Slizer Battle Management System - Steam Analytics & Details
Slizer Battle Management System maintains a green-rated player base.
Total Players
0
Genre
Free To Play
Developer
slizer88
Media Gallery
Screenshots
And 8 more screenshots...
Videos
BMS Steam Trailer
All-Time Peak
1
Jul 2026
Estimated Owners
50,000 .. 100,000
Estimate via SteamSpy
Game Insights
Player Health
Healthy — 0 daily average.
Stable player base with low churn risk.
▼
-100% trend
Community Sentiment
Very Positive — score 66/100.
Top praised area: gameplay (0 positive mentions).
▬
Stable
Genre Benchmarks
Player Count
Top 0%
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Activity Heatmap
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Latest News
Dec 19, 2025 at 19:32 UTC
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Dec 19, 2025 at 18:54 UTC
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Nov 26, 2020 at 18:39 UTC
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Jun 12, 2020 at 01:08 UTC
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Jun 10, 2020 at 00:15 UTC
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May 14, 2020 at 19:05 UTC
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May 03, 2020 at 23:53 UTC
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Apr 17, 2020 at 22:12 UTC
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Apr 08, 2020 at 03:37 UTC
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Apr 03, 2020 at 23:26 UTC
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System Requirements
Platform Support
Windows
Windows Requirements
Minimum:
Minimum:
- OS: XP
- Processor: 1.2 GHz
- Memory: 4 GB RAM
- Graphics: 512 MB
- Storage: 20 MB available space
- Additional Notes: Limited testing showed no performance issues when run without other programs active. Tested on Windows 7, 8, and 10.
Recommended:
Recommended:
- OS: 8
- Processor: 2.5 GHz
- Memory: 8 GB RAM
- Graphics: 1 GB
- Additional Notes: Tabbing out of the game during loading will make the game show as a white screen. To fix this, tab out and then back in twice. ////// Windows 10 might have issues in fullscreen mode. Use Alt+Enter to switch.
Pricing
Free to Play
Additional Information
Categories
Single-player
Captions available
Family Sharing
Tags
Free to Play
Indie
Military
Real Time Tactics
Real-Time
Sci-fi
Simulation
Singleplayer
Strategy
Supported Languages
English
Official Website
http://slizerbms.wordpress.com
Additional Information
🇧🇷
DEJUS Rating
10
Brazilian rating
🇩🇪
Steam Germany
6
German classification
📦
DLC Available
1
downloadable content
🆘
Support
Developer Analytics
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About This Game
Single player, sci-fi, minimalist Real Time Tactics game. Strategy without the stress: complex movement, damage, and detection replaces intense micro and economy management. Units are selected and outfitted before battle. Emphasises tactical choices over mechanical skill.
Detailed Description
[BLACK SCREEN BUG: Windowed mode ([Alt]+[Enter]) fixes black screens for Windows 10 users]
Single player, sci-fi, minimalist Real Time Tactics game similar to battle management software used in the science fiction genre.
Strategy without the stress: complex movement, damage, and detection replaces intense micro and economy management. Units are selected and outfitted before going into battle with very limited reinforcement. Played over large scales to slow the pace down to give you time to react.
Every unit lost limits your options, but every enemy destroyed limits theirs. Plan ambushes and tactical manoeuvres to defeat forces larger than your own through well thought out choices instead of mechanical skill. Unlock more equipment to give your units diverse strategic and tactical options, or to specialise them for a given role. Inspired by the RTS, squad based tactics, and turn based tactics genres, this game focuses on the strategic and tactical choices that turn the tide of battle, while limiting the effectiveness of and need for micromanaging units.
Accuracy and Damage
By fighting on a large spatial scale, movement is slow, weapons have difficulty aiming, and bullet drop decreases damage, slowing down the pace of combat and increasing the Time-To-Kill. These three factors have complex systems which mean the size, speed, and distance to a target make it harder to hit, while the speed and accuracy of your own units affect their ability to hit a target. This affects not only whether they hit or miss, but how long it takes them to aim, and whether or not their weapon turrets can even turn fast enough to acquire the target.
This makes fighters harder to hit, close range units devastatingly powerful, and snipers deadly accurate.
Movement
There are four different movement types, giving units more variety than simply being slow or fast. Most units accelerate slowly, and bigger units accelerate even slower, which makes positioning important as changing positions takes time. Acceleration applies to both translation and rotation, allowing you to catch a battleship in its blind spot to deal damage to it before it can rotate to attack back. A fast unit might not have time to dodge an area attack if caught stationary, or it might take too long to change direction, while a slower, more agile unit might be better equipped to evade. Deceleration means that heavier units cannot simply stop at once, further impacting decisions based on range and area.
