny Epic Quest - Steam Charts & Historical Stats
A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Explore historical player activity and pricing for Tabletop Simulator - Tiny Epic Quest. Player-count data was last observed May 1, 2026.
Tabletop Simulator - Tiny Epic Quest player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- $3.49
Player count last observed . Values marked unavailable are not estimated.
Media gallery 5 screenshots · 0 videos
Screenshots
Game Insights
Buy Verdict
Decent deal at 50% off, but might drop further. Watch for better opportunities.
Value Score
Price-to-player ratio ranks in the 100th percentile.
Genre Benchmarks
Price History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
System Requirements
- OS *: Windows XP SP2
- Memory: 4 GB RAM
- Graphics: Integrated
- Network: Broadband Internet connection
- Storage: 6 GB available space
- OS: OSX 10.8
- Memory: 4 GB RAM
- Network: Broadband Internet connection
- Storage: 6 GB available space
- Memory: 4 GB RAM
- Graphics: Integrated
- Network: Broadband Internet connection
- Storage: 6 GB available space
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom.
Detailed Description
1-4 Players | Ages 14 & Up
Approximately 30-45 minutes
This DLC also includes the Golden Mushroom Mini Expansion and features the ITEMeeples™!
About Tiny Epic Quest
A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk — and by the epic items that have been lost in the realm’s deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out….
Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes’ movement or combat, or their ability to learn spells or mitigate harmful dice rolls. Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests — or to position themselves for what night brings.
As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals. During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day.