steamiqhq
★ Watchlist
Consortium: THE TOWER

Game overview

Consortium: THE TOWER

A hardcore sci-fi first-person role-playing experience. Explore, talk, fight and/or sneak through The Churchill Tower in 2042! Play an active role in the ongoing narrative. Every choice counts.

RPG Early Access Immersive Sim Indie Action
Last tracked players
0
All-time peak
Unavailable
24-hour change
Unavailable
Steam reviews
46.3% positive
54 reviews · via SteamSpy

Delayed observation · last tracked . Values marked unavailable are not estimated.

About this game Read the full description

Inspired by both the original CONSORTIUM and old-school sci-fi first-person shooters, Consortium: The Tower is a role-playing experience with an unparalleled degree of player freedom.​

GAME DESCRIPTION

We here at iDGi have invented a satellite capable of opening a rift through time and space. Travel with us through this rift to the year 2042, and take first-person control of Consortium agent Bishop Six on his first official mission. The result is a highly unique, fourth-wall shattering role-playing experience where you essentially play YOURSELF in full control of another human being.

While the game presents you with a seemingly straightforward mission to rescue hostages, you have complete freedom to approach all situations as you see fit. Decisions are remembered, and can drastically change the outcome of the story. Follow the Consortium mandate and work with your team to accomplish their goals, choose to work directly against them, even fully joining the other side, or skirt the line and play both sides for as long as you can. Both sides have their own truths, and it’s your job to sort them out and decide for yourself who to believe and why. In the middle are a host of characters from all sides of the conflict, each complete with hundreds of lines of dialogue, as well as interconnected backstories and motivations.

We aim for Consortium: The Tower to become the ultimate sci-fi action immersive simulation. Absolutely everything in this game has a narrative or world-building explanation behind it, including all of the game mechanics. In other words our goal from the very beginning was to ensure there are no “gamey” elements, allowing for maximum immersion.

(The 3D automap, revealing all of Act 1)

BACK STORY

London, England, December 21st 2042. Terrorists have seized control of the Churchill Tower Power Facility, located in the center of the 1.5 km high Churchill Tower, and taken all of its civilian employees hostage. The global para-military police agency, The Consortium are being brought in to subdue the terrorists and rescue the hostages, and YOU are the principal agent in charge of the mission.

In the weeks prior to this incident industrial nanites, the primary workforce behind the construction of vast sections of The Churchill Tower, have mysteriously gone haywire. The building’s construction was ground to a halt just days before your arrival. Vast sections of the Tower are unfinished and reshaped, making navigating to where the hostages are a serious challenge.

Due to the unusual nature of the situation, this highly connected society of 2042 quickly become enamoured by your actions. Within hours billions are glued to their VR-decks, hanging off every move you make. Watch as news reports alter based on your actions, and an ever present “public opinion meter” determines your overall standing in their eyes.

Besides the specific story unfolding on the tower, the Consortium Universe is extremely vast, encompassing over ten years of development and worldbuilding. Every nook and cranny of every character and event has been meticulously planned, and allows for a completely optional rabbit hole to delve into for those looking to get lost in an alternate future from our own.

KEY FEATURES

  • Play this game entirely on its own or import your universe from CONSORTIUM and continue your story seamlessly! Playing the first game is NOT required to fully understand the narrative.

  • Imported games include alternate dialogue and situations stemming from your choices in CONSORTIUM.

  • New Players unfamiliar with CONSORTIUM will also be given unique dialogue and situations based on having NOT played the first game!

  • Explore hundreds of pages of optional backstory and lore through an in-game Information Console (our version of a codex)

  • A semi-realtime element allows for events to trigger based on playtime, and for world events outside of The Tower to pop periodically. Keep an eye out on these events, and piece together an interconnected narrative that spans well past the confines of The Tower.

SURVIVE!

  • The Churchill Tower is a highly dangerous environment, with extreme temperatures, security turrets, potentially hostile soldiers, great heights, deadly air vents and more making simple survival a real challenge.

  • Utilize a classic drag and drop RPG inventory system and manage a wide variety of gear and ammunition that turns you into the world’s ultimate super soldier - a Consortium Bishop. Make deals with combatant squad leaders for better gear, or take them down and loot their bodies.