Health
With high health pools and bullet drop, units take a long time to be killed. This means you're less likely to lose entire squads due to poor reaction time or forgetting about them in a mess of multitasking. It also gives you more time to decide to reposition them, give them cover, or change their abilities, state, or orders if you see the fight is not in your favour.
Health does not regenerate and healing is very rare and very slow. This means you cannot recklessly attack the enemy and fully recover from your lack of attention. Every point of health lost is a strategic consideration until that unit is destroyed, and when that unit is finally destroyed it (usually) cannot be replaced. Your force going into the fight is all you have, so careful unit selection and equipment is key to surviving. This changes the way the battle is fought, as every hit you deal to the enemy is a point in your favour, as is theirs.
Planning
Before most missions, players select which unit types and how many of each unit to use, and place them in a starting formation and direction. Unit weapons and armour can be selected for a given role such as anti-aircraft/anti-building/anti-ship, or to use a specific weapon type (laser/firearm/plasma/shell/etc.). Weapons are usually multipurpose and can serve multiple roles for flexibility while offering specific advantages as well.
More importantly, units can be fitted with special equipment: the Ambush equipment keeps a unit hidden until it moves or attacks enough for an enemy to detect them, the PAV propels units quickly to a designated location as long as it has fuel, the SL shield gives units a non-rechargeable shield to survive longer, and the beam rifle gives a unit a long range, high damage attack with slow reload. Equipment is limited so units must be carefully selected for their use.
Units
Modes
ABMS: Rogue Mode
Play as a different faction with a completely different menu and renamed units as you pick your battles on the world map. Every unit lost is a permanent death, and if your capital ship goes down, so does the captain. OK, to be honest I'm not a huge fan of permadeath, but I thought it made a lot of sense to add this mode.
Menus
Enjoy immersive menus themed as a futuristic military operating system, with a high degree of customisation and as many graphics options as I could fit in. Sorry, no FoV slider. Change background colours and images, change image and unit art styles, lower or increase the amount of alerts that can be shown at any one time, lower or raise the volume of different types of sound or even individual sound files if you find them annoying. Make the menus lemon yellow, go crazy.
Rebind most ability, unit order, menu navigation, and options keys to whatever you like. Almost whatever you like. Enjoy a clear visual to show you which keys do what.
Known Bugs
Windows 10 is currently showing a black screen when starting the game. To fix this, press [Alt]+[Enter] to switch the game to windowed mode. You can then change the resolution in the Settings menu. This is considered a major bug and is the current priority to fix before release.
Other versions of Windows may show a white screen upon starting up if you tabbed out of the game during the initial loading process. If this happens, simply tab outt and back in. This may be required to be done twice. Using windowed mode does fix this issue. This is considered a low priority bug.
Save files may be corrupted upon new versions of the game releasing. There are two ways to fix this: use hotkey remapping in the Settings menu to fix keys changing, or editing the save file and options file. These are both located in the following folder:
C:\Users\-your_windows_user_name-\AppData\Local\SBMS
If ships that you select are constantly trying to make you cast the missiles abiliity, it's probably because the hotkey has broken. Go to the Settings menu to change any abilities that don't have a hotkey.
Single player, sci-fi, minimalist Real Time Tactics game similar to battle management software used in the science fiction genre.
Strategy without the stress: complex movement, damage, and detection replaces intense micro and economy management. Units are selected and outfitted before going into battle with very limited reinforcement. Played over large scales to slow the pace down to give you time to react.
Every unit lost limits your options, but every enemy destroyed limits theirs. Plan ambushes and tactical manoeuvres to defeat forces larger than your own through well thought out choices instead of mechanical skill. Unlock more equipment to give your units diverse strategic and tactical options, or to specialise them for a given role. Inspired by the RTS, squad based tactics, and turn based tactics genres, this game focuses on the strategic and tactical choices that turn the tide of battle, while limiting the effectiveness of and need for micromanaging units.
Accuracy and Damage
By fighting on a large spatial scale, movement is slow, weapons have difficulty aiming, and bullet drop decreases damage, slowing down the pace of combat and increasing the Time-To-Kill. These three factors have complex systems which mean the size, speed, and distance to a target make it harder to hit, while the speed and accuracy of your own units affect their ability to hit a target. This affects not only whether they hit or miss, but how long it takes them to aim, and whether or not their weapon turrets can even turn fast enough to acquire the target.
This makes fighters harder to hit, close range units devastatingly powerful, and snipers deadly accurate.
