Game overview
The Trap 2: Mindlock (beta)
The aliens continue their sinister studies of human survival instincts. While the world is fighting an entire interplanetary war, a small alien corporation is testing various weapons and human test prisoners. But the tests are not going as they had planned.
- Last tracked players
- 0
- Recorded peak
- 1
- 24-hour change
- Unavailable
- Steam reviews
- 74.8% positive 135 reviews · via SteamSpy
Delayed observation · last tracked . Values marked unavailable are not estimated. Recorded peak is the highest player count observed by SteamIQHQ; earlier records may be outside our coverage.
About this game Read the full description
In the second part of famous mod The Trap, the aliens continue their sinister studies of human survival instincts. While the world is fighting an entire interplanetary war, a small alien corporation is testing various weapons and human test prisoners. But the tests are not going as they had planned. To ensure order in the complex and the highly dangerous tests, the aliens create a special unit, code-named “Mindlock”...
Witness the dramatic events in the monstrous alien complex! Solve puzzles, kill monsters, test innovative weapons, take over the consciousness of human test subjects and control them to get closer to unraveling the shocking secrets that will leave you shocked!
And now, FAQ.
What are the main features of this mod?
- 7.5 hours of gameplay
- sinister and unique atmosphere of alien experiments
- many unusual and unexpected situations
- unique combination of action, puzzles and horror
- completely independent story without references to the world of HL
- get into the minds of captives, take complete control over them, punish them for disobedience!
- enemies appear unexpectedly, randomly, jump out from all sides and crawl on the walls!
- more than 20 types of unique devices for solving puzzles
- 9 additional missions
- a lot of emotional and spectacular scenes piercing to shivers, which will be stuck in memory for a long time
- a completely original and high-quality soundtrack
WHEN SUBTITLES WILL BE READY?
At the moment, a special person in the team is working hard on the subtitles. Estimated renewal time is the spring of 2018. Take into account that the development of subtitles on Source - It's not easy to take and translate the text from Russian. This is a huge work, which predetermines some knowledge of the engine.
What is beta at the moment?
I tried to make this version as close to the final. This means that the vast majority of levels work globally with all the chips planned for the scenario, do not need to be recycled or added, all sound and light music is tuned, all enemies, traps and models are placed. You will not feel at such levels the difference between the beta and the final.
But, unfortunately, there are drawbacks. I want to paint them properly so that there will not be any misunderstandings.
1. The very first thing that will be especially striking is that the characters do not move their lips and behave like dummies. This is due to the fact that I was not able to cope with Faceposer. If you know a genius who spar in it despite all the glitches and hang-ups - tell me.
2. In all the mod standard models of characters, standard monsters and weapons are used. It turned out this way for two reasons. First: this mod is not about new guns and new monsters. This is a mod about puzzles, mind management and the situation in which the main character got into. Here there is a strong plot with allusions to the real events in the world. I think this is all much more important than "new cannons". Secondly, the creation of new monsters and weapons from scratch requires a colossal effort of a team of several people, and it should be professionals, not amateurs. Considering the first reason, think for yourself, are the efforts worth it? I am constantly asked in PM or in the comments to replace the standard elements, but you enter my position. I understand that you really want this, and with HL2 standard models too strongly associated, but I can not do anything about it.
3. Complete absence of secret places and Easter eggs. This is due to the lack of time to develop and the missing idea. It was assumed that the player will be able to find in secret areas special capsules that will accumulate telepathic energy. They could then be used in combat. But due to the fact that all programmers with whom I tried to work, were not able to do anything, the idea had to be abandoned including the secret zones.
4. Some models are raw and come from the alpha version. For example, models of the large cargo platform, ion cannon, and some others. And one of the "models" came as much from the pre-alpha (haha!)
5. Some of the planned scenes with the participation of characters for the reasons mentioned above turned out to be unfinished: the lack of necessary people, resources, etc.
6. Half of the voice acting remained rough. Ready only a couple of roles (they are voiced by professional actors) and voice AI (recorded using a speech generator, I think it sounds very cool). All the rest I wrote down myself with the help of a killed microphone and my not outstanding voice with speech defects.