  • All of your technology requires Utility Energy to function. Get more Utility Energy by “recycling” dozens of everyday objects scattered throughout the world. Even garbage and litter can yield you vital Utility Energy! If it’s a loose object in the world, it can be recycled.

  • Find and unlock the Engineering System and gain the ability to upgrade all of your gear to suit your playing style. More than 50 currently available upgrades, with more to come.

TALK!

  • Choose to talk your way through most of the story, and never even raise your weapon.

  • Every single NPC found in Consortium: The Tower, including all of the “bad guys,” are there for a narrative reason. You have the choice to try and strike up a conversation with everyone you can find using our realistic, and heavily upgraded waterfall dialog system.

  • All combatant squad leaders include full backstories along with believable motivations for their actions, and a path toward alliance. You can also speak to the members of the various squads… some may not want to speak with you, but many will and may offer up useful information for your mission.

  • Non-linear storytelling. Most of the narrative moments can be triggered in any order, and the game will remember what you've done previously and customize your encounters to account for what you've actually done so far in the story. This seamlessly allows for a ridiculous level of replayability.

  • As of Early Access Alpha 1.0, there is already over 2,500 lines of fully voiced interactive dialog to discover. Our characters are portrayed by top notch voice talent, including Mark Meer (Commander Shepard from the Mass Effect trilogy) as “The Voice”.

  • Dialog choices truly matter and can cause major changes to occur. Be aware of who you’re talking to, learn their particular biases, and always be careful what you choose to say, or not say!

  • Forge friendships with individuals and alliances with various factions and decide for yourself who is to be trusted. There is no “right and wrong,” only differing perspectives.

  • Manage incoming messages and conversation requests from your colleagues and advisors (Consortium or otherwise!) with your Conversation Manager.

FIGHT!

  • Choose to pit yourself against AI driven mercenaries and soldiers that will flank you, take cover and have a genuine sense of self-preservation - they will surrender to you if they are clearly losing. They can also fall unconscious, but be sure to inject them with incapacitating nanites or they will eventually wake up and re-join the fight!

  • Battle against a variety of deadly security turrets that are challenging to destroy

  • Utilize SIX different weapons and a total of TEN different fire-modes with differing tactical value. Your equipment will take damage from incoming fire, so you’ll have to deploy repair nanites to keep your gear in working order.

  • Multiple lethal and non-lethal solutions to resolving combat. If you want to avoid being kicked from the Consortium, you’ll need to try for non-lethal solutions when you can.

  • Learn to switch between the Freefall Suit and Battle Utility Suit, and understand the pros and cons to each.

  • Deep and realistic player damage system. Manage shields and armor to avoid taking any damage. If you let your defenses down you may start bleeding out or incur serious organ damage, meaning you’ll have to deploy expensive medical nanites to stay alive.

EXPLORE!

  • You have complete freedom to explore the completely non-linear and interconnected sections of the Churchill Tower as you see fit. Early Access Alpha 1.0 includes roughly half of the finished gameworld at a minimum, with plenty of space to expand the scope of the environment in the future:

    • the roof with currently 6 different ways into the Tower interior you can find.

    • a massive park entombed by construction nanites and transparent titanium

    • multiple vent mazes and elevator shafts

    • multiple floors of the hotel

    • large mysterious water filled pipes and multiple industrial areas

    • the spacious and open Hotel Lobby

  • No movement restrictions and no invisible walls! Use your freefall suit to FLY anywhere you can see as long as you have enough utility energy.

  • Seamless first-person parkour. Super jump and ledge grab your way into dozens of hidden areas and secret ways into and around the building.

  • Use a fully 3D automap to keep track of where you are in the Tower.

SNEAK!

  • The more AI sees you, the more agitated they get which in turn increases their chance of engaging in combat with you. If you wish to avoid gunfights, you will need to manage how much the AI sees and hears you.

  • Use the engineering system to upgrade your gear’s acoustics and become a truly silent prowler!

  • Use the Tactical View to see potential combatants and recyclables through solid surfaces and plan your approaches.

  • Sneak up behind combatants and use your Taser to take them down without drawing the attention of their squadmates.

  • Find and use the Stealth Shield node to make yourself completely invisible to pass in front of turrets and enemies with ease. Beware that you will still make sound, which can be mitigated through engineering upgrades!

  • When sneaking around potential combatants, listen in on their conversations to learn more about the world and situation you find yourself in.