Movement
There are four different movement types, giving units more variety than simply being slow or fast. Most units accelerate slowly, and bigger units accelerate even slower, which makes positioning important as changing positions takes time. Acceleration applies to both translation and rotation, allowing you to catch a battleship in its blind spot to deal damage to it before it can rotate to attack back. A fast unit might not have time to dodge an area attack if caught stationary, or it might take too long to change direction, while a slower, more agile unit might be better equipped to evade. Deceleration means that heavier units cannot simply stop at once, further impacting decisions based on range and area.
Health
With high health pools and bullet drop, units take a long time to be killed. This means you're less likely to lose entire squads due to poor reaction time or forgetting about them in a mess of multitasking. It also gives you more time to decide to reposition them, give them cover, or change their abilities, state, or orders if you see the fight is not in your favour.
Health does not regenerate and healing is very rare and very slow. This means you cannot recklessly attack the enemy and fully recover from your lack of attention. Every point of health lost is a strategic consideration until that unit is destroyed, and when that unit is finally destroyed it (usually) cannot be replaced. Your force going into the fight is all you have, so careful unit selection and equipment is key to surviving. This changes the way the battle is fought, as every hit you deal to the enemy is a point in your favour, as is theirs.
Planning
Before most missions, players select which unit types and how many of each unit to use, and place them in a starting formation and direction. Unit weapons and armour can be selected for a given role such as anti-aircraft/anti-building/anti-ship, or to use a specific weapon type (laser/firearm/plasma/shell/etc.). Weapons are usually multipurpose and can serve multiple roles for flexibility while offering specific advantages as well.
More importantly, units can be fitted with special equipment: the Ambush equipment keeps a unit hidden until it moves or attacks enough for an enemy to detect them, the PAV propels units quickly to a designated location as long as it has fuel, the SL shield gives units a non-rechargeable shield to survive longer, and the beam rifle gives a unit a long range, high damage attack with slow reload. Equipment is limited so units must be carefully selected for their use.
Units
- 10 aircraft
- 10 destroyers
- 10 player buildings
- 11 battlecruisers
- 2 enemy factions
- 40 enemy units
Modes
- 12 story missions
- 10 aircraft-only scenarios
- 4 ship-only battle modes
- permadeath mode
- Simulation mode for custom scenarios with any units
- Tutorials for everything from RTS basics to the complex mechanics of S:BMS
ABMS: Rogue Mode
Play as a different faction with a completely different menu and renamed units as you pick your battles on the world map. Every unit lost is a permanent death, and if your capital ship goes down, so does the captain. OK, to be honest I'm not a huge fan of permadeath, but I thought it made a lot of sense to add this mode.
Menus
Enjoy immersive menus themed as a futuristic military operating system, with a high degree of customisation and as many graphics options as I could fit in. Sorry, no FoV slider. Change background colours and images, change image and unit art styles, lower or increase the amount of alerts that can be shown at any one time, lower or raise the volume of different types of sound or even individual sound files if you find them annoying. Make the menus lemon yellow, go crazy.
Rebind most ability, unit order, menu navigation, and options keys to whatever you like. Almost whatever you like. Enjoy a clear visual to show you which keys do what.
Known Bugs
Windows 10 is currently showing a black screen when starting the game. To fix this, press [Alt]+[Enter] to switch the game to windowed mode. You can then change the resolution in the Settings menu. This is considered a major bug and is the current priority to fix before release.
Other versions of Windows may show a white screen upon starting up if you tabbed out of the game during the initial loading process. If this happens, simply tab outt and back in. This may be required to be done twice. Using windowed mode does fix this issue. This is considered a low priority bug.
Save files may be corrupted upon new versions of the game releasing. There are two ways to fix this: use hotkey remapping in the Settings menu to fix keys changing, or editing the save file and options file. These are both located in the following folder:
C:\Users\-your_windows_user_name-\AppData\Local\SBMS
If ships that you select are constantly trying to make you cast the missiles abiliity, it's probably because the hotkey has broken. Go to the Settings menu to change any abilities that don't have a hotkey.
Frequently Asked Questions
How many people play Slizer Battle Management System?
Healthy — 0 daily average. Stable player base with low churn risk.
What do players think of Slizer Battle Management System?
Very Positive — score 66/100. Top praised area: gameplay (0 positive mentions).
How many players are currently playing Slizer Battle Management System?
0 players are currently in-game on Steam.
Is Slizer Battle Management System free to play?
Yes, Slizer Battle Management System is free to play on Steam.
What genre is Slizer Battle Management System?
Slizer Battle Management System is a Free To Play, Indie, Simulation, Strategy game.
Who developed Slizer Battle Management System?
Slizer Battle Management System was developed by slizer88 and published by slizer88.
What platforms does Slizer Battle Management System support?
Available on Steam for Windows.
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