7. The armor generator is not made. I wanted to copy it from the pharmacy, but it has a different operating principle, and therefore a programmer is needed.
8. There are no achievements. This feature should only be in the final version, this is my principled position.
9. English voice acting is not ready and will be released later. But in this game translated all the inscriptions and screen messages.
10. Subtitles in any language is not working.
Then tell me what you managed to do?
OK! I managed to do the following:
1. Achieve maximum emotion from the playing. Beta testers were delighted! And the key points, which I most counted on, worked as it should.
2. Music. The soundtrack is completely ready and it's awesome! I hope to release it on some label. If there will be an opportunity to provide it to you completely and in a normal capacity I will inform you.
3. Sound. Also completely ready, all the surroundings and effects sound right.
4. Puzzle and shooting. Here, too, everything is as it should be, everything is tested and builded up. But if there are any bugs or logical errors, you write in the subject with technical support.
5. Most cutscenes (except for the moments where the characters are acting) are also completed.
6. Additional missions, except for the moments with the characters.
How can I donate for development?
Unfortunately, I can not insert a link here, so you'd better contact me personally.
In general, I hope you will get a great pleasure from the beta, experience the sensations that I myself and my beta testers experience. Talk about The Trap 2: Mindlock friends, write what you think, do reviews, in general, do with it what you want, only do not steal resources))
If there are still any questions, ask on the store page or in a special topic in the VK group (the link should also be in the store).
Good game!
Witness the dramatic events in the monstrous alien complex! Solve puzzles, kill monsters, test innovative weapons, take over the consciousness of human test subjects and control them to get closer to unraveling the shocking secrets that will leave you shocked!
And now, FAQ.
What are the main features of this mod?
- 7.5 hours of gameplay
- sinister and unique atmosphere of alien experiments
- many unusual and unexpected situations
- unique combination of action, puzzles and horror
- completely independent story without references to the world of HL
- get into the minds of captives, take complete control over them, punish them for disobedience!
- enemies appear unexpectedly, randomly, jump out from all sides and crawl on the walls!
- more than 20 types of unique devices for solving puzzles
- 9 additional missions
- a lot of emotional and spectacular scenes piercing to shivers, which will be stuck in memory for a long time
- a completely original and high-quality soundtrack
WHEN SUBTITLES WILL BE READY?
At the moment, a special person in the team is working hard on the subtitles. Estimated renewal time is the spring of 2018. Take into account that the development of subtitles on Source - It's not easy to take and translate the text from Russian. This is a huge work, which predetermines some knowledge of the engine.
What is beta at the moment?
I tried to make this version as close to the final. This means that the vast majority of levels work globally with all the chips planned for the scenario, do not need to be recycled or added, all sound and light music is tuned, all enemies, traps and models are placed. You will not feel at such levels the difference between the beta and the final.
But, unfortunately, there are drawbacks. I want to paint them properly so that there will not be any misunderstandings.
1. The very first thing that will be especially striking is that the characters do not move their lips and behave like dummies. This is due to the fact that I was not able to cope with Faceposer. If you know a genius who spar in it despite all the glitches and hang-ups - tell me.
2. In all the mod standard models of characters, standard monsters and weapons are used. It turned out this way for two reasons. First: this mod is not about new guns and new monsters. This is a mod about puzzles, mind management and the situation in which the main character got into. Here there is a strong plot with allusions to the real events in the world. I think this is all much more important than "new cannons". Secondly, the creation of new monsters and weapons from scratch requires a colossal effort of a team of several people, and it should be professionals, not amateurs. Considering the first reason, think for yourself, are the efforts worth it? I am constantly asked in PM or in the comments to replace the standard elements, but you enter my position. I understand that you really want this, and with HL2 standard models too strongly associated, but I can not do anything about it.
3. Complete absence of secret places and Easter eggs. This is due to the lack of time to develop and the missing idea. It was assumed that the player will be able to find in secret areas special capsules that will accumulate telepathic energy. They could then be used in combat. But due to the fact that all programmers with whom I tried to work, were not able to do anything, the idea had to be abandoned including the secret zones.
4. Some models are raw and come from the alpha version. For example, models of the large cargo platform, ion cannon, and some others. And one of the "models" came as much from the pre-alpha (haha!)
