Sphinx and the Cursed Mummy: Authoring Tools
Sphinx and the Cursed Mummy: Authoring Tools - Steam Charts & Historical Stats
For the first time ever, the freshly-released EngineX Authoring Tools provide everything you need to create your own mods and storylines, by using the exact same toolset that the Eurocom team used to... Explore historical player activity and pricing for Sphinx and the Cursed Mummy: Authoring Tools. Player-count data was last observed May 26, 2026.
Sphinx and the Cursed Mummy: Authoring Tools player count and price summary
- Current players
- Unavailable
- All-time peak
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- 24-hour player change
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- Current US price
- Price unavailable
Player count last observed . Values marked unavailable are not estimated.
Media gallery 5 screenshots · 0 videos
Screenshots
System Requirements
- OS *: Windows XP / Vista / 7 / 8 / 10 32 or 64 bit
- Processor: Intel or AMD 1.5 GHz supporting SSE2 instructions
- Memory: 512 MB RAM
- Graphics: OpenGL 3.0 Core Profile compatible like GeForce 8600
- DirectX: Version 8.0
- Storage: 7 GB available space
- OS: Mac OS X 10.6 (Snow Leopard)
- Processor: 1.5 GHz supporting SSE2 instructions
- Memory: 512 MB RAM
- Graphics: OpenGL 3.2 Core Profile compatible
- Storage: 7 GB available space
- OS: Ubuntu 12.04 LTS, Steam OS, Arch Linux, Linux Kernel 2.6+ (i686 arch) / glibc 2.1.3+
- Processor: 1.5 GHz supporting SSE2 instructions
- Memory: 512 MB RAM
- Graphics: OpenGL 3.0 Core Profile compatible
- Storage: 7 GB available space
Additional Information
Additional Information
Developer Analytics
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About This Game
For the first time ever, the freshly-released EngineX Authoring Tools provide everything you need to create your own mods and storylines, by using the exact same toolset that the Eurocom team used to create Sphinx and the Cursed Mummy in 2003. Allowing you to edit final and beta levels, characters and cutscenes to your heart's content.
Detailed Description
EuroLand Editor:
- Entities (3D models).
- Textures.
- Surfaces (materials with different blending modes).
- Maps (composed of portals, triggers and other submaps).
- Animations (bone-based).
- Scripts (mainly used for cutscenes).
- Particle systems.
- In-game fonts.
- Spreadsheets (translations and Excel data).
- Swooshes (speed trails).
Documentation:
- Introduction to EngineX and support materials.
- Sphinx scripting language; used to script map triggers.
- Walkthroughs for the original storyline and removed levels.
Source art assets:
- Every .ELF file used to generate the final game maps and characters.
- Beta versions of the original maps, including unfinished versions of Akaria, Sakkara, Uruk, Heliopolis, Abydos and the Dark Area.
- Never-before-seen characters and storylines that you can edit, improve and export to create your own content.