Fantasy Grounds - Pathfinder 2 RPG - Pathfinder Adventure Path #203: Shepherd of Decay (Wardens of Wildwood 3 of 3) (AppID: 3266830)
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About This Game
Pathfinder 2 RPG - Pathfinder Adventure Path #203: Shepherd of Decay (Wardens of Wildwood 3 of 3) Having neutralized the enemy’s new weapons, the PCs and their allies assault the Wildwood Lodge directly to oust its murderous despot.
Detailed Description
Pathfinder 2 RPG - Pathfinder Adventure Path #203: Shepherd of Decay (Wardens of Wildwood 3 of 3)
Having neutralized the enemyβs new weapons, the PCs and their allies assault the Wildwood Lodge directly to oust its murderous despot. Yet after recruiting local allies and besieging living fortresses, they discover their foe has fled to an unfamiliar realm: the Plane of Wood. The PCs pursue, arriving in an elemental town that is all too familiar with the Wildwood Lodgeβs trickery. The PCs must earn the inhabitantsβ trust and investigate their foeβs final gambit before giving chase into a blighted wilderness and averting an invasion that could devastate the Verduran Forest.
Shepherd of Decay is a wilderness-themed Pathfinder adventure for four 11th-level characters. The adventure concludes the Wardens of Wildwood Adventure Path, a three-part monthly campaign in which a group of adventurers navigate a tricky balance between idyllic wilderness, a hungry nation, and primal forces beyond the natural world. This volume also includes a look at how to continue the campaign, a gazetteer of a settlement on the Plane of Wood, several new magical items, and new monstrous threats!
This is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
All maps resized and set up with a preset grid to make combats easy to manage
Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Christopher Ward