5. Some of the planned scenes with the participation of characters for the reasons mentioned above turned out to be unfinished: the lack of necessary people, resources, etc.
6. Half of the voice acting remained rough. Ready only a couple of roles (they are voiced by professional actors) and voice AI (recorded using a speech generator, I think it sounds very cool). All the rest I wrote down myself with the help of a killed microphone and my not outstanding voice with speech defects.
7. The armor generator is not made. I wanted to copy it from the pharmacy, but it has a different operating principle, and therefore a programmer is needed.
8. There are no achievements. This feature should only be in the final version, this is my principled position.
9. English voice acting is not ready and will be released later. But in this game translated all the inscriptions and screen messages.
10. Subtitles in any language is not working.
Then tell me what you managed to do?
OK! I managed to do the following:
1. Achieve maximum emotion from the playing. Beta testers were delighted! And the key points, which I most counted on, worked as it should.
2. Music. The soundtrack is completely ready and it's awesome! I hope to release it on some label. If there will be an opportunity to provide it to you completely and in a normal capacity I will inform you.
3. Sound. Also completely ready, all the surroundings and effects sound right.
4. Puzzle and shooting. Here, too, everything is as it should be, everything is tested and builded up. But if there are any bugs or logical errors, you write in the subject with technical support.
5. Most cutscenes (except for the moments where the characters are acting) are also completed.
6. Additional missions, except for the moments with the characters.
How can I donate for development?
Unfortunately, I can not insert a link here, so you'd better contact me personally.
In general, I hope you will get a great pleasure from the beta, experience the sensations that I myself and my beta testers experience. Talk about The Trap 2: Mindlock friends, write what you think, do reviews, in general, do with it what you want, only do not steal resources))
If there are still any questions, ask on the store page or in a special topic in the VK group (the link should also be in the store).
Good game!
Media gallery 32 screenshots · 0 videos
Screenshots
And 24 more screenshots...
Player activity
Concurrent players over the last 48 hours.
Loading player history?
System requirements Windows
Windows
Minimum
Minimum:- OS *: Windows® 7 (32/64-bit)/Vista/XP
- Processor: 1.7 GHz
- Memory: 512 MB RAM
- Graphics: DirectX® 8.1 level Graphics Card (Requires support for SSE)
- DirectX: Version 8.1
- Storage: 10 GB available space
- Additional Notes: Recommended peripheral: Mouse, Keyboard
Recommended
Recommended:- OS *: Windows® 7 (32/64-bit)/Vista/XP
- Processor: Pentium 4 (3.0GHz, or better)
- Memory: 1 GB RAM
- Graphics: DirectX® 9 level Graphics Card
- DirectX: Version 9.0
- Storage: 10 GB available space
- Additional Notes: Recommended peripheral: Mouse, Keyboard
Game details Languages, features & support
- Publisher
- Reaktor
- Features
- Single-player
- Languages
- English, Russian*, German
*languages with full audio support - Website
- Official website ↗
- Support
- [email protected] Support site ↗
Compatibility & accessibility Steam Deck, controllers & access features
Can I Play This?
Steam declarations and Valve's Steam Deck compatibility result. Missing data is shown as unknown, never unsupported.
Native Steam builds
Windows: unknown
macOS: unknown
Linux: unknown
Steam Deck
playable
Valve compatibility test
Input
Controller support: unknown
Structured language support (3)
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | Yes | No | Yes |
| Russian | Yes | Yes | Yes |
| German | Yes | No | Yes |
Steam store page
fresh · checked 2026-10-15
PCGamingWiki technical notes
External link only; SteamIQHQ does not ingest PCGamingWiki content.
