Game overview
WakeUp!
WakeUp! is a casual rouge-like game placed in a fantasy, dream world, where the goal is to escape and save yourself. The game generates an infinite, procedurally generated world. You must gather resources and manage your inventory to survive. Look for hints where to find the exit!
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Delayed observation · last tracked . Values marked unavailable are not estimated. Recorded peak is the highest player count observed by SteamIQHQ; earlier records may be outside our coverage.
About this game Read the full description
Description
WakeUp! is a casual rouge-like game placed in a hostile, fantasy, dream world, where the goal is to escape and save yourself.
Synopsis
You find yourself in the middle of the worst nightmare dreams. Nothing seems right. The room is all messed up and there is a weird monster crawling on the floor around you. You need to wake up as soon as you can using every resource you can muster. You can find various items hidden under the objects of the world. But, wait! Foraging under objects such as bushes and trees creates noise, which attracts more nasty monsters. Will you be smart and nimble enough to escape before they overwhelm you?
Features
Every run is unique! The game generates an infinite, procedurally generated world. Each room has a unique setting of objects and a specific type of monsters. A player can improve the chance of survival by gathering resources and managing their inventory. When used, gathered items improve player’s stats such as health, damage, armour and energy. The world is large, but there are hints of exit location scattered around.
Parameters
Game mechanics
Currently, we have the following major, player controlled, parameters in the game:
Health
As you would expect, a player loses health when in contact with monsters in a melee battle. The amount of damage is dependent on monster type and damage reduction given by worn clothing (armour). Health can be gained back by finding and applying health items such are bandages and first aid kits.
Energy
Energy is a representation of payer’s nourishment and decreases slowly during playtime. To counteract energy decay a player has to find and drink essences, which are scattered and hidden around the world.
Weapons
Various types of melee weapons offer different levels of damage dealt to monsters when used in combat. With a good weapon a player, can almost one-shot most of monsters. Trouble is, weapons are not durable and will often break, therefore it is recommended to maintain a good supply of weapons at all times.
Armour
Just like weapons, various types of armour offer different levels of damage reduction when worn on a player’s body. Top quality armour makes the player almost immune to any damage. Again, trouble is, armour is not durable and will often break. We recommend carrying one or two pieces extra in inventory at all times.
Bullets
The most secure way of dealing with monster is shooting them from range with a gun. Guns require bullets, which can be found scattered around the world. Use bullets sparingly; there is not enough bullets for every monster of this world.
Inventory space
A player will discover much more useful objects than they can carry around. Practice and strategy is required to decide which ones to keep and which ones to leave behind.
Current status of the game
The game is in early alpha stage although the main scenario is already playable from start to end.
WakeUp! is a casual rouge-like game placed in a hostile, fantasy, dream world, where the goal is to escape and save yourself.
Synopsis
You find yourself in the middle of the worst nightmare dreams. Nothing seems right. The room is all messed up and there is a weird monster crawling on the floor around you. You need to wake up as soon as you can using every resource you can muster. You can find various items hidden under the objects of the world. But, wait! Foraging under objects such as bushes and trees creates noise, which attracts more nasty monsters. Will you be smart and nimble enough to escape before they overwhelm you?
Features
Every run is unique! The game generates an infinite, procedurally generated world. Each room has a unique setting of objects and a specific type of monsters. A player can improve the chance of survival by gathering resources and managing their inventory. When used, gathered items improve player’s stats such as health, damage, armour and energy. The world is large, but there are hints of exit location scattered around.
Parameters
- Three difficulty levels: easy, normal, hard
- Three game lengths: short, normal, long
Game mechanics
Currently, we have the following major, player controlled, parameters in the game:
Health
As you would expect, a player loses health when in contact with monsters in a melee battle. The amount of damage is dependent on monster type and damage reduction given by worn clothing (armour). Health can be gained back by finding and applying health items such are bandages and first aid kits.
Energy
Energy is a representation of payer’s nourishment and decreases slowly during playtime. To counteract energy decay a player has to find and drink essences, which are scattered and hidden around the world.
Weapons
Various types of melee weapons offer different levels of damage dealt to monsters when used in combat. With a good weapon a player, can almost one-shot most of monsters. Trouble is, weapons are not durable and will often break, therefore it is recommended to maintain a good supply of weapons at all times.
Armour
Just like weapons, various types of armour offer different levels of damage reduction when worn on a player’s body. Top quality armour makes the player almost immune to any damage. Again, trouble is, armour is not durable and will often break. We recommend carrying one or two pieces extra in inventory at all times.
Bullets
The most secure way of dealing with monster is shooting them from range with a gun. Guns require bullets, which can be found scattered around the world. Use bullets sparingly; there is not enough bullets for every monster of this world.
Inventory space
A player will discover much more useful objects than they can carry around. Practice and strategy is required to decide which ones to keep and which ones to leave behind.
Current status of the game
The game is in early alpha stage although the main scenario is already playable from start to end.
Media gallery 15 screenshots · 0 videos
Screenshots
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Player activity
Concurrent players over the last 48 hours.
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System requirements Windows
Windows
Minimum
Minimum:- OS *: Windows 7
- Processor: Core i3 or AMD equivalent
- Memory: 1 GB RAM
- Graphics: Integrated video card (Intel HD 4000 or later)
- Storage: 200 MB available space
Recommended
Recommended:- OS: Windows 10
- Processor: Core i7 or AMD equivalent
- Memory: 4 GB RAM
- Graphics: Dedicated video card, 1 GB VRAM
- Storage: 200 MB available space
- Additional Notes: Display resolution: 1280 x 720 or higher
Game details Languages, features & support
- Publisher
- Upercon Studio
- Features
- Single-player, Family Sharing
- Languages
- English
- Support
- [email protected]
Compatibility & accessibility Steam Deck, controllers & access features
Can I Play This?
Steam declarations and Valve's Steam Deck compatibility result. Missing data is shown as unknown, never unsupported.
Native Steam builds
Windows: unknown
macOS: unknown
Linux: unknown
Steam Deck
unknown
Valve compatibility test
Input
Controller support: unknown
Structured language support (1)
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | Yes | No | No |
Steam store page
fresh · checked 2026-10-18
PCGamingWiki technical notes
External link only; SteamIQHQ does not ingest PCGamingWiki content.
More analysis Activity patterns, updates & developer tools
Early Access Graduated
Time in EA
3349 days
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Developer Analytics
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Frequently Asked Questions
What genre is WakeUp!?
WakeUp! is a Adventure, Casual, Indie, RPG, Early Access game.
Who developed WakeUp!?
WakeUp! was developed by Upercon Studio and published by Upercon Studio.
What platforms does WakeUp! support?
Available on Steam for Windows.