Code: Terraform
Code: Terraform - Steam Charts & Historical Stats
A deep automation and programming game on a frozen alien planet. Explore historical player activity and pricing for Code: Terraform. Player-count data was last observed Sep 29, 2026.
Code: Terraform player count and price summary
- Current players
- Unavailable
- All-time peak
- 199
- 24-hour player change
- Unavailable
- Current US price
- $14.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 8 screenshots · 1 videos
Screenshots
Videos
Code Terraform Trailer
Last Tracked Players
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Update Momentum
9 patches and 9 news items in last 180 days. Latest patch effect size: 0.00.
Update Timeline
Steam News observations with inferred categories. CCU and review comparisons are associations, not proof of causation.
This update brings titanium within reach much earlier, a whole new set of Code Lab lessons, and a faster, smoother game throughout. Titanium now arrives much sooner. The Wide Sonar that finds it and the Industrial Drill that mines it both unlock far earlier, right in your early s…
Retail v0.1.23
bug-fixv0.1.23 [list] [*] Fixed every save failing once a breakpoint was set from an external editor. [*] Fixed saves that took minutes to finish, and stopped the game rescanning your scripts folder after its own writes. [*] Fixed a black screen on startup caused by recovery files the g…
Hello everybody, the game has now surpassed 10.000 units being sold! Thank you so much, I have no words. There are also 68,000 wishlists as well, absolutely crazy. Thank you so much for the amazing interest you have shown in the game. I'm gonna do my best to make it better and be…
Updated Retail Build 0.1.22
performance[list] [*] Added Feed Maker Mk II and faster depot-handling upgrades. [*] Reduced several late-game order requirements and the Loaded Up achievement target. [*] Fixed Biology machines getting stuck with full outputs and improved their input/output displays. [*] Fixed Harvester co…
[b]Code: Terraform launches in Early Access on September 9, 2026 at 10:00 AM Pacific.[/b] The game will be available on Windows and Linux for $14.99 USD, with a 10% launch discount for the first seven days. More than 40,000 of you wishlisted this game before it was even out. I di…
The date is set! Code: Terraform launches in Early Access on [b]September 9, 2026 at 10:00 AM Pacific[/b] The administrative transition I mentioned previously is complete. The Steam store page and game build have both been reviewed and approved, and everything is now in place for…
Release Date Update
balanceDue to some logistics related issues with my setup I will unfortunately have to delay the release of the game. There is some administrative work on my side that needs to be finished before the game can go live, so I have set the release date to Coming Soon rather than hold on to…
Hey everyone, 20 days ago I posted about Code: Terraform passing 5,000 wishlists. Today, the game passed 10,000 wishlists and the game is getting more daily wishlists than ever. 🎉 Saying thank you is obviously not enough, but I am really glad that more and more people are intere…
Hey everyone, Code: Terraform just passed 5,000 wishlists. 🎉 I'm a little stunned, honestly. When I started building this, I wasn't even sure that this concept would resonate with people.I did hope that people would agree with my vision of making an automation/programming game w…
Hey everyone ! [b]Code: Terraform[/b] is part of [b]Steam Next Fest[/b] right now, and the free demo is live too. A bunch of you just discovered the game this week, welcome aboard. Hope you are having fun ! The response to Steam Fest this week has genuinely blown me away, thank y…
Price History
Can I Play This?
Steam declarations and Valve's Steam Deck compatibility result. Missing data is shown as unknown, never unsupported.
Structured language support (1)
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | Yes | Yes | Yes |
System Requirements
- OS: Windows 10
- Memory: 4 GB RAM
- Graphics: Any GPU with WebGL support
- Storage: 1 GB available space
- OS: Ubuntu 22.04 LTS or SteamOS 3.0 (64-bit)
- Processor: 64-bit dual-core processor
- Memory: 4 GB RAM
- Storage: 1 GB available space
Additional Information
*languages with full audio support
Player-to-Price Ratio
Current Pricing
Additional Information
Developer Analytics
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About This Game
A deep automation and programming game on a frozen alien planet. Write real code to drive rovers, run power grids, fabricate parts, and fly drone fleets across the world. Your scripts run while you plan your next move. The more you terraform, the more the planet responds.