More analysis Activity patterns, updates & developer tools
Genre Benchmarks
Player Count
Top 33%
Activity Heatmap
UTC+0 (Your Timezone)
1
Peak Activity
0
Avg Activity
1
Active Hours
6%
Sample coverage
Less Active
More Active
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
Sun
Sunday 0:00
0 players · 1 samples
0 players · 1 samples
Sunday 1:00
No samples
No samples
Sunday 2:00
No samples
No samples
Sunday 3:00
No samples
No samples
Sunday 4:00
No samples
No samples
Sunday 5:00
No samples
No samples
Sunday 6:00
No samples
No samples
Sunday 7:00
No samples
No samples
Sunday 8:00
0 players · 1 samples
0 players · 1 samples
Sunday 9:00
No samples
No samples
Sunday 10:00
No samples
No samples
Sunday 11:00
No samples
No samples
Sunday 12:00
No samples
No samples
Sunday 13:00
No samples
No samples
Sunday 14:00
No samples
No samples
Sunday 15:00
No samples
No samples
Sunday 16:00
No samples
No samples
Sunday 17:00
No samples
No samples
Sunday 18:00
No samples
No samples
Sunday 19:00
No samples
No samples
Sunday 20:00
No samples
No samples
Sunday 21:00
No samples
No samples
Sunday 22:00
0 players · 1 samples
0 players · 1 samples
Sunday 23:00
No samples
No samples
Mon
Monday 0:00
No samples
No samples
Monday 1:00
No samples
No samples
Monday 2:00
No samples
No samples
Monday 3:00
No samples
No samples
Monday 4:00
No samples
No samples
Monday 5:00
No samples
No samples
Monday 6:00
No samples
No samples
Monday 7:00
No samples
No samples
Monday 8:00
No samples
No samples
Monday 9:00
No samples
No samples
Monday 10:00
No samples
No samples
Monday 11:00
0 players · 1 samples
0 players · 1 samples
Monday 12:00
No samples
No samples
Monday 13:00
No samples
No samples
Monday 14:00
No samples
No samples
Monday 15:00
No samples
No samples
Monday 16:00
No samples
No samples
Monday 17:00
No samples
No samples
Monday 18:00
No samples
No samples
Monday 19:00
No samples
No samples
Monday 20:00
No samples
No samples
Monday 21:00
No samples
No samples
Monday 22:00
No samples
No samples
Monday 23:00
No samples
No samples
Tue
Tuesday 0:00
No samples
No samples
Tuesday 1:00
No samples
No samples
Tuesday 2:00
0 players · 1 samples
0 players · 1 samples
Tuesday 3:00
No samples
No samples
Tuesday 4:00
No samples
No samples
Tuesday 5:00
No samples
No samples
Tuesday 6:00
No samples
No samples
Tuesday 7:00
No samples
No samples
Tuesday 8:00
No samples
No samples
Tuesday 9:00
No samples
No samples
Tuesday 10:00
No samples
No samples
Tuesday 11:00
No samples
No samples
Tuesday 12:00
No samples
No samples
Tuesday 13:00
No samples
No samples
Tuesday 14:00
No samples
No samples
Tuesday 15:00
No samples
No samples
Tuesday 16:00
No samples
No samples
Tuesday 17:00
No samples
No samples
Tuesday 18:00
No samples
No samples
Tuesday 19:00
No samples
No samples
Tuesday 20:00
No samples
No samples
Tuesday 21:00
No samples
No samples
Tuesday 22:00
1 players · 1 samples
1 players · 1 samples
Tuesday 23:00
No samples
No samples
Wed
Wednesday 0:00
No samples
No samples
Wednesday 1:00
No samples
No samples
Wednesday 2:00
No samples
No samples
Wednesday 3:00
No samples
No samples
Wednesday 4:00
No samples
No samples
Wednesday 5:00
No samples
No samples
Wednesday 6:00
No samples
No samples
Wednesday 7:00
No samples
No samples
Wednesday 8:00
No samples
No samples
Wednesday 9:00
No samples
No samples
Wednesday 10:00
No samples
No samples
Wednesday 11:00
No samples
No samples
Wednesday 12:00
No samples
No samples
Wednesday 13:00
No samples
No samples
Wednesday 14:00
No samples
No samples
Wednesday 15:00
No samples
No samples
Wednesday 16:00
No samples
No samples
Wednesday 17:00
0 players · 1 samples
0 players · 1 samples
Wednesday 18:00
No samples
No samples
Wednesday 19:00
