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Allied Nations

Game overview

Allied Nations

Lead a small company through a changing fantasy world. Direct your people, build a settlement, gather supplies and face the dangers around you in a colony and nation-building simulation with role-playing roots.

Early Access Gore Indie Massively Multiplayer Nudity
Last tracked players
0
All-time peak
Unavailable
24-hour change
Unavailable
Steam reviews
80% positive
5 reviews · via SteamSpy

Delayed observation · last tracked . Values marked unavailable are not estimated.

About this game Read the full description

Allied Nations is being rebuilt


Development is continuing on a new version of Allied Nations, known during development as Reborn. It moves the game from BYOND to a custom Godot-based engine and rebuilds the world, settlement simulation and presentation around that foundation.

The Steam download currently contains the original BYOND version. The Reborn development work described here is not yet available in that download.

Recent development includes a rotatable starting-world globe, physical settlement buildings and storage, travel into neighboring regions, seasonal vegetation and layered water with visible aquatic life. These are development-build systems, and substantial work remains on performance, presentation, long-term simulation and multiplayer.

The development announcements explain this progress and its limitations. There is no announced release date for the new-engine update or for leaving Early Access.

A place to begin. A world to change.


Allied Nations is a fantasy colony and nation-building simulation about people trying to make a life in a changing world. Begin with a small company, direct individual workers and guards, and turn the resources around you into shelter, equipment and supplies.

The game is being rebuilt in a new version known as Reborn, using a custom Godot-based engine. The sections below describe that development version. Reborn remains unfinished; the aim is a world that develops its own history alongside the player's settlement.

Choose your foothold


Rotate a generated globe, choose a starting region and shape its geography through controls for ocean coverage, climate, rainfall and terrain. Put together a founding company, then begin working with the land and resources around it.

Follow the work from tree to settlement


Select your people and give them work. Fell a tree and leave physical logs behind. Designate construction, organize stockpiles and move supplies through storage and production. Food, water, tools and equipment are part of the same settlement problem: someone has to obtain them, carry them and make them useful.

NPC settlements are taking physical shape too, with houses, storage halls and upper watch posts. Their routines and longer-term ability to sustain themselves are still being developed.

Look beyond the ground beneath your feet


Explore layered terrain, work above and below the surface, and travel into neighboring regions. Seasonal trees, flowering vegetation, wildlife and visible aquatic life give different places their character. Weather, lighting and water presentation are being developed alongside the simulation behind them.

Recent work also advances trees and wildlife outside the currently viewed region. A fully developed living planet, complete ecosystems and large autonomous societies remain longer-term goals.

Built for a shared world


Multiplayer is part of Allied Nations' design. Reborn's development build uses Valve GameNetworkingSockets for direct-address and LAN connections. Complete multiplayer release support and Steam features such as lobbies, invitations and achievements are still in development plans; they are not included merely by using Valve's networking library.

A new engine foundation


Reborn runs on OpenACAI's custom fork of the open-source Godot Engine, with native C++ work and a modern .NET/C# runtime. The engine is being adapted to the game's simulation, world data and rendering needs, with credit to Godot and its contributors.

A project with roots


Allied Nations is designed and developed by Alex Cooper, known online as Godsring, and published by OpenACAI Inc. Its roots run through the Dungeon Master prototype on BYOND and the original Allied Nations. The idea remains personal: a role-playing world that evolves with its inhabitants and the people playing in it.

Still in development


The rebuild is ongoing. Performance, presentation, deeper settlement routines, broader ecology and Steam integration still need work. Save compatibility can change as systems develop. Spaceflight, a complete stone-to-space progression, full planetary simulation and finished large-scale multiplayer are ambitions, not descriptions of the current build.

Follow the Steam development announcements for concrete progress and information about playable builds.

Player activity

Concurrent players over the last 48 hours.

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System requirements Windows

Windows

Minimum

Minimum:
  • OS: Windows 11, 64-bit
  • Processor: i5-10400 / Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: GTX 1650 4 GB / RX 5500 XT 4 GB
  • DirectX: Version 12
  • Storage: 150 GB available space
  • Additional Notes: SSE4.2

Recommended

Recommended:
  • OS: Windows 11, 64-bit
  • Processor: i5-12400 / Ryzen 5 5600
  • Memory: 32 GB RAM
  • Graphics: RTX 3060 12 GB / RX 6600 8 GB
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 150 GB available space
  • Additional Notes: SSE4.2
Game details Languages, features & support
Publisher
OpenACAI Inc
Brazilian rating
l
Steam Germany rating
12
Content warning
This is a top down 2D war online RTS/RPG with dismemberment, graphic screams and gore. There is an ability to make alcohol in the game with some stat effects to a players units/villagers. Units at their base can appear unclothed but it is not detailed or graphics in nature as genitals and breasts are not shown whatsoever.
Features
Single-player, Multi-player, PvP, Online PvP, LAN PvP, Shared/Split Screen PvP, Co-op, Online Co-op, LAN Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Family Sharing
Languages
English*
*languages with full audio support
Compatibility & accessibility Steam Deck, controllers & access features

Can I Play This?

Steam declarations and Valve's Steam Deck compatibility result. Missing data is shown as unknown, never unsupported.

Sources fresh
Native Steam builds
Windows: unknown
macOS: unknown
Linux: unknown
Steam Deck
unknown
Valve compatibility test
Input
Controller support: unknown
Structured language support (1)
LanguageInterfaceFull audioSubtitles
EnglishYesYesNo

Third-party requirements shown by Steam

Requires agreement to a 3rd-party EULA Allied Nations EULA
Steam store page fresh · checked 2026-11-01 PCGamingWiki technical notes External link only; SteamIQHQ does not ingest PCGamingWiki content.
More analysis Activity patterns, updates & developer tools

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Game Insights

Buy Verdict

Watch — $49.99.

Decent deal at 0% off, but might drop further. Watch for better opportunities.

▲ ~13 days until next sale

Value Score

Fair Value — 100th percentile.

Price-to-player ratio ranks in the 100th percentile. Priced as Premium at $49.99.

▲ Premium pricing tier

Genre Benchmarks

Value Ratio Top 0%

Early Access Active

Time in EA
267 days

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Developer Analytics

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Frequently Asked Questions

Is Allied Nations worth buying right now?
Watch — $49.99. Decent deal at 0% off, but might drop further. Watch for better opportunities.
When does Allied Nations go on sale?
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Is Allied Nations free to play?
Allied Nations costs $49.99 on Steam.
What genre is Allied Nations?
Allied Nations is a Indie, Massively Multiplayer, RPG, Simulation, Strategy, Early Access game.
Who developed Allied Nations?
Allied Nations was developed by Alex Cooper and published by OpenACAI Inc.
What platforms does Allied Nations support?
Available on Steam for Windows.

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