Player activity

Concurrent players over the last 48 hours.

Loading player history?

Price history

Last 30 days ? prices in the selected region?s currency.

Loading price history?
System requirements Windows

Windows

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64-bit versions)
  • Processor: Intel Core i5-2400/AMD FX-8320 or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 960 2GB/AMD Radeon RX 560 3GB or better
  • Storage: 10 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
Game details Languages, features & support
Publisher
Interdimensional Games Inc
Brazilian rating
14
Steam Germany rating
16
Content warning
While it is entirely optional, it is possible for players to shoot and kill dozens of human soldiers with firearms.
Achievements
49
Features
Single-player, Captions available, Steam Cloud, Family Sharing
Languages
English*
*languages with full audio support
Compatibility & accessibility Steam Deck, controllers & access features

Can I Play This?

Steam declarations and Valve's Steam Deck compatibility result. Missing data is shown as unknown, never unsupported.

Sources fresh
Native Steam builds
Windows: unknown
macOS: unknown
Linux: unknown
Steam Deck
playable
Valve compatibility test
The on-screen keyboard may need to be opened manually.
Input
Controller support: unknown
Structured language support (1)
LanguageInterfaceFull audioSubtitles
EnglishYesYesYes
Steam store page fresh · checked 2026-10-14 PCGamingWiki technical notes External link only; SteamIQHQ does not ingest PCGamingWiki content.
More analysis Activity patterns, updates & developer tools

Build a competitor report

Game Insights

Buy Verdict

Wait — $24.99.

Wait for upcoming sale in ~13 days for potentially better pricing.

▬ ~13 days until next sale

Value Score

Fair Value — 94th percentile.

Price-to-player ratio ranks in the 94th percentile. Priced as Premium at $24.99.