No samples
No samples
Wednesday 20:00
No samples
No samples
Wednesday 21:00
No samples
No samples
Wednesday 22:00
No samples
No samples
Wednesday 23:00
No samples
No samples
Thu
📍
Thursday 0:00
No samples
No samples
Thursday 1:00
No samples
No samples
Thursday 2:00
No samples
No samples
Thursday 3:00
No samples
No samples
Thursday 4:00
No samples
No samples
Thursday 5:00
No samples
No samples
Thursday 6:00
No samples
No samples
Thursday 7:00
No samples
No samples
Thursday 8:00
No samples
No samples
Thursday 9:00
0 players · 1 samples
0 players · 1 samples
Thursday 10:00
No samples
No samples
Thursday 11:00
No samples
No samples
Thursday 12:00
No samples
No samples
Thursday 13:00
No samples
No samples
Thursday 14:00
No samples
No samples
Thursday 15:00
0 players · 1 samples
0 players · 1 samples
Thursday 16:00
No samples
No samples
Thursday 17:00
No samples
No samples
Thursday 18:00
No samples
No samples
Thursday 19:00
No samples
No samples
Thursday 20:00
No samples
No samples
Thursday 21:00
No samples
No samples
Thursday 22:00
No samples
No samples
Thursday 23:00
No samples
No samples
Fri
Friday 0:00
No samples
No samples
Friday 1:00
No samples
No samples
Friday 2:00
No samples
No samples
Friday 3:00
No samples
No samples
Friday 4:00
No samples
No samples
Friday 5:00
No samples
No samples
Friday 6:00
No samples
No samples
Friday 7:00
No samples
No samples
Friday 8:00
No samples
No samples
Friday 9:00
No samples
No samples
Friday 10:00
No samples
No samples
Friday 11:00
No samples
No samples
Friday 12:00
No samples
No samples
Friday 13:00
No samples
No samples
Friday 14:00
No samples
No samples
Friday 15:00
No samples
No samples
Friday 16:00
No samples
No samples
Friday 17:00
No samples
No samples
Friday 18:00
No samples
No samples
Friday 19:00
No samples
No samples
Friday 20:00
No samples
No samples
Friday 21:00
No samples
No samples
Friday 22:00
No samples
No samples
Friday 23:00
No samples
No samples
Sat
Saturday 0:00
No samples
No samples
Saturday 1:00
0 players · 1 samples
0 players · 1 samples
Saturday 2:00
No samples
No samples
Saturday 3:00
No samples
No samples
Saturday 4:00
No samples
No samples
Saturday 5:00
No samples
No samples
Saturday 6:00
No samples
No samples
Saturday 7:00
No samples
No samples
Saturday 8:00
No samples
No samples
Saturday 9:00
No samples
No samples
Saturday 10:00
No samples
No samples
Saturday 11:00
No samples
No samples
Saturday 12:00
No samples
No samples
Saturday 13:00
No samples
No samples
Saturday 14:00
No samples
No samples
Saturday 15:00
No samples
No samples
Saturday 16:00
No samples
No samples
Saturday 17:00
No samples
No samples
Saturday 18:00
No samples
No samples
Saturday 19:00
No samples
No samples
Saturday 20:00
No samples
No samples
Saturday 21:00
No samples
No samples
Saturday 22:00
No samples
No samples
Saturday 23:00
No samples
No samples
Developer Analytics
Loading competitors...
Frequently Asked Questions
What genre is The Trap 2: Mindlock (beta)?
The Trap 2: Mindlock (beta) is a Violent, Gore, Action game.
Who developed The Trap 2: Mindlock (beta)?
The Trap 2: Mindlock (beta) was developed by Reaktor and published by Reaktor.
What platforms does The Trap 2: Mindlock (beta) support?
Available on Steam for Windows.
Related Games
3 tags in common
Here to There
0 last tracked
3 tags in common
幽霊部員 - Ghost Member -
0 last tracked
3 tags in common
'Member the Alamo?
0 last tracked
2 tags in common
! That Bastard Is Trying To Steal Our Gold !
0 last tracked
2 tags in common
'Member the Alamo?
0 last tracked
2 tags in common
(square)
0 last tracked
2 tags in common
*NEW* EPIC SCUFFED BHOP SIMULATOR 2023 (POG CHAMP)
0 last tracked
2 tags in common
---Red---Tether-->
0 last tracked