Detailed Description
You've been sent to a frozen alien world. Your ship is silent. Sensors offline.
The only way to bring this place to life is to write code.
Code: Terraform is an automation/programming game where every action happens through scripts you write. Not visual programming. Not drag and drop. Real code, in a language modeled after Python, with a full editor, console, and documentation built into the game.
You don't click to mine. You write the mining script. You don't manage a power grid by hand. You script the policy that runs it. Solar trackers follow the sun because your code reads the clock. Drone fleets fly because your code dispatches them. The more systems you script, the more the planet responds.
Boot your systems
Bring your base online one script at a time. Calibrate sensors. Activate solar power. Read raw instrument data and turn it into meaning. Every system is a component you interact with through code.
Write scripts that run autonomously
Your solar tracker follows the sun. Your rover surveys distant sites and drills the ones worth mining. Your smelter refines what comes back. They all run at the same time, your code working while you plan your next move.
Solve engineering contracts
Earth sends contracts. Data processing challenges with real rewards. Parse signals, filter datasets, compute solutions. The harder the contract, the bigger the payout.
Refine, fabricate, deliver
Earn credits. Buy machines. Deploy modular rovers and Pioneers, swap nav and sonar and drill modules to suit the job. Smelt ore into ingots. Fabricate parts: pipe segments, machine frames, circuit panels, turbine rotors, cargo pods, thruster assemblies, battery packs. Ship orders to Earth's contractors for credits, recipe unlocks, and tech upgrades. Scale from a single solar panel to a planet spanning industry.
Power grids and fluid networks
Drill water from underground reserves. Tap oil wells. Cap geothermal vents for steam. Pipe each medium across the planet, balance backpressure, and feed tier three machines that demand continuous flow to run at full output. Bridge crossing pipes with overpasses. Wire power subnets with line segments. The infrastructure layer is tile by tile, and yours to design.
Tiers, upgrades, and the climb
Mark I machines bring you to a thin atmosphere. Mark II push you to breathable air. Mark III demand fluid input but unlock the climb to terraformed. Earn upgrade packs through orders, apply them to deployed machines, watch your output curve bend.
Construct what you need
Plan pipes, power lines, and outposts in a tile based blueprint editor. Send a Pioneer with a Constructor module to execute the plan. Lay infrastructure piece by piece, exact tile by exact tile, the same way a real engineering crew would.
Build drones. Fly the routes. Stand up outposts.
Assemble drones from chassis, thrusters, and modular pods. Plant outposts in the richest territory and operate them remotely. Write flight scripts that haul ore home, ferry supplies out, recover stranded fleets. Charging stations and refueling pads keep the fleet airborne. Recovery bays airlift the ones that don't make it back. Distance becomes a function of battery and fuel, not track. Share a route once as a library script and every drone uses it.
A real programming environment
Full code editor with syntax highlighting, autocomplete, signature help, type aware completions, rename refactoring, and inline docs that jump on Cmd+click. Multiple scripts running concurrently. Library scripts for shared code: import a function once, use it everywhere. Breakpoints, log points, conditional breakpoints, three step modes for real debugging. Dock the editor to code and watch the results side by side.
Something is wrong
Sensor readings that don't match. Warm patches where nothing should be warm. Structures that weren't there yesterday. Mission control asking questions they shouldn't need to ask. The more you terraform, the more the planet responds. Not to your equipment. To you.
A story told through your terminal
No cutscenes. No cinematics. Every story beat arrives through the systems you already use. Briefings, sensor data, encrypted transmissions, contract anomalies. The truth unfolds while you work. Pay attention to the details.
No hand holding
There are docs and hints. No tutorials. Figure it out, like a real engineer would.