▲ Premium pricing tier

Genre Benchmarks

Value Ratio Top 6%

Early Access Active

Time in EA
267 days

Activity Heatmap

UTC+0 (Your Timezone)
0
Peak Activity
0
Avg Activity
0
Active Hours
7%
Sample coverage
Less Active
More Active
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
Sun
Sunday 0:00
No samples
Sunday 1:00
No samples
Sunday 2:00
No samples
Sunday 3:00
No samples
Sunday 4:00
No samples
Sunday 5:00
No samples
Sunday 6:00
No samples
Sunday 7:00
No samples
Sunday 8:00
0 players · 1 samples
Sunday 9:00
No samples
Sunday 10:00
No samples
Sunday 11:00
No samples
Sunday 12:00
No samples
Sunday 13:00
No samples
Sunday 14:00
No samples
Sunday 15:00
No samples
Sunday 16:00
No samples
Sunday 17:00
No samples
Sunday 18:00
No samples
Sunday 19:00
No samples
Sunday 20:00
No samples
Sunday 21:00
No samples
Sunday 22:00
0 players · 1 samples
Sunday 23:00
No samples
Mon
Monday 0:00
No samples
Monday 1:00
No samples
Monday 2:00
No samples
Monday 3:00
No samples
Monday 4:00
No samples
Monday 5:00
No samples
Monday 6:00
No samples
Monday 7:00
No samples
Monday 8:00
No samples
Monday 9:00
No samples
Monday 10:00
0 players · 1 samples
Monday 11:00
No samples
Monday 12:00
No samples
Monday 13:00
No samples
Monday 14:00
No samples
Monday 15:00
No samples
Monday 16:00
No samples
Monday 17:00
No samples
Monday 18:00
0 players · 1 samples
Monday 19:00
No samples
Monday 20:00
No samples
Monday 21:00
No samples
Monday 22:00
No samples
Monday 23:00
No samples
Tue
Tuesday 0:00
No samples
Tuesday 1:00
No samples
Tuesday 2:00
0 players · 1 samples
Tuesday 3:00
No samples
Tuesday 4:00
No samples
Tuesday 5:00
No samples
Tuesday 6:00
No samples
Tuesday 7:00
No samples
Tuesday 8:00
No samples
Tuesday 9:00
No samples
Tuesday 10:00
No samples
Tuesday 11:00
No samples
Tuesday 12:00
No samples
Tuesday 13:00
No samples
Tuesday 14:00
No samples
Tuesday 15:00
No samples
Tuesday 16:00
No samples
Tuesday 17:00
No samples
Tuesday 18:00
No samples
Tuesday 19:00
No samples
Tuesday 20:00
No samples
Tuesday 21:00
No samples
Tuesday 22:00
0 players · 1 samples
Tuesday 23:00
0 players · 1 samples
Wed 📍
Wednesday 0:00
No samples
Wednesday 1:00
No samples
Wednesday 2:00
No samples
Wednesday 3:00
No samples
Wednesday 4:00
No samples
Wednesday 5:00
No samples
Wednesday 6:00
No samples
Wednesday 7:00
No samples
Wednesday 8:00
No samples
Wednesday 9:00
No samples
Wednesday 10:00
No samples
Wednesday 11:00
No samples
Wednesday 12:00
No samples
Wednesday 13:00
No samples
Wednesday 14:00
No samples
Wednesday 15:00
No samples
Wednesday 16:00
No samples
Wednesday 17:00
0 players · 1 samples
Wednesday 18:00
No samples
Wednesday 19:00
No samples
Wednesday 20:00
No samples
Wednesday 21:00
No samples
Wednesday 22:00
No samples
Wednesday 23:00
No samples
Thu
Thursday 0:00
No samples
Thursday 1:00
No samples
Thursday 2:00
No samples
Thursday 3:00
No samples
Thursday 4:00
No samples
Thursday 5:00
No samples
Thursday 6:00
No samples
Thursday 7:00
No samples
Thursday 8:00
No samples
Thursday 9:00
0 players · 1 samples
Thursday 10:00
No samples
Thursday 11:00
No samples
Thursday 12:00
No samples
Thursday 13:00
No samples
Thursday 14:00
No samples
Thursday 15:00
0 players · 1 samples
Thursday 16:00
No samples
Thursday 17:00
No samples
Thursday 18:00
No samples
Thursday 19:00
No samples
Thursday 20:00
No samples
Thursday 21:00
No samples
Thursday 22:00
No samples
Thursday 23:00
No samples
Fri
Friday 0:00
No samples
Friday 1:00
No samples
Friday 2:00
No samples
Friday 3:00
No samples
Friday 4:00
No samples
Friday 5:00
No samples
Friday 6:00
No samples
Friday 7:00
No samples
Friday 8:00
No samples
Friday 9:00
No samples
Friday 10:00
No samples
Friday 11:00
No samples
Friday 12:00
No samples
Friday 13:00
No samples
Friday 14:00
No samples
Friday 15:00
No samples
Friday 16:00
No samples
Friday 17:00
No samples
Friday 18:00
No samples
Friday 19:00
No samples
Friday 20:00
No samples
Friday 21:00
No samples
Friday 22:00
No samples
Friday 23:00
No samples
Sat
Saturday 0:00
No samples
Saturday 1:00
0 players · 1 samples
Saturday 2:00
No samples
Saturday 3:00
No samples
Saturday 4:00
No samples
Saturday 5:00
No samples
Saturday 6:00
No samples
Saturday 7:00
No samples
Saturday 8:00
No samples
Saturday 9:00
No samples
Saturday 10:00
No samples
Saturday 11:00
No samples
Saturday 12:00
No samples
Saturday 13:00
No samples
Saturday 14:00
No samples
Saturday 15:00
No samples
Saturday 16:00
No samples
Saturday 17:00
No samples
Saturday 18:00
No samples
Saturday 19:00
No samples
Saturday 20:00
No samples
Saturday 21:00
No samples
Saturday 22:00
No samples
Saturday 23:00
0 players · 1 samples

Developer Analytics

Loading competitors...

Frequently Asked Questions

Is Consortium: THE TOWER worth buying right now?
Wait — $24.99. Wait for upcoming sale in ~13 days for potentially better pricing.
When does Consortium: THE TOWER go on sale?
Wait for upcoming sale in ~13 days for potentially better pricing.
Is Consortium: THE TOWER free to play?
Consortium: THE TOWER costs $24.99 on Steam.
What genre is Consortium: THE TOWER?
Consortium: THE TOWER is a Action, Adventure, Indie, RPG, Simulation, Early Access game.
Who developed Consortium: THE TOWER?
Consortium: THE TOWER was developed by Interdimensional Games Inc and published by Interdimensional Games Inc.
What platforms does Consortium: THE TOWER support?
Available on Steam for Windows.